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Pyra (SSBU)/Forward aerial

< Pyra (SSBU)
Revision as of 22:42, November 18, 2023 by CanvasK (talk | contribs) (→‎Trivia)
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Hitbox visualization showing Pyra's forward aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Frame 11
0 0 0 12.0% 0   Forward 68 71 0   3.5 haver 2.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Forward 68 71 0   3.0 haver 2.0 9.0 0.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Forward 68 71 0   3.0 haver 2.0 12.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Forward 68 71 0   2.0 haver 2.0 14.0 0.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Forward 68 71 0   3.0 haver 2.0 0.0 0.0 1.25× 1.0× 0%               Fire   All All            
5 0 0 12.0% 0   Forward 68 71 0   2.5 haver 2.0 -4.0 0.0 1.25× 1.0× 0%               Fire   All All            
6 0 0 12.0% 0   Forward 68 71 0   3.0 haver 2.0 6.0 to 13.0 -4.0 1.25× 1.0× 0%               Fire   All All            
Frame 12
0 0 0 12.0% 0   Forward 68 71 0   3.5 haver 2.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Forward 68 71 0   3.0 haver 2.0 9.0 0.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Forward 68 71 0   3.0 haver 2.0 12.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Forward 68 71 0   2.0 haver 2.0 14.0 0.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Forward 68 71 0   3.0 haver 2.0 0.0 0.0 1.25× 1.0× 0%               Fire   All All            
5 0 0 12.0% 0   Forward 68 71 0   2.5 haver 2.0 -4.0 0.0 1.25× 1.0× 0%               Fire   All All            
Frame 13
0 0 0 12.0% 0   Forward 68 71 0   3.5 haver -2.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Forward 68 71 0   3.0 haver -2.0 9.0 0.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Forward 68 71 0   3.0 haver -2.0 12.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Forward 68 71 0   2.0 haver -2.0 14.0 0.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Forward 68 71 0   3.0 haver -2.0 0.0 0.0 1.25× 1.0× 0%               Fire   All All            
5 0 0 12.0% 0   Forward 68 71 0   2.0 haver -2.0 -4.0 0.0 1.25× 1.0× 0%               Fire   All All            
Frame 14
0 0 0 12.0% 0   Forward 68 71 0   3.5 haver -2.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Forward 68 71 0   3.0 haver -2.0 9.0 0.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Forward 68 71 0   3.0 haver -2.0 12.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Forward 68 71 0   2.0 haver -2.0 14.0 0.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Forward 68 71 0   3.0 haver -2.0 0.0 0.0 1.25× 1.0× 0%               Fire   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 73.

Initial autocancel 1-2
Hitboxes 11-14
Ending autocancel 46-
Interruptible 49
Animation length 74
                                                                                                                                                   
                                                                                                                                                   

Landing lagEdit

Interruptible 15
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • Masahiro Sakurai revealed in a YouTube video that the collision time of Pyra's forward aerial was shortened before release to remove the feeling of the hitboxes lingering for too long.[1]

ReferencesEdit