Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0   30 100 0 5.1 453 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 0   30 100 0 5.1 444 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 14% 0   20 85 0 5.1 455 5.2 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 14% 0   20 85 0 5.1 446 5.2 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 11% 0   30 100 0 5.1 453 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 11% 0   30 100 0 5.1 444 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   20 85 0 5.1 455 5.2 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 9% 0   20 85 0 5.1 446 5.2 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Charges between 4-5
Feet Intangible 5-14
Clean hit 10-14
Late hit 15-22
Animation length 55
Hitboxes                                                                                                               
Feet                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change