SSBM Icon.png

Zelda (SSBM)/Neutral attack

< Zelda (SSBM)
Revision as of 19:54, March 25, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Zelda's neutral attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTable...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Zelda's neutral attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-2
0 0 2% 0   10 100 0 5.4684 0 0.0 9.765 11.3274             Shock
1 0 2% 0   10 100 0 2.7342 76 0.0 0.0 0.0             Shock
2 0 2% 0   10 100 0 2.3436 73 0.0 0.0 0.0             Shock
3 0 2% 0   10 100 0 3.1248 100 0.0 0.0 0.0             Shock
Hit 3
0 0 2% 0   10 100 0 5.4684 0 0.0 9.765 11.3274             Shock
1 0 2% 0   10 100 0 2.7342 76 0.0 0.0 0.0             Shock
2 0 2% 0   10 100 0 2.3436 73 0.0 0.0 0.0             Shock
3 0 2% 0   10 100 0 3.1248 100 0.0 0.0 0.0             Shock

Timing

Hits 1-3 11, 13, 15
Interruptible 27
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible