Hitbox visualization showing Sheik's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Loop hits

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 4 1% 0   Backwards 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0%               Kick   63              
1 0 4 1% 0   Backwards 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0%               Kick   63              

Final hit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0   50 138 0 7.0 5 5.0 0.0 0.0 1.0x 2.0x 0%               Kick   0.0 0.0 0.0

Timing

Attack

Initial autocancel 1-3
Looping hits 4-15
Final hit 23-24
Ending autocancel 47-
Interruptible 44
Animation length 53
                                                                                                         
                                                                                                         

Landing lag

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible