Link (SSBB): Difference between revisions

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*{{change|Link's design is now based off of ''Twilight Princess'', rather than being based of his ''Ocarina of Time'' design he had in ''Melee'' and ''SSB''. Also, he has recieved a massive boost in graphics quality. This most notably seen on his tunic and hat, which have much more detail and textures.}}  
*{{change|Link's design is now based off of ''Twilight Princess'', rather than being based of his ''Ocarina of Time'' design he had in ''Melee'' and ''SSB''. Also, he has recieved a massive boost in graphics quality. This most notably seen on his tunic and hat, which have much more detail and textures.}}  
*{{change|His forward [[helpless]] state is now the animation of when he finishes his double jump (from both ''Melee'' and ''Brawl''), but his back and neutral helpless states are the same.}}  
*{{change|His forward [[helpless]] state is now the animation of when he finishes his double jump (from both ''Melee'' and ''Brawl''), but his back and neutral helpless states are the same.}}  
*{{change|Link's taunt from ''Melee'' has been replaced by his one from ''SSB''.}}
*{{change|Also, Link has a new standing idle animation.}}


===Attributes===
===Attributes===
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*{{buff|All smash attacks deal stronger knockback, especially the first hit of his [[forward smash]], which can now reliably KO under 150%.}}
*{{buff|All smash attacks deal stronger knockback, especially the first hit of his [[forward smash]], which can now reliably KO under 150%.}}
*{{buff|Second slash of forward smash is now affected by smash charging.}}
*{{buff|Second slash of forward smash is now affected by smash charging.}}
*{{buff|[[Up smash]] inflicts 2% more damage when all hits connect, for 17% total.}}
*{{buff|[[Up smash]] inflicts 2% more damage when all hits connect (15% → 17%).}}
*{{buff|Link was given a beneficial DACUS, whose inputs can also be used to slide while he is throwing his Bombs or other items.}}
*{{buff|Link was given a beneficial DACUS, whose inputs can also be used to slide while he is throwing his Bombs or other items.}}
*{{nerf|The rapid hitting part of Link's [[neutral attack]] was removed.}}
*{{nerf|The rapid hitting part of Link's [[neutral attack]] was removed.}}
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===Aerial attacks===
===Aerial attacks===
*{{nerf|Link is arguably the character second most adversely affected by the loss of [[L-cancelling]] after {{SSBB|Ganondorf}}, as his high landing lag aerials were especially reliant on it, with his up aerial completely losing its comboing abilities while his down aerial is now dangerously unsafe if he misses it.}}
*{{nerf|[[Neutral aerial]]'s initial hitbox is slightly weaker and deals 1% less damage (11% → 10%).}}
*{{nerf|First hit of [[forward aerial]] was significantly weakened, with it dealing 4% less damage (13% → 9%) and no longer reliably KOing. However, even with the power nerf, it's still too strong and hits opponents away from the second hit outside low damages. Despite the second hit of forward aerial is more powerful, and deals 5% more damage (8% → 13%), the attack is worse overall as timing to land only the second hit is now mandated to KO with the move.}}
*{{change|[[Up aerial]]'s initial hitbox is slightly weaker and deals 1% less damage (16% → 15%), but its later hitbox is slightly stronger and deals 1% more damage (12% → 13%).}}
*{{buff|[[Down aerial]] is more powerful.}}
*{{buff|[[Down aerial]] is more powerful.}}
*{{change|If Link fast falls while using his down aerial, he will not bounce after hitting with it, plummeting straight through to the ground.}}
*{{buff|[[Zair]] is significantly more useful for non-recovery purposes; the move now has nearly no landing lag, and its altered knockback makes it useful for setting up additional blows, giving the move significant utility and making it an effective spacer.}}
*{{buff|[[Zair]] is significantly more useful for non-recovery purposes; the move now has nearly no landing lag, and its altered knockback makes it useful for setting up additional blows, giving the move significant utility and making it an effective spacer.}}
*{{nerf|[[Neutral aerial]]'s initial hitbox is slightly weaker and deals 1% less damage for 10% total.}}
*{{nerf|First hit of [[forward aerial]] was significantly weakened, with it dealing 4% less damage and no longer reliably KOing. However, even with the power nerf, it's still too strong and hits opponents away from the second hit outside low damages. Despite the second hit of forward aerial is more powerful, and deals 5% more damage, the attack is worse overall as timing to land only the second hit is now mandated to KO with the move.}}
*{{nerf|Link is arguably the character second most adversely affected by the loss of [[L-cancelling]] after {{SSBB|Ganondorf}}, as his high landing lag aerials were especially reliant on it, with his up aerial completely losing its comboing abilities while his down aerial is now dangerously unsafe if he misses it.}}
*{{change|[[Up aerial]]'s initial hitbox is slightly weaker and deals 1% less damage (for 15%), but its later hitbox is slightly stronger and deals 1% more damage (for 13%).}}
*{{change|If Link fast falls while using his down aerial, he will not bounce after hitting with it, plummeting straight through to the ground.}}


===Throws/other attacks===
===Throws/other attacks===
*{{buff|Throws are slightly better, with [[up throw|up]] and [[back throw|back]] throw dealing 2% more damage, and down throw dealing 1% more damage (all for 7% total).}}
*{{buff|Throws are slightly better, with [[up throw|up]] and [[back throw|back]] throw dealing 2% more damage, and down throw dealing 1% more damage (6% → 7%).}}
*{{buff|Up throw deals much stronger knockback, now being capable of KOing when the opponent approaches 200%.}}
*{{buff|Up throw deals much stronger knockback, now being capable of KOing when the opponent approaches 200%.}}


===Special moves===
===Special moves===
*{{buff|[[Hero's Bow]] charges faster, and the arrows it fires travel faster and farther.}}
*{{buff|[[Hero's Bow]] charges faster, and the arrows it fires travel faster and farther.}}
*{{nerf|New Boomerang mechanics in [[Gale Boomerang]] are considered less effective; Gale Boomerang deals significantly less damage in its initial hitboxes and has no damaging hitboxes at all in its later flight and on its return, while the opponent can still fully react when being pushed/pulled by the wind hitboxes, which makes it difficult for Link to use the move to setup additional blows. Gale Boomerang also travels more slowly.}}
*{{nerf|Link has a new side special: [[Gale Boomerang]]. It is considered less effective; Gale Boomerang deals significantly less damage in its initial hitboxes and has no damaging hitboxes at all in its later flight and on its return, while the opponent can still fully react when being pushed/pulled by the wind hitboxes, which makes it difficult for Link to use the move to setup additional blows. Gale Boomerang also travels more slowly.}}
*{{nerf|Grounded [[Spin Attack]] is significantly weaker unless it is charged, making the move less effective for KOing. The semi-spike of its later hitboxes was also removed as in the PAL version of ''Melee''.}}
*{{nerf|Grounded [[Spin Attack]] is significantly weaker unless it is charged, making the move less effective for KOing. The semi-spike of its later hitboxes was also removed as in the PAL version of ''Melee''.}}
*{{nerf|Aerial Spin Attack covers significantly less horizontal distance, and has a greater reliance on prior momentum, to where if Link uses the move without momentum toward the direction he was going, it'll gain almost no horizontal distance at all.}}
*{{nerf|Aerial Spin Attack covers significantly less horizontal distance, and has a greater reliance on prior momentum, to where if Link uses the move without momentum toward the direction he was going, it'll gain almost no horizontal distance at all.}}
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