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Forward throw does have flaws, however. Very few of the move's followups are actually true combos after it sends into tumble, due to the angle opponents are sent. The damage dealt by non-true interactions are also generally worse than [[../Up throw|up throw's]], meaning that outside of the tumble threshold, forward throw plays are seen as suboptimal outside of advancing game state by K. Rool's playerbase. | Forward throw does have flaws, however. Very few of the move's followups are actually true combos after it sends into tumble, due to the angle opponents are sent. The damage dealt by non-true interactions are also generally worse than [[../Up throw|up throw's]], meaning that outside of the tumble threshold, forward throw plays are seen as suboptimal outside of advancing game state by K. Rool's playerbase. | ||
==Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit (early)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit (late)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|24}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
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|1-28 | |1-28 | ||
|- | |- | ||
! | !Collateral hit | ||
|24, 25-26 | |24, 25-26 | ||
|- | |- | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavKingKRool|g=SSBU}} | {{MvSubNavKingKRool|g=SSBU}} |