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Undid edit by Nokii: Not really. The score does increase by one, but it doesn't continue increasing to show multiple continues like the later games do.
(→‎Trivia: This does happen in Melee.)
(Undid edit by Nokii: Not really. The score does increase by one, but it doesn't continue increasing to show multiple continues like the later games do.)
Tag: Undo
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==Trivia==
==Trivia==
*In ''Melee'' onward, continuing results in the player's score being increased by one. This is used to show how many times the player has continued.
*In ''Brawl'' onward, continuing results in the player's score being increased by one. This is used to show how many times the player has continued.
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', a game also directed by [[Masahiro Sakurai]], also uses this system.
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', a game also directed by [[Masahiro Sakurai]], also uses this system.
*Although the "Continue" screen is overridden by an instant Game Over state if the player runs out of coins, the "Yes" and "No" buttons aren't affected and will appear unless a Game Over occurs after the trophy lands. If automatic continuation is the default action with a Game Over state, the score still deducts in half, but the current amount of coins are kept. This can be tested out using the [[Action Replay]] codes below:
*Although the "Continue" screen is overridden by an instant Game Over state if the player runs out of coins, the "Yes" and "No" buttons aren't affected and will appear unless a Game Over occurs after the trophy lands. If automatic continuation is the default action with a Game Over state, the score still deducts in half, but the current amount of coins are kept. This can be tested out using the [[Action Replay]] codes below: