Chrom (SSBU): Difference between revisions

Line 71: Line 71:
**{{buff|Soaring Slash deals more damage compared to Blazer, and Chrom can also perform a [[sacrificial KO]] as well, although he is generally KOed first.}}
**{{buff|Soaring Slash deals more damage compared to Blazer, and Chrom can also perform a [[sacrificial KO]] as well, although he is generally KOed first.}}
**{{nerf|Soaring Slash offers almost no horizontal distance compared to Blazer. It also does not snap to the ledge until Chrom begins descending. As a result, Chrom's recovery and off-stage survivability are even worse, as his recovery distance is low and very easily interrupted.}}
**{{nerf|Soaring Slash offers almost no horizontal distance compared to Blazer. It also does not snap to the ledge until Chrom begins descending. As a result, Chrom's recovery and off-stage survivability are even worse, as his recovery distance is low and very easily interrupted.}}
**{{nerf|Compared to Roy's Blazer, Chrom's Soaring Slash does not have intangibility on frame 9 and its super armor does not start until frame 10 (compared to Blazer's super armor starting at frame 4).}}  
**{{nerf|Compared to Roy's Blazer, Chrom's Soaring Slash does not have intangibility on frame 9, and its super armor does not start until frame 10 (compared to Blazer's super armor starting on frame 4).}}  
***{{buff|However, Chrom's super armor lasts significantly longer (6 frames → 20) and can be performed in midair.}}
***{{buff|However, Chrom's super armor lasts significantly longer (6 frames → 20) and can be performed in midair.}}
**{{buff|Soaring Slash does more damage if all hits connect (grounded: 16.8%, aerial: 13.5% → all: 21%). It does not get significantly weaker either if used in the air.}}
***{{change|Soaring Slash KOs on-stage opponents later than grounded Blazer if all hits connect, but KOs them much sooner than aerial Blazer.}}
**{{buff|The first hit of Soaring Slash has significantly more horizontal range than that of Blazer, making it a more effective [[out of shield]] option when combined with its increased damage output, despite its slightly slower startup.}}
**{{nerf|Soaring Slash's first hit comes out one frame slower than Blazer's (frame 9 → 10).}}
**{{nerf|Soaring Slash's first hit comes out one frame slower than Blazer's (frame 9 → 10).}}
*[[Counter]]:
*[[Counter]]:
Line 81: Line 84:
**{{change|Chrom has a unique [[Final Smash]] called [[Awakening Aether]], inspired by Aether's portrayal in ''Fire Emblem Awakening''.}}
**{{change|Chrom has a unique [[Final Smash]] called [[Awakening Aether]], inspired by Aether's portrayal in ''Fire Emblem Awakening''.}}
**{{buff|Awakening Aether has increased knockback compared to Roy's Critical Hit, allowing it to KO opponents sooner in comparison.}}
**{{buff|Awakening Aether has increased knockback compared to Roy's Critical Hit, allowing it to KO opponents sooner in comparison.}}
**{{buff|Awakening Aether has more effective range due to Chrom dashing forward instead of remaining in place.}}
**{{buff|Awakening Aether has much more effective range due to Chrom dashing forward instead of remaining in place.}}
**{{nerf|However, the move can only catch up to two opponents.}}
**{{nerf|However, the move can only catch up to two opponents at once.}}


==Update history==
==Update history==
2,130

edits