Ice Climbers (SSBU): Difference between revisions

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*If the partner is caught in a non-cutscene trapping [[Final Smash]] (e.g [[Triforce Slash]], [[Great Aether]], [[Omnislash]]) and the leader is KO'd, the partner will disappear, leaving the opponent attacking nothing. A similar situation occurs in ''[[Super Smash Bros. Brawl]]''.
*If the partner is caught in a non-cutscene trapping [[Final Smash]] (e.g [[Triforce Slash]], [[Great Aether]], [[Omnislash]]) and the leader is KO'd, the partner will disappear, leaving the opponent attacking nothing. A similar situation occurs in ''[[Super Smash Bros. Brawl]]''.
*There's an animation bug for the Ice Climbers where if they get sent into knockback hitstun by any attacks from behind, they will freeze for a brief moment before going into their tumbling animations. This was how knockback animations worked from ''Smash 64'' to ''Brawl''.
*There's an animation bug for the Ice Climbers where if they get sent into knockback hitstun by any attacks from behind, they will freeze for a brief moment before going into their tumbling animations. This was how knockback animations worked from ''Smash 64'' to ''Brawl''.
*When navigating the camera around the Ice Climbers during their certain animations such as their ledge hanging animations, the furry linings on the bottom of their coats and around their wrists seem to detach from their jacket, exposing multiple gaps. <ref>[https://imgur.com/a/GtDXylS]</ref> There's also gaps when looking at their face in certain angles between the furry lining.
**Additionally, zooming in on Popo's face reveals a gap between his hair and furry lining.
**Also, looking closely at Nana's hair reveals a small gap underneath between her hair and forehead.


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{{SSBUCharacters}}
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