Recovery: Difference between revisions
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||Greninja's overall recovery is formidable; an addition to its high aerial jump, both [[Shadow Sneak]] and [[Hydro Pump]] give it great distance in almost any direction. The former is a teleport, which can bypass enemies if charged enough, and Hydro Pump can be angled to perform two dashes in any combination of the eight directions. | ||Greninja's overall recovery is formidable; an addition to its high aerial jump, both [[Shadow Sneak]] and [[Hydro Pump]] give it great distance in almost any direction (but not quite enough distance to recover from very far off the stage if uninterrupted). The former is a teleport, which can bypass enemies if charged enough, and Hydro Pump can be angled to perform two dashes in any combination of the eight directions. | ||
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