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(Undid edit by YoshiKong: See previous reasons from OT. Good outweights the bad. Ganondorf's increased weight allows him to living longer, which also allows him to benefit more from rage.) |
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*{{change|[[Dark Dive]] now has a altered animation with one hand as opposed to two, and it produces more spectacular visual effects, with a noticeably larger finishing explosion.}} | *{{change|[[Dark Dive]] now has a altered animation with one hand as opposed to two, and it produces more spectacular visual effects, with a noticeably larger finishing explosion.}} | ||
*{{buff|Aerial [[Wizard's Foot]] is interruptible much sooner, giving Ganondorf much greater leniency to successfully recover after using it offstage when edge-guarding, and when using it to mixup recovery. This also allows it to be used over ground from not as high up without going into its laggy landing animation.}} | *{{buff|Aerial [[Wizard's Foot]] is interruptible much sooner, giving Ganondorf much greater leniency to successfully recover after using it offstage when edge-guarding, and when using it to mixup recovery. This also allows it to be used over ground from not as high up without going into its laggy landing animation.}} | ||
===Final smash=== | |||
*{{nerf|Beast Ganon's power has been reduced, no longer being a [[one-hit KO]].}} | *{{nerf|Beast Ganon's power has been reduced, no longer being a [[one-hit KO]].}} | ||
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