Falco (SSBB): Difference between revisions

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m (→‎Changes from Melee to Brawl: His f-smash is actually weaker. It also had a sourspot in Melee as well. I also wouldn't call his buffs and nerfs major.)
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'''Falco''' (ファルコ, ''Faruko'') is a character appearing in ''[[Super Smash Bros. Brawl]]''. He reprises his role from ''[[Falco (SSBM)|Super Smash Bros. Melee]]'', although his moveset has been somewhat altered. Hailing from the [[Star Fox (universe)|Star Fox universe]], Falco serves as one of the group of mercenaries captained by [[Fox McCloud]]. Falco is an unlockable character, given to the player by playing 50 matches, defeating 100 Man Brawl, or having Falco join the party in [[The Subspace Emissary]]. In the first two cases, the player must defeat Falco after meeting the required criteria to unlock him. Falco currently clocks in at a very high 4th position out of 37 on the tier list, at the middle of the A Tier, and is now the highest-ranking unlockable veteran. He and [[Marth (SSBB)|Marth]] are the only characters to be top tier in both ''Melee'' and ''Brawl'', and the only character to have the same postion on both the ''SSBM'' tier list and ''SSBB'' tier list. He is top tier due to his great metagame, follow-up ability (which includes a Chain Spike, Boost Smash, and, to a lesser extent, Laser Lock), great projectile, long range in his reflector, and camping abilities. Many smashers feel his "decloning" may have saved him from being downgraded like Fox. Along with Marth, he is one of the only Top Tier characters in ''Melee'' not to have been majorly changed in tier position.
'''Falco''' (ファルコ, ''Faruko'') is a character appearing in ''[[Super Smash Bros. Brawl]]''. He reprises his role from ''[[Falco (SSBM)|Super Smash Bros. Melee]]'', although his moveset has been somewhat altered. Hailing from the [[Star Fox (universe)|Star Fox universe]], Falco serves as one of the group of mercenaries captained by [[Fox McCloud]]. Falco is an unlockable character, given to the player by playing 50 matches, defeating 100 Man Brawl, or having Falco join the party in [[The Subspace Emissary]]. In the first two cases, the player must defeat Falco after meeting the required criteria to unlock him. Falco currently clocks in at a very high 4th position out of 37 on the tier list, at the middle of the A Tier, and is now the highest-ranking unlockable veteran. He and [[Marth (SSBB)|Marth]] are the only characters to be top tier in both ''Melee'' and ''Brawl'', and the only character to have the same postion on both the ''SSBM'' tier list and ''SSBB'' tier list. He is top tier due to his great metagame, follow-up ability (which includes a Chain Spike, Boost Smash, and, to a lesser extent, Laser Lock), great projectile, long range in his reflector, and camping abilities. Many smashers feel his "decloning" may have saved him from being downgraded like Fox. Along with Marth, he is one of the only Top Tier characters in ''Melee'' not to have been majorly changed in tier position.
==Changes from Melee to Brawl==
==Changes from Melee to Brawl==
Falco exhibits some of the most significant changes from ''Melee'' to ''Brawl'', with his moveset being changed so that he is only a semi-clone of Fox, rather than a clone. He has a new up tilt (slashes arms upward twice), a new neutral combo (spins in a circle in front of him, slashing with his arms), a new forward smash (chops forward with his arms; it has more reach, but is slower and has slightly less knockback), a new forward aerial (spins around in front of him, slashing with his feathers and beak), and a new neutral aerial (spins around, slashing with his arms, which makes it no longer a good killing move). Falco also recieved both [[buff|buffs]] and [[nerf|nerfs]] from ''Melee'' to ''Brawl''. While his u-smash and u-air are stronger, his d-tilt is weaker to the point of it no longer being a reliable killing move. His down throw can now [[chain grab]], but can no longer spike through platforms or tech chase (although it is no longer easily tech'd out of it). His d-air can now only spike at the start, from the middle to lower hitboxes. His blaster now has a faster start-up time. Combining his blaster's increased fire rate and decreased falling speed, he can now SHDL/SHDB. His Falco Phantasm has an increased distance, which, combined with an increased [[air speed]] and aforementioned decreased [[falling speed]], means an overall better horizontal recovery. However, it should be noted that his falling speed and air speed did not change much. On the downside, his vertical recovery is worse because of [[Fire Bird]]'s decreased distance, but it can now hit during the charging period. His reflector is used differently, with Falco kicking it rather than holding it like Fox. Due to its new boomerang-like property, it has better range; although, it is harder to time, it can no longer jump-cancel, and it is no longer useful for recovery. He has a slower dash speed, which slightly adds to his nerfed finishing ability.
Falco exhibits some of the most significant changes from ''Melee'' to ''Brawl'', with his moveset being changed so that he is only a semi-clone of Fox, rather than a clone. He has a new up tilt (slashes arms upward twice), a new neutral combo (spins in a circle in front of him, slashing with his arms), a new forward smash (chops forward with his arms; it has more reach, but is slower and has slightly less knockback), a new forward aerial (spins around in front of him, slashing with his feathers and beak), and a new neutral aerial (spins around, slashing with his arms, which makes it no longer a good killing move). Falco also recieved both [[buff|buffs]] and [[nerf|nerfs]] from ''Melee'' to ''Brawl''. While his u-smash and u-air are stronger, his d-tilt is weaker to the point of it no longer being a reliable killing move. His down throw can now [[chain grab]], but can no longer spike through platforms or tech chase (although it is no longer easy to tech out of). His d-air can now only spike at the start, from the middle to lower hitboxes. His blaster now has a faster start-up time. Combining his blaster's increased fire rate and decreased falling speed, he can now SHDL/SHDB. His Falco Phantasm has an increased distance, which, combined with an increased [[air speed]] and aforementioned decreased [[falling speed]], means an overall better horizontal recovery. However, it should be noted that his falling speed and air speed did not change much. On the downside, his vertical recovery is worse because of [[Fire Bird]]'s decreased distance, but it can now hit during the charging period. His reflector is used differently, with Falco kicking it rather than holding it like Fox. Due to its new boomerang-like property, it has better range; although, it is harder to time, it can no longer jump-cancel, and it is no longer useful for recovery. He has a slower dash speed, which slightly adds to his nerfed finishing ability.


In purely cosmetic terms, he has a new dash animation and voice actor for the NTSC and PAL versions. His blaster now fires blue lasers. He also has a different design based on [[Star Fox Command]].
In purely cosmetic terms, he has a new dash animation and voice actor for the NTSC and PAL versions. His blaster now fires blue lasers. He also has a different design based on [[Star Fox Command]].
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