Sheik (SSBU): Difference between revisions

156 bytes removed ,  1 year ago
m
All those edits just worsened the wording and grammar
Tags: Reverted Mobile edit
m (All those edits just worsened the wording and grammar)
Tag: Manual revert
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|utiltname=Spindle Tree ({{ja|真弓|Mayumi}})
|utiltname=Spindle Tree ({{ja|真弓|Mayumi}})
|utiltdmg=3% (hit 1), 4% (hit 2)
|utiltdmg=3% (hit 1), 4% (hit 2)
|utiltdesc=Throws her leg upwards and follows it by a axe kick and slams her feet to the ground. The first hit is hard to land on grounded opponents. Like forward tilt, its low damage output is compensated by its minimal start-up (frame 5) and decent ending lag (FAF 33). As a result, it is a respectable combo option.
|utiltdesc=A stretch kick followed by an axe kick. The first hit is hard to land on grounded opponents. Like forward tilt, its low damage output is compensated by its minimal start-up (frame 5) and decent ending lag (FAF 33). As a result, it is a respectable combo option.
|dtiltname=Whirlwind ({{ja|旋風|Tsumuji}})
|dtiltname=Whirlwind ({{ja|旋風|Tsumuji}})
|dtiltdmg=4.5%
|dtiltdmg=4.5%
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|bairname=Flying Swallow ({{ja|飛燕|Hien}})
|bairname=Flying Swallow ({{ja|飛燕|Hien}})
|bairdmg={{ShortHopDmgSSBU|9.5}} (clean sweetspot), {{ShortHopDmgSSBU|7.5}} (clean sourspot), {{ShortHopDmgSSBU|6}} (late)
|bairdmg={{ShortHopDmgSSBU|9.5}} (clean sweetspot), {{ShortHopDmgSSBU|7.5}} (clean sourspot), {{ShortHopDmgSSBU|6}} (late)
|bairdesc=A Back kick sheik quiclky throws her feet backwards and pulls it back. While its power is slightly below-average for a back aerial, it can easily gimp characters with lackluster recoveries or KO outright while offstage starting at around 90%. Like up aerial, it hits on frame 4, making it one of the fastest moves of its kind in the game. Auto-cancels in a short hop.
|bairdesc=A side kick. While its power is slightly below-average for a back aerial, it can easily gimp characters with lackluster recoveries or KO outright while offstage starting at around 90%. Like up aerial, it hits on frame 4, making it one of the fastest moves of its kind in the game. Auto-cancels in a short hop.
|uairname=Drill ({{ja|錐|Kiri}})
|uairname=Drill ({{ja|錐|Kiri}})
|uairdmg={{ShortHopDmgSSBU|1}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
|uairdmg={{ShortHopDmgSSBU|1}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
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|dthrowname=Guillotine ({{ja|断頭|Dantōda}})
|dthrowname=Guillotine ({{ja|断頭|Dantōda}})
|dthrowdmg=3% (hit and throw)
|dthrowdmg=3% (hit and throw)
|dthrowdesc=A collar drag takedown followed by a somersault axe kick which connects heel of her feet down to the opponent It can combo into neutral and forward aerials at low percents, and up aerial at low to medium percents.
|dthrowdesc=A collar drag takedown followed by a somersault axe kick. It can combo into neutral and forward aerials at low percents, and up aerial at low to medium percents.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%