Vegetable: Difference between revisions

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==Overview==
==Overview==
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as Peach/Daisy can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. Peach/Daisy can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all.
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as the user can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. If a turnip hits an opponent, the user can pick up the turnip again, which aids in combos. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. The user can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all.


The most common type of turnips are smiley face turnips. Peach/Daisy have a {{fractions|35|58}} chance of pulling these types of turnips and their minimum damage is either 2% prior to ''Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). Peach/Daisy can also pull a carrot eyed turnip, a line eyed turnip, a circle eyed turnip and a very happy turnip which all function the same as the regular smiley turnip. Peach/Daisy have three more turnips which are all stronger. They have a winking turnip which has a {{fractions|4|58}} chance of being pulled, and they deal more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). They also have a dot eyed turnip which has a {{fractions|1|58}} chance of being pulled, and they deal 12% minimum (16% in ''Ultimate''). Their most powerful turnip however is the stitch faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but it deals a very high amount of damage (the amount depends on the game but they their minimum damage is inbetween 23%-30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.
As turnips are items, they can even be used as an effective [[out of shield]] option, with players being able to throw directly out of shield. In ''Melee'' and especially in ''Brawl'', players can also cancel their roll with a item throw (known as a [[glide toss]]) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press the grab button (or simply hold jump) without any direction to immediately Z-drop the vegetable. Depending on when the grab button is pressed, the turnip will either drop right in front of the player (if they hit the mmediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and that the stun from the hit can potentially allow the player to follow up with multiple options (depending on the game), making it powerful to use from out of shield. While these techniques can be performed by any character with any light, throwable item, it is particularly powerful with the user, as she can pluck vegetables at almost any time.
 
Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. [[Floating]] also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot.
 
The most common type of turnips are smiley-face turnips. The user has a {{fractions|35|58}} chance of pulling these types of turnips, and their minimum damage is either 2% prior to ''Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a carrot-eyed turnip, a line-eyed turnip, a circle-eyed turnip and a very happy turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a {{fractions|4|58}} chance of being pulled, and it deals more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). She also also has a dot-eyed turnip, which has a {{fractions|1|58}} chance of being pulled, and it deal 12% minimum (16% in ''Ultimate''). Her most powerful turnip, however, is the stitch-faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.


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The user also has a very low chance of pulling certain other [[item]]s from the ground, including [[Mr. Saturn]]s, [[Bob-omb]]s, and (prior to ''Smash 4'') [[Beam Sword]]s. The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturn's being the most common, Bob-ombs being rarer and Beam Sword being the rarest (with it being impossible to pull Beam Swords as of ''Smash 4'').  
The user also has a very low chance of pulling certain other [[item]]s from the ground, including [[Mr. Saturn]]s, [[Bob-omb]]s, and (prior to ''SSB4'') [[Beam Sword]]s. The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturns being the most common, Bob-ombs being rarer and Beam Swords being the rarest (with it being impossible to pull Beam Swords as of ''SSB4'').  


Mr. Saturn deals incredible shield damage, especially in ''Smash 4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give Peach/Daisy a huge advantage if they manage to land a hit with one on a shielding opponent.
A thrown Mr. Saturn deals incredible shield damage, especially in ''SSB4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent.


Should the user pull a Bob-omb using this move, it can be Peach/Daisy's strongest attack in their entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As Peach/Daisy usually have difficulty landing their KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier in ''Ultimate''.
Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier in ''Ultimate''.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
:{{Main|Peach (SSBM)/Down special}}
:{{Main|Peach (SSBM)/Down special}}
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
In ''Super Smash Bros Melee'', Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is {{fractions|1|128}}: a {{fractions|1|256}} chance of a [[Mr. Saturn]], a {{fractions|1|384}} chance of a [[Bob-omb]], and a {{fractions|1|768}} chance of a [[Beam Sword]].{{fact}} Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref> and if Peach wants to perform her aerials while holding a turnip, she can do so by using her [[float]].
In ''Super Smash Bros. Melee'', Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it, so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is {{fractions|1|128}}: a {{fractions|1|256}} chance of a [[Mr. Saturn]], a {{fractions|1|384}} chance of a [[Bob-omb]], and a {{fractions|1|768}} chance of a [[Beam Sword]].{{fact}} Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref>.
 
Vegetable can even be used as an effective [[Out of Shield]] option, as the player can throw turnips directly out of shield. The player can also cancel their roll with a turnip throw (known as a [[glide toss]]) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press Z (or simply hold jump) without any direction to immediately item-drop the vegetable. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and the stun from the hit allows the player to follow up with multiple options, such as a float-cancelled down aerial into basically any attack or grab, making it powerful to use Out of Shield. While these techniques can be performed by any character with any light, throwable item, it is particularly useful with Peach as she can generate turnips at almost any time.


===Frozen turnip glitch===
===Frozen turnip glitch===
{{main|Frozen turnip glitch}}
{{main|Frozen turnip glitch}}
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
Vegetable is overall a very useful tool for Peach, as it gives her a powerful projectile which can be used in combos and (depending on her item pull), can even lead into an early KO.
{{clear}}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Peach (SSBB)/Down special}}
:{{Main|Peach (SSBB)/Down special}}
[[File:PeachRareVeggie.jpg|thumb|Peach with the rare "stitch face" vegetable in ''Brawl''.]]
[[File:PeachRareVeggie.jpg|thumb|Peach with the rare "stitch face" vegetable in ''Brawl''.]]
In ''Super Smash Bros. Brawl'', Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.  
In ''Super Smash Bros. Brawl'', Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double-edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double-edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.  


An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a [[Super Mushroom]] or a [[Poison Mushroom]], they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.  
An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a [[Super Mushroom]] or a [[Poison Mushroom]], they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.  
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{{clear}}
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Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's due to the sheer versatility the move has. There are an even greater amount of ways the move can be used and it is overall an even more effective projectile.  
Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's due to the sheer versatility the move has. There are an even greater amount of ways in which the move can be used, and it is overall an even more effective projectile.  


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
:{{Main|Peach (SSB4)/Down special}}
:{{Main|Peach (SSB4)/Down special}}
[[File:Vegetable_SSB4.jpg|thumb|Peach plucking a vegetable in {{forwiiu}}.]]
[[File:Vegetable_SSB4.jpg|thumb|Peach plucking a vegetable in {{forwiiu}}.]]
In ''Super Smash Bros. 4'', the move's sound effect was changed to the item pull sound effect heard in the international version of ''[[Super Mario Bros. 2]]''. The item pull sound effect is still heard if Peach pulls an item though. Besides its sound effect change, the move has been toned down in numerous ways. First of all, it takes Peach considerably longer to pull turnips (13 frames more), making it more punishable. Peach also lost her turnip edge cancel (in update [[1.0.4]]) as well as her turnip free pull and bone walking techniques, making it more committal to pull turnips. The move is also hindered by Peach's weaker item toss and her now negligible glide toss, hindering Peach's item game. The turnips themselves are also heavier like in ''Melee'', preventing them from being thrown as high and the stitch face turnips deal 7% less damage, making them considerably weaker. The probability of pulling items has also slightly decreased to {{fractions|1|100}}, with Peach having a {{fractions|1|166}} chance of pulling a Mr. Saturn, a {{fractions|1|250}} chance of pulling a Bob-omb and a 0% chance of pulling Beam Swords, making the latter impossible to pull now. The chances of pulling Mr. Saturn's and Bob-ombs are accurately stated within the game's tips section. In [[Home-Run Contest]], Peach now exclusively pulls out "dot-shaped eyes" Vegetables.
In ''Super Smash Bros. 4'', the move's sound effect was changed to the item pull sound effect heard in the international version of ''[[Super Mario Bros. 2]]''. The item pull sound effect is still heard if Peach pulls an item though. Besides its sound effect change, the move has been toned down in numerous ways. First of all, it takes Peach considerably longer to pull turnips (13 frames more), making it more punishable. Peach also lost her turnip edge cancel technique (in update [[1.0.4]]) as well as her turnip free pull and bone walking techniques, making it more committal to pull turnips. The move is also hindered by Peach's weaker item toss and her now-negligible glide toss, hindering Peach's item game. The turnips themselves are also heavier, like in ''Melee'', preventing them from being thrown as high, and the stitch face turnips deal 7% less damage, making them considerably weaker. The probability of pulling items has also slightly decreased to {{fractions|1|100}}, with Peach having a {{fractions|1|166}} chance of pulling a Mr. Saturn, a {{fractions|1|250}} chance of pulling a Bob-omb and a 0% chance of pulling Beam Swords, making the latter impossible to pull now. The chances of pulling Mr. Saturns and Bob-ombs are accurately stated within the game's tips section. In [[Home-Run Contest]], Peach now exclusively pulls out "dot-shaped eyes" Vegetables.


Vegetable was more effective in the initial release of the game, as Peach not only retained her instant turnip pull technique by running off an edge, but she could also use her item toss with down special to cancel the landing lag of her aerials. Both of these techniques were removed in update 1.0.4 however.
Vegetable was more effective in the initial release of the game, as Peach not only retained her instant turnip pull technique by running off an edge, but she could also use her item toss with down special to cancel the landing lag of her aerials. Both of these techniques were removed in update 1.0.4 however.
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:{{Main|Daisy (SSBU)/Down special}}
:{{Main|Daisy (SSBU)/Down special}}
[[File:SSBUWebsitePeach5.jpg|thumb|Peach pulling out a vegetable in ''Ultimate''.]]
[[File:SSBUWebsitePeach5.jpg|thumb|Peach pulling out a vegetable in ''Ultimate''.]]
In ''Super Smash Bros. Ultimate'', turnips now bounce once they have hit the ground (though this is only aesthetic). In addition to this, the move has seen multiple improvements, increasing its potency. Peach now pulls turnips out of the ground slightly faster (though it is still noticeably slower than in ''Melee'' and ''Brawl''). All of the turnips are also more powerful, dealing more base damage and knockback, although the maximum damage increase from a turnip throw has been reduced to 7.4%, meaning that (without the 1v1 damage multiplier), Peach's turnips will often deal less damage when thrown. The move also benefits from Peach's grounded item tosses having less ending lag as well as her improved mobility, faster/more reliable down tilt and her lower aerial landing lag, which can allow Peach to perform some devastating combos, which can even lead to [[0-death]]s.
In ''Super Smash Bros. Ultimate'', turnips now bounce once they have hit the ground (though this is only aesthetic). In addition to this, the move has seen multiple improvements, increasing its potency. Peach now pulls turnips out of the ground slightly faster (though it is still noticeably slower than in ''Melee'' and ''Brawl''). All of the turnips are also more powerful, dealing more base damage and knockback, although the maximum damage increase from a turnip throw has been reduced to 7.4%, meaning that (without the 1v1 damage multiplier), Peach's turnips will often deal less damage when thrown. The move also benefits from Peach's grounded item tosses having less ending lag, her improved mobility, faster down tilt (itself benefited by the inability to tech grounded meteor smashes) and her lower aerial landing lag, which can allow Peach to perform some devastating combos, and potentially even [[zero-to-death combo]]s.


The item probabilities are still the same as in the previous game, with Bob-omb's being particularly more effective, as Peach can no longer get hit with her own Bob-omb explosion.
The item probabilities are still the same as in the previous game, with Bob-ombs in particular being more effective since Peach can no longer get hit by her own Bob-omb explosion.
   
   
Additionally, with Daisy being added as Peach's [[Echo Fighter]], she also has Vegetable as her down special which functions the same as Peach's. This was not the case in earlier versions however as previously, Daisy's turnips had the same knockback values as Peach's from the previous two games. This made Daisy's turnips weaker for edgeguarding, but they did have better combo potential at higher percentages. This was the only non-aesthetic difference between Daisy and Peach although in update 3.0.0, the knockback of Daisy's turnips were changed to match Peach's, suggesting that the previous difference was unintentional.  
Additionally, with Daisy being added as Peach's [[Echo Fighter]], she also retains Vegetable as her down special, which functions identically to Peach's. This was not originally the case, however; in earlier versions of the game, Daisy's turnips had the same knockback values that Peach's had in the previous two games. This made Daisy's turnips weaker for edgeguarding, but it meant that they did have better combo potential at higher percentages. This was the only non-aesthetic difference between Daisy and Peach. It was removed in update 3.0.0, where the knockback values on Daisy's turnips were changed to match Peach's, suggesting that the previous difference may have been an oversight.


Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. In update 3.0.0, turnips dealt less shield damage, as with many other projectiles and Daisy's turnips were changed to be the same as Peach's. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.
Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. In update 3.0.0, turnips dealt less shield damage much like many other projectiles, and Daisy's turnips were changed to function exactly like Peach's. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.


Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.
Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.
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Vegetables (turnips only) and other pluckable items have returned in a few other ''Mario'' games since, like ''{{s|mariowiki|Super Mario Advance 4: Super Mario Bros. 3}}'' and ''{{s|mariowiki|Captain Toad: Treasure Tracker}}''. In the latter game, those items were instead plucked from {{s|mariowiki|Pluck Patch}}es, which work the same way as the grass tufts did.
Vegetables (turnips only) and other pluckable items have returned in a few other ''Mario'' games since, like ''{{s|mariowiki|Super Mario Advance 4: Super Mario Bros. 3}}'' and ''{{s|mariowiki|Captain Toad: Treasure Tracker}}''. In the latter game, those items were instead plucked from {{s|mariowiki|Pluck Patch}}es, which work the same way as the grass tufts did.


While [[Daisy]] did not appear in ''Super Mario Bros. 2'', she does pluck turnips and other vegetables in the ''[[mariowiki:Mario Party 7|Mario Party 7]]'' minigame [[mariowiki:Bumper Crop|Bumper Crop]], alongside all other playable characters, including Peach.
While [[Daisy]] did not appear in ''Super Mario Bros. 2'', she does pluck turnips and other vegetables in the ''[[mariowiki:Mario Party 7|Mario Party 7]]'' minigame [[mariowiki:Bumper Crop|Bumper Crop]] alongside all the other playable characters, including Peach.
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*In ''Brawl'', if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using {{b|Toad|move}}.
*In ''Brawl'', if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using {{b|Toad|move}}.
*Early versions of {{for3ds}} had a glitch where using this move at the start of an online [[For Glory]] match would result in a cheating violation for hacking in items. This glitch was fixed in version {{h2|List of updates (SSB4-3DS)|1.0.2}}.
*Early versions of {{for3ds}} had a glitch where using this move at the start of an online [[For Glory]] match would result in a cheating violation for hacking in items. This glitch was fixed in version {{h2|List of updates (SSB4-3DS)|1.0.2}}.
*Peach can still pluck items even during the Master (and/or Crazy) Hand fight. However, other characters with item-granting custom equipment can't use them during that fight.
*Peach can still pluck items even during the Master (and/or Crazy) Hand fight. However, other characters with item-granting custom equipment cannot use them during that fight.
*Vegetables plucked by a [[Master Shadow]] version of Peach will not be colored black.
*Vegetables plucked by a [[Master Shadow]] version of Peach will not be colored black.
*Vegetable is the only special move that cannot be used in midair (excluding [[Terry]]'s [[Super Special Move]]s).
*Vegetable is the only special move that cannot be used in midair (excluding [[Terry]]'s [[Super Special Move]]s).
**While the first part of [[Timber]] can't be used in midair, both the watering can and axe can be.
**While the first part of [[Timber]] can't be used in midair, both the watering can and axe can be.
**Isabelle's [[Lloid Trap]] cannot be planted off the ground, but it can be activated using the same input whilst she is airborne.  
**Isabelle's [[Lloid Trap]] cannot be planted off the ground, but it can be activated using the same input while she is airborne.  
**[[Hand Slap]] and [[Pokémon Change]] used to share this trait, before gaining midair properties in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', respectively.
**[[Hand Slap]] and [[Pokémon Change]] used to share this trait, before gaining midair properties in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', respectively.


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