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(Please see Slowdown) |
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==Other causes of slow motion== | ==Other causes of slow motion== | ||
In addition to the Special Smash and Training Mode settings, future games would also introduce other sources of slow motion, while fast motion remains exclusive to those modes. These include: | In addition to the Special Smash and Training Mode settings, future games would also introduce other sources of slow motion, while fast motion remains exclusive to those modes. These include: | ||
*[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced to 1/2x speed. | *[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced to 1/2x speed. | ||
*During the activation of some [[Final Smash]]es. Notably, most final smashes utilize [[Slowdown]], but a handful of final smashes also use slow motion. | *During the activation of some [[Final Smash]]es. Notably, most final smashes utilize [[Slowdown]], but a handful of final smashes also use slow motion. | ||
*[[KO|KOs]] in [[stamina mode]] – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In ''[[Super Smash Bros. Ultimate]]'', this only occurs when the fighter's last [[stock]] is lost. | *[[KO|KOs]] in [[stamina mode]] – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In ''[[Super Smash Bros. Ultimate]]'', this only occurs when the fighter's last [[stock]] is lost. |