Fireball: Difference between revisions

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Updated Luigi.
(Still need to update Luigi.)
(Updated Luigi.)
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:{{Main|Mario (SSBM)/Neutral special}}
:{{Main|Mario (SSBM)/Neutral special}}


In ''Super Smash Bros. Melee'', Mario's Fireball has a new animation where Mario opens up his hand when he releases the fireball. This new animation is 2 frames faster which naturally allows Mario to throw out fireballs faster. The fireballs themselves have seen a visual update where they look slightly more realistic. The fireballs also travel noticeably faster when they hit the ground, making them harder to avoid from long distances.  
In ''Super Smash Bros. Melee'', Mario's Fireball has a new animation where Mario opens up his hand when he releases the fireball. This new animation is two frames faster which naturally allows Mario to throw out fireballs faster. The fireballs themselves have seen a visual update where they look slightly more realistic. The fireballs also travel noticeably faster when they hit the ground, making them harder to avoid from long distances.  


However, the fireballs have seen numerous downgrades which make them less effective overall. Firstly, the fireballs themselves are smaller and they do not last as long (lasting nearly half the amount of time they did in the previous game). While their increased speed when bouncing compensates for the grounded version, this noticeably hinders the aerial version of the move, making them less likely to hit opponents from afar. The smaller size of the fireballs also makes them noticeably easier to avoid and when combined with Mario's higher falling speed, this makes them much less useful for recovering. The fireballs also deal less damage and knockback (regaining their Japanese damage value but dealing even lower knockback), making them less rewarding when they do land.  
However, the fireballs have seen numerous downgrades which make them less effective overall. Firstly, the fireballs themselves are smaller and they do not last as long (lasting nearly half the amount of time they did in the previous game). While their increased speed when bouncing compensates for the grounded version, this noticeably hinders the aerial version of the move, making them less likely to hit opponents from afar. The smaller size of the fireballs also makes them noticeably easier to avoid and when combined with Mario's higher falling speed, this makes them much less useful for recovering. The fireballs also deal less damage and knockback (regaining their Japanese damage value but dealing even lower knockback), making them less rewarding when they do land.  
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:{{Main|Mario (SSBU)/Neutral special}}
:{{Main|Mario (SSBU)/Neutral special}}


In ''Super Smash Bros. Ultimate'', Fireball has seen multiple improvements. The move has less ending lag (albeit still more than in previous game), the fireballs are now as large as they were in ''Brawl'' and it has more hitlag, improving its followup potential. A negative change the move did receive in [[3.0.0]] however is that like with many other projectiles, it deals less [[shield damage]].  
In ''Super Smash Bros. Ultimate'', Fireball has seen multiple improvements. The move has less ending lag (albeit still more than in previous games), the fireballs are now as large as they were in ''Brawl'' and it has more hitlag, improving its followup potential. A negative change the move did receive in [[3.0.0]] however is that like with many other projectiles, it deals less [[shield damage]].  


Overall, this makes Fireball more effective than it was in ''Smash 4'' as the move is faster and the fireballs are easier to land.  
Overall, this makes Fireball more effective than it was in ''Smash 4'' as the move is faster and the fireballs are easier to land.  
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==Luigi's Fireball Overview==
==Luigi's Fireball Overview==
[[File:Luigi Fireball SSB4.png|thumb|Luigi's Fireball in ''[[Super Smash Bros. 4|Super Smash Bros. for Wii U]]''.]]
[[File:Luigi Fireball SSB4.png|thumb|Luigi's Fireball in ''[[Super Smash Bros. 4|Super Smash Bros. for Wii U]]''.]]
Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his [[floaty]] motif) and drift around in a circle, rather than rolling like Mario's. Also, despite the fact that Luigi's fireballs are green, they still make red-orange burn animations upon impact on a character. They can be easily [[spam]]med, and can be fired at a slightly faster pace than Mario's, especially in the [[Negative Zone]] (Luigi's [[Final Smash]] in ''Brawl''). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball [[approach]] is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attack is contextually less useful than Mario's, as it only travels in only one direction (forward), where Mario's move in two (forward, and downward). It also travels less distance. Luigi's fireballs deal 1% more damage than Mario's and have less ending lag.
Luigi's fireballs differs from Mario's in a few ways. The fireballs themselves are green and they travel in a straight line, being unaffected by gravity (matching his [[floaty]] motif) and they drift around in a circle, rather than rolling and bouncing along the ground like Mario's. Despite the fact that Luigi's fireballs are green, they still have a normal [[flame]] effect, so opponents are still burnt in orange flames like any other flame attack. If the fireballs hit a terrain, they will bounce in a different direction, depending on the angle of the terrain. Due to its different launch trajectory, Luigi's fireballs are typically less useful than Mario's, as their straight arc overall gives them less utility (since they cannot be used to deal with opponents below Luigi).


In ''Melee'', using Fireball while [[wavedashing]] off from a platform preserves his horizontal momentum, allowing him to travel the stage relatively quickly. This technique is called a Vududash, after the smasher {{Sm|Vudujin}}.
===In ''[[Super Smash Bros.]]''===
:{{Main|Luigi (SSB)/Neutral special}}
In ''Super Smash Bros.'', Luigi's fireball uses the same animation as Mario's, making the attack the same speed. The fireballs themselves are the same size as Mario's although as mentioned before, they are green and travel in a straight line. In addition to this, they only deal 6%, 1% less damage than Mario's (outside of the Japanese version) and they do not last for nearly as long (only lasting 79 frames compared to Mario's which last 139 frames).  


For his animation since ''Melee'', Luigi brings back his left/leading hand in a covering position and gestures it forward in a finger snap to release the projectile.
Luigi's fireballs can still be used to camp but they are less effective for this purpose than Mario's due to their shorter duration. In general, Luigi's fireballs are not highly effective as a projectile and they are overall less versatile than Mario's due to their straight arc, although it is still a decent tool Luigi possesses.
 
In the Japanese version, Luigi's fireballs were more effective, dealing more knockback and lasting for 10 more frames, making them travel a greater distance.
 
===In ''[[Super Smash Bros. Melee]]''===
:{{Main|Luigi (SSBM)/Neutral special}}
In ''Super Smash Bros. Melee'', Luigi's fireballs have seen the same visual update as Mario's (as well as naturally still being green) and the move now has a completely different animation to Mario's, where Luigi brings back his left/leading hand in a covering position and gestures it forward in a finger snap to release the fireballs. This animation however is one frame longer than the previous animation, which makes Luigi's fireballs three frames slower than Mario's.
 
The fireballs themselves travel faster however, they have a shorter duration (50 frames compared to 79), they are smaller and they deal less knockback. This overall makes fireballs less effective by themselves, as they come out slightly slower and they are smaller and weaker. The fireballs are now the same strength as Mario's (much like in the Japanese version of ''Smash 64'') although they are now smaller than Mario's.
 
However, Fireball has gained some extra utility when used in conjunction with [[wavedashing]], as Luigi can now easily and quickly approach or back away while using Fireball. While performing the move during a wavedash, Luigi can slide off from a platform, which preserves his horizontal momentum, allowing him to travel the stage relatively quickly. This technique is called a Vududash, after the smasher {{Sm|Vudujin}}.
 
Overall, while Fireball was mostly nerfed, it notably benefits from the introduction of wavedashing, improving its utility and effectiveness despite its nerfs.
 
===In ''[[Super Smash Bros. Brawl]]''===
:{{Main|Luigi (SSBB)/Neutral special}}
 
In ''Super Smash Bros. Brawl'', Fireball remain similar to how it was in ''Melee'' although it has seen some improvements. The fireballs themselves are larger, they travel slightly faster and the move has 6 frames less ending lag. Because of this, Luigi's fireballs are now larger than Mario's and while they still have increased startup lag, they now have lower ending lag, making them more spammable overall. The move can also now bounce off of multiple walls. In the previous two games, the fireball would prematurely disappear if it hit a second wall although that is no longer the case in ''Brawl'', as the fireball will now simply bounce off the wall again.
 
Because the fireballs retained their strength from ''Melee'', they now deal more damage than Mario's and unlike Mario's, they remain consistently strong throughout their duration. Two downsides the move did receive though is that the fireballs last for two less frames and the move naturally suffers from the removal of wavedashing.
 
Nevertheless, Luigi's fireballs have been improved overall in ''Brawl'' as they are larger and more spammable, although the move does have less utility than before due to the removal of wavedashing.
 
===In ''[[Super Smash Bros. 4]]''===
:{{Main|Luigi (SSB4)/Neutral special}}
 
In ''Super Smash Bros. 4'', Fireball was initially almost unchanged from ''Brawl'', with the only difference being that they dealt marginally higher knockback. This meant that fireballs continued to be fast and spammable projectiles, especially in comparison to Mario's (whose fireballs now had the same startup lag as Luigi's, in addition to having higher ending lag).
 
However, Fireball received two nerfs over ''Smash 4''{{'}}s life cycle. The first nerf came in version [[1.0.6]] where the move received 3 more frames of ending lag. This meant that they were not as spammable as they were before but they were still faster than Mario's. The second nerf came in [[1.1.0]] where after 29 frames (around half a second) of being active, the fireballs would become weaker, dealing 1% less damage and dealing less hitlag. This made fireballs less effective from afar, as they would now deal the same amount of damage as Mario's from long distances.
 
Overall, Fireball is less effective than it was in ''Brawl'' (after the updates) although it is still a decent projectile overall.
 
===In ''[[Super Smash Bros. Ultimate]]''===
:{{Main|Luigi (SSBU)/Neutral special}}
 
Fireball remains mostly the same in ''Super Smash Bros. Ultimate'' although it has received a few minor changes. One positive change is that the fireballs now last for two extra frames (much like ''Melee''). One negative (albeit negligible) change however is that the move has a revamped animation, which is longer than the previous animation. Because of this new, longer animation, Luigi cannot grab ledges as soon, although this is overall an extremely minor hindrance. Another more substantial negative change came in version 3.0.0 where much like Mario's fireballs along with other projectiles, the fireballs deal less shield damage.
 
Nevertheless, Fireball remains a rather similarly effective tool to how it was in ''Smash 4'' although it does not outclass Mario's fireballs as much due to the buffs his fireballs received in comparison.  


==Customization==
==Customization==
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==See also==
==See also==
*[[Megavitamins]]
*[[Megavitamins]]
*[[Luigi (SSB)/Neutral special|Luigi's neutral special in ''Smash 64'']]
*[[Luigi (SSBM)/Neutral special|Luigi's neutral special in ''Melee'']]
*[[Luigi (SSBB)/Neutral special|Luigi's neutral special in ''Brawl'']]
*[[Luigi (SSB4)/Neutral special|Luigi's neutral special in ''Smash 4'']]
*[[Luigi (SSBU)/Neutral special|Luigi's neutral special in ''Ultimate'']]


{{Multiple Special Moves|Mario|Luigi}}
{{Multiple Special Moves|Mario|Luigi}}
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