Up aerial: Difference between revisions

53 bytes added ,  4 years ago
m
mNo edit summary
Line 185: Line 185:
*{{SSB4|Cloud}}'s up aerial in ''Smash 4'' is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate [[auto-cancel]] after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In ''Ultimate'', it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
*{{SSB4|Cloud}}'s up aerial in ''Smash 4'' is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate [[auto-cancel]] after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In ''Ultimate'', it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
*[[Mario]]'s up aerial in ''Smash 4'' and ''Ultimate'' easily sets up [[ladder combo]]s into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of {{SSB|Dream Land}}), these combos can be extended to drag opponents near the upper blast line and combo into [[Super Jump Punch]] for a KO.
*[[Mario]]'s up aerial in ''Smash 4'' and ''Ultimate'' easily sets up [[ladder combo]]s into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of {{SSB|Dream Land}}), these combos can be extended to drag opponents near the upper blast line and combo into [[Super Jump Punch]] for a KO.
*{{SSB4|Sonic}}'s up aerial in ''Smash 4'' is one of his best moves, as it is a reliable combo starter as well as possessing K.O. potential when near the upper blast zone. It also has a wide [[auto-cancel]]ing window, making it generally safe. While it was nerfed in ''Ultimate'', it still possesses great combo potential if the second hit is landed.
*{{SSB4|Sonic}}'s up aerial in ''Smash 4'' is one of his best moves, as it is a reliable combo starter as well as possessing K.O. potential when near the upper blast zone. It also has a wide [[auto-cancel]]ing window, making it generally safe. While it was nerfed in ''Ultimate'', it still possesses great combo potential if the second hit is landed as well as retaining its large auto-canceling window.


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
2,614

edits