Super Smash Bros. Ultimate: Difference between revisions

merge two FS Meter bullet points
(merge two FS Meter bullet points)
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*Timed battles can last 2 and a half minutes, which signifies more precise time limit options for [[versus mode]].
*Timed battles can last 2 and a half minutes, which signifies more precise time limit options for [[versus mode]].
*[[Stamina Mode|Stamina]] battles are now part of the basic rule selection, allowing for combinations such as stamina with [[Stock|stocks]].
*[[Stamina Mode|Stamina]] battles are now part of the basic rule selection, allowing for combinations such as stamina with [[Stock|stocks]].
*FS Meter is a new optional rule that enables fighters to charge up their [[Final Smash]] over time for use without a [[Smash Ball]]. Final Smashes used through the meter are weaker than normal Final Smashes.
*The "FS Meter" is a new optional rule that enables fighters to charge up their [[Final Smash]] over time for use without a [[Smash Ball]]. When this option is turned on, a gauge will appear under each fighter's [[damage]] display. The more damage the player takes, the more the FS Meter is filled. When it is filled, the player can a weaker version of their Final Smash, emptying the meter in the process.


===Mobility changes===
===Mobility changes===
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*The [[Warp Star]]'s descent can now be stalled by the user.
*The [[Warp Star]]'s descent can now be stalled by the user.
*The [[Timer]] now creates a dark warping background alongside its usual slowdown effect.
*The [[Timer]] now creates a dark warping background alongside its usual slowdown effect.
*There is now an option to acquire [[Final Smashes]] through a meter called the "FS Meter". When this option is turned on, a gauge will appear under players character icons. The more damage the player takes, the more the FS Meter is filled. It is currently unknown if the player can build up FS Meter by dealing damage. When filled, the player can use a weaker version of their Final Smash.


==Gallery==
==Gallery==
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