Game crash: Difference between revisions

65 bytes added ,  1 year ago
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→‎In Super Smash Bros.: Adding incomplete tag, sections mentions there being methods to crash the game through ingame means but doesn't say what they are
m (Undid edit by 195.248.161.116: No one would describe it as a "horn noise", and the game just freezes, the "insert the disc" screen isn't for crashes)
Tag: Undo
m (→‎In Super Smash Bros.: Adding incomplete tag, sections mentions there being methods to crash the game through ingame means but doesn't say what they are)
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===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros.]]''===
{{incomplete|What are the "few methods" for crashing the game?}}
Since the [[Nintendo 64]] is a cartridge-based system, losing connection to the attached cartridge will cause the game to crash immediately. This connection is far easier to disrupt than other consoles featuring ''Smash'' titles, with a touch of the console being potentially enough to disrupt the connection and crash the game. Of course, the cartridge can also intentionally be removed to crash the game at any time. As such, ''Smash 64'' is far more prone to freezing without the aid of hacks than its successors. Aside from hacks and physical disruption, the game is rather stable, with few methods existing for crashing the game.
Since the [[Nintendo 64]] is a cartridge-based system, losing connection to the attached cartridge will cause the game to crash immediately. This connection is far easier to disrupt than other consoles featuring ''Smash'' titles, with a touch of the console being potentially enough to disrupt the connection and crash the game. Of course, the cartridge can also intentionally be removed to crash the game at any time. As such, ''Smash 64'' is far more prone to freezing without the aid of hacks than its successors. Aside from hacks and physical disruption, the game is rather stable, with few methods existing for crashing the game.