Vegetable: Difference between revisions

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==Overview==
==Overview==
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as Peach/Daisy can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. Peach can also sometimes drop the turnips after she gets hit. The move cannot be used in the air at all.
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as Peach/Daisy can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. Peach/Daisy can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all.


The most common type of turnips are smiley face turnips. Peach has a {{fractions|35|58}} chance of pulling these types of turnips and their minimum damage is either 2% prior to ''Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). Peach/Daisy can also pull a carrot eyed turnip, a line eyed turnip, a circle eyed turnip and a very happy turnip which all function the same as the regular smiley turnip. Peach/Daisy have three more turnips which are all stronger. They have a winking turnip which has a {{fractions|4|58}} chance of being pulled, and they deal more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). They also have a dot eyed turnip which has a {{fractions|1|58}} chance of being pulled, and they deal 12% minimum (16% in ''Ultimate''). Their most powerful turnip however is the stitch faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but it deals a very high amount of damage (the amount depends on the game but they their minimum damage is inbetween 23%-30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.
The most common type of turnips are smiley face turnips. Peach/Daisy have a {{fractions|35|58}} chance of pulling these types of turnips and their minimum damage is either 2% prior to ''Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). Peach/Daisy can also pull a carrot eyed turnip, a line eyed turnip, a circle eyed turnip and a very happy turnip which all function the same as the regular smiley turnip. Peach/Daisy have three more turnips which are all stronger. They have a winking turnip which has a {{fractions|4|58}} chance of being pulled, and they deal more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). They also have a dot eyed turnip which has a {{fractions|1|58}} chance of being pulled, and they deal 12% minimum (16% in ''Ultimate''). Their most powerful turnip however is the stitch faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but it deals a very high amount of damage (the amount depends on the game but they their minimum damage is inbetween 23%-30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.


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Mr. Saturn deals incredible shield damage, especially in ''Smash 4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give Peach/Daisy a huge advantage if they manage to land a hit with one on a shielding opponent.
Mr. Saturn deals incredible shield damage, especially in ''Smash 4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give Peach/Daisy a huge advantage if they manage to land a hit with one on a shielding opponent.


Should the user pull a Bob-omb using this move, it can be Peach/Daisy's strongest attack in their entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As Peach usually has difficulty landing her fairly weak KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier in ''Ultimate''.
Should the user pull a Bob-omb using this move, it can be Peach/Daisy's strongest attack in their entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As Peach/Daisy usually have difficulty landing their KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier in ''Ultimate''.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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