Traction: Difference between revisions

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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
In ''Ultimate'', traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in ''SSB4''. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as {{SSBU|Luigi}} and {{SSBU|Charizard}}), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in [[slide smash]]es covering less distance than in ''SSB4'' as well. Unlike in previous games, Luigi no longer has the most slippery shoes of the cast, nor is he even in the bottom tenth; the character with the least traction is now the Mii Gunner.
In ''Ultimate'', traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in ''Smash 4''. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as {{SSBU|Luigi}} and {{SSBU|Charizard}}), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. Unlike previous games, Luigi no longer has the most slippery shoes of the cast, nor is he even in the bottom tenth; the character with the least traction is now the Mii Gunner.


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