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(→List of Specials: Indirect attacks by characters: *reads first paragraph again* Ohhhh I get it. I'm stupid.) |
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{{outdated|October 2015|Needs Smash 4 data (relevant to Smash Run enemies and All-Star mode)}} | {{outdated|October 2015|Needs Smash 4 data (relevant to Smash Run enemies and All-Star mode)}} | ||
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is | In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarly long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]]. | ||
The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them to a small degree. This is presumed to encourage close-range combat as opposed to [[camping]] and [[turtling]] to defeat enemies in the mode. The only enemies to not resist them are [[Floow]]s and the [[boss]]es [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one. | The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them to a small degree. This is presumed to encourage close-range combat as opposed to [[camping]] and [[turtling]] to defeat enemies in the mode. The only enemies to not resist them are [[Floow]]s and the [[boss]]es [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one. |