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*{{SSB4|Pikachu}}: [[Quick Attack]] helps Pikachu approach opponents. [[Thunder Jolt]] is also a useful projectile. | *{{SSB4|Pikachu}}: [[Quick Attack]] helps Pikachu approach opponents. [[Thunder Jolt]] is also a useful projectile. | ||
*{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos. Almost all of Sheik's attacks are extremely fast and hard to punish, making Sheik one of the safest characters in the neutral game, especially when considering her excellent mobility. | *{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos. Almost all of Sheik's attacks are extremely fast and hard to punish, making Sheik one of the safest characters in the neutral game, especially when considering her excellent mobility. | ||
*{{SSB4|Sonic}}: [[Spin Dash]], [[Spin Charge]] and grabbing are effective for racking up damage. Up aerial is good for combos and auto-cancels in a short-hop. | *{{SSB4|Sonic}}: [[Spin Dash]], [[Spin Charge]] and grabbing are effective for racking up damage. Up aerial is good for combos and auto-cancels in a short-hop. He also has excellent mobility, which is further complimented by having the fastest dashing speed. | ||
==Demonstration video== | ==Demonstration video== |
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