Wii Balance Board: Difference between revisions

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In real life, it functions as a {{s|wikipedia|balance board}} that is compatible with a select number of games for the Wii and Wii U, similarly to how [[R.O.B.]] functions for the Nintendo Entertainment System and the [[Super Scope]] for the Super Nintendo Entertainment System. To play using it, the player must stand on it and shift their legs - ''Wii Fit'' in particular uses this to detect a player's weight and support minigames made to help with exercise. In the ''Wii Fit'' series, the Wii Balance Board also functions as a character, complete with voice and personality. As a character, he helps encourage players to do their best.
In real life, it functions as a {{s|wikipedia|balance board}} that is compatible with a select number of games for the Wii and Wii U, similarly to how [[R.O.B.]] functions for the Nintendo Entertainment System and the [[Super Scope]] for the Super Nintendo Entertainment System. To play using it, the player must stand on it and shift their legs - ''Wii Fit'' in particular uses this to detect a player's weight and support minigames made to help with exercise. In the ''Wii Fit'' series, the Wii Balance Board also functions as a character, complete with voice and personality. As a character, he helps encourage players to do their best.


Although designed for use with ''Wii Fit'', the Balance Board saw use in a variety of third party titles in a variety of genres, most of which were aimed at the same casual market as ''Wii Fit'', and/or were connected to some kind of licensed IP, some based around fitness such as ''The Biggest Loser'' or Gold's Gym, and some without such theming, such as ''Garfield'' and ''I'm a Celebrity... Get Me Out of Here!''. Some titles not designed for the Balance Board, such as ''Tetris Party'' and ''Scrabble Interactive: 2009 Edition'' also provided Balance Board support as an alternate novelty control scheme. Nintendo only used the Balance Board sparingly for their own releases, with only the ''Wii Fit'' series, ''Wii Music'', {{uv|Punch-Out!!}}, and ''Rock N' Roll Climber'' using the peripheral. The Balance Board could also be used on the Wii U, but only two games were made to support it.
Although designed for use with ''Wii Fit'', the Balance Board saw use in a variety of third party titles in a variety of genres, most of which were aimed at the same casual market as ''Wii Fit'', and/or were connected to some kind of licensed IP, some based around fitness such as ''The Biggest Loser'' or Gold's Gym, and some without such theming, such as ''Garfield'' and ''I'm a Celebrity... Get Me Out of Here!''. Some titles not designed for the Balance Board, such as ''Tetris Party'' and ''Scrabble Interactive: 2009 Edition'' also provided Balance Board support as an alternate novelty control scheme. Nintendo only used the Balance Board sparingly for their own releases, with only the ''Wii Fit'' series, ''Wii Music'', {{uv|Punch-Out!!}}, ''Rock N' Roll Climber'', and ''Mario & Sonic at the Olympic Winter Games'' using the peripheral. The Balance Board could also be used on the Wii U, but only two games were made to support it, one of which being ''Wii Fit U''.
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