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Omega Tyrant (talk | contribs) m (Definitely an exaggeration of its reach. Also some important context left out about the KO % given) |
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==Overview== | ==Overview== | ||
Isabelle swings a candy umbrella in front of her. With decent horizontal [[reach]] and eight frame [[startup]], it's a solid [[spacing]] option. Its vertically wide [[hitbox]]es also allows it to [[two frame]] [[recover]]ing opponents and punish [[ledge hang]]s, giving it [[edgeguard]]ing utility. While identical to {{SSBU|Villager}}'s {{mvsub|Villager|SSBU|forward tilt}} in terms of startup, hitboxes, and [[damage]], Isabelle's stands out for being a stronger kill option; it launches at a lower launch [[angle]] and has significantly higher [[knockback scaling]], being able to KO middleweights around 130% near the edge without any [[rage]], while Villager's struggles to KO at all until damages beyond 200%. However, the move also has three more frames of [[endlag]] and worse safety on [[shield]] as a result, making it a move with both higher reward and higher risk. | Isabelle swings a candy umbrella in front of her. With decent horizontal [[reach]] and eight frame [[startup]], it's a solid [[spacing]] option. Its vertically wide [[hitbox]]es also allows it to [[two frame]] [[recover]]ing opponents and punish [[ledge hang]]s, giving it [[edgeguard]]ing utility. | ||
While identical to {{SSBU|Villager}}'s {{mvsub|Villager|SSBU|forward tilt}} in terms of startup, hitboxes, and [[damage]], Isabelle's stands out for being a stronger kill option; it launches at a lower launch [[angle]] and has significantly higher [[knockback scaling]], being able to KO middleweights around 130% near the edge without any [[rage]], while Villager's struggles to KO at all until damages beyond 200%. However, the move also has three more frames of [[endlag]] and worse safety on [[shield]] as a result, making it a move with both higher reward and higher risk. | |||
For a shielding opponent, Isabelle's Down tilt is a better option. | |||
==Hitboxes== | ==Hitboxes== |
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