Alternate costume: Difference between revisions

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==Trivia==
==Trivia==
{{Trivia}}


*While visually most alternate costumes are simply different textures on the same model, mechanically they are all independent models, even if identical. [[File replacement]]s can exploit this quirk to replace alternate costumes with unique models.
*While visually most alternate costumes are simply different textures on the same model, mechanically they are all independent models, even if identical. [[File replacement]]s can exploit this quirk to replace alternate costumes with unique models.
*''Ultimate'' is the first game where all characters (not counting the Mii Fighters) have the same number of alternate costumes.
*Wario (in ''Brawl'') and Little Mac (in ''SSB4'') are the only characters who have ever had more than 8 alternate costumes.
*Wario (in ''Brawl'') and Little Mac (in ''SSB4'') are the only characters who have ever had more than 8 alternate costumes.
*In ''Ultimate'', the game loads default costume character portraits on the [[character selection screen]] first, and then loads alternate costume portraits in character order. This can result in characters' alternate costume portraits not being displayed for several seconds, as the game is still loading them.
*In ''Ultimate'', the game loads default costume character portraits on the [[character selection screen]] first, and then loads alternate costume portraits in character order. This can result in characters' alternate costume portraits not being displayed for several seconds, as the game is still loading them.
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*In ''SSB4'', [[Dr. Mario]], [[Dark Pit]], and Lucina were originally intended to be alternate costumes for Mario, [[Pit]], and [[Marth]], respectively. However, they were separated into different characters once they were given differentiating gameplay characteristics.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/</ref>
*In ''SSB4'', [[Dr. Mario]], [[Dark Pit]], and Lucina were originally intended to be alternate costumes for Mario, [[Pit]], and [[Marth]], respectively. However, they were separated into different characters once they were given differentiating gameplay characteristics.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/</ref>
*In ''SSB4'', Alph was intended to be a [[clone]] of Olimar, complete with the ability to pluck and command Rock Pikmin. In the final game, however, Alph became a model swap for Olimar.<ref>http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/</ref>
*In ''SSB4'', Alph was intended to be a [[clone]] of Olimar, complete with the ability to pluck and command Rock Pikmin. In the final game, however, Alph became a model swap for Olimar.<ref>http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/</ref>
*In ''Brawl'', there is a [[glitch]] that allows the player to use the same costumes as each other offline.<ref>https://www.youtube.com/watch?v=qXcGjKI1ElU/</ref>
*Zelda is the only fighter to sport an alternate costume that would inspire their default design in a subsequent game. In this case, in ''SSB4'', her ''Twilight Princess'' incarnation from ''Brawl'' returns, but now has an [[Alternate costume (SSB4)#Zelda|alternate color]] based on her incarnations in ''A Link to the Past'' and ''A Link Between Worlds'', which eventually became her current design in ''Ultimate''. Consequently, her ''Twilight Princess'' incarnation is relegated to simply a basis for an [[Alternate costume (SSBU)#Zelda|alternate color]] in ''Ultimate''.
*Yoshi is the only fighter to sport an alternate costume based on a then-upcoming game, being his ''{{s|mariowiki|Yoshi's Crafted World}}'' alternate costume in ''Ultimate'', which replaces his black costume from ''SSB4''.
*Yoshi is the only fighter to sport an alternate costume based on a then-upcoming game, being his ''{{s|mariowiki|Yoshi's Crafted World}}'' alternate costume in ''Ultimate'', which replaces his black costume from ''SSB4''.
*Ike, Little Mac, and Bayonetta are the only characters whose sound effects and voice clips (specifically in the Japanese version for Bayonetta) change depending on the costume but do not change into separate individuals.
*Wario in ''Brawl'', and Cloud, Bayonetta, Joker, Sephiroth, Kazuya, and Sora in all of their appearances are the only characters who have different artwork for their alternate costumes, but do not change them into a separate individual.
*Wario in ''Brawl'', and Cloud, Bayonetta, Joker, Sephiroth, Kazuya, and Sora in all of their appearances are the only characters who have different artwork for their alternate costumes, but do not change them into a separate individual.
*[[Wii Fit Trainer]], [[Inkling]], [[Ike]], [[Byleth]] and [[Pokémon Trainer]] are the only characters to have alternate costumes with different animations. Pokémon Trainer and Byleth's alternate costumes have different idle animations, [[victory pose]]s, and taunts; Inkling has an altered idle animation, victory pose, and [[Screen KO]]; Ike has a different clapping animation, and Wii Fit Trainer has a different hitstun animation.
*[[Wii Fit Trainer]], [[Inkling]], [[Ike]], [[Byleth]] and [[Pokémon Trainer]] are the only characters to have alternate costumes with different animations. Pokémon Trainer and Byleth's alternate costumes have different idle animations, [[victory pose]]s, and taunts; Inkling has an altered idle animation, victory pose, and [[Screen KO]]; Ike has a different clapping animation, and Wii Fit Trainer has a different hitstun animation.
*Ike and [[R.O.B.]] are the only characters whose default costume became an alternate costume in a later installment.
*Ike and [[R.O.B.]] are the only characters whose default costume became an alternate costume in a later installment.
**This is not counting characters such as Ganondorf, Wolf, and Zelda, whose former default costumes are now alternate palettes rather than costumes. Additionally, R.O.B.'s default costume remains unchanged in Japanese versions of ''SSB4'' and ''Ultimate''.
*R.O.B. is the only character whose default and alternate costume are switched depending on the language, although not in ''Brawl'': in Asian languages, his default is based on the Famicom variant and the first alternate on the NES variant, in Western languages, it's the other way around.
*R.O.B. is the only character whose default and alternate costume are switched depending on the language, although not in ''Brawl'': in Asian languages, his default is based on the Famicom variant and the first alternate on the NES variant, in Western languages, it's the other way around.
*Jigglypuff's alternate costumes are unique, in that two of them feature models that do not originate from the {{uv|Pokémon}} universe: one of its ''Melee'' costumes uses the model of [[Peach]]'s crown, while another costume introduced in ''Brawl'' uses the model of [[Kirby]]'s {{s|wikirby|Sleep}} cap.
**Additionally, Pichu's green ''Melee'' costume has a model that resembles the backpack of [[Ness]].
*[[Link]] is the only fighter to sport an alternate costume that inspires a [[Copy Ability|Kirby hat]]: in ''Ultimate'', Link's Hero of the Wild costume is used for Kirby's Link hat rather than the Champion's Tunic. <!--The Hero copy ability hat is based on an item the Luminary can equip in DQXI, not Erdrick.-->
*[[Link]] is the only fighter to sport an alternate costume that inspires a [[Copy Ability|Kirby hat]]: in ''Ultimate'', Link's Hero of the Wild costume is used for Kirby's Link hat rather than the Champion's Tunic. <!--The Hero copy ability hat is based on an item the Luminary can equip in DQXI, not Erdrick.-->
*Ganondorf and Ike are the only fighters to have their initial design in their debut appearance removed in the next game, only to eventually have their prior designs reverted back to being the default in yet a later game.
*Ganondorf and Ike are the only fighters to have their initial design in their debut appearance removed in the next game, only to eventually have their prior designs reverted back to being the default in yet a later game.
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