King K. Rool (SSBU)/Forward aerial: Difference between revisions

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Forward aerial's active frames as well as low hitbox does make it a niche landing option, and coming down from platforms and fast falling makes it virtually always at max hit advantage. Thus, forward aerial can be used to relieve platform pressure as well as challenge opponents who lack disjoints when juggling him. The hurtbox shift also aids K. Rool here, with opponents attempting to chase K. Rool from the side often getting hit by the attack.  
Forward aerial's active frames as well as low hitbox does make it a niche landing option, and coming down from platforms and fast falling makes it virtually always at max hit advantage. Thus, forward aerial can be used to relieve platform pressure as well as challenge opponents who lack disjoints when juggling him. The hurtbox shift also aids K. Rool here, with opponents attempting to chase K. Rool from the side often getting hit by the attack.  


However, forward aerial does have weaknesses. For starters, the FAF is extremely high at 58, making use offstage difficult to even being a stock. The move also doesn't autocancel out of a short hop, making rising forward aerial's utility strictly for sending into tumble. It is also much less safe when used in this way, being a free punish if it whiffs. Furthermore, it can cause an [[SD]] if [[fast fall]]ed offstage with. On top of this, despite the disjoint, forward aerial is extremely weak to disjointed attacks itself. This is because the disjoint is generally quite small. Against swordfighter aerials, K. Rool has to strictly attempt to outrange them, and while this is possible, it can be difficult with constant pressure. The move's startup also makes it typically lose head-on if the hurtbox shift isn't enough, due to many forward aerials in ''Ultimate'' being frame 7 to 9 on startup.
However, forward aerial does have weaknesses. For starters, the FAF is fairly high at 55, making use offstage difficult to even being a stock; prior to update 13.0.0, it used to be even worse, at 58. The move also doesn't autocancel out of a short hop, making rising forward aerial's utility strictly for sending into tumble. It is also much less safe when used in this way, being a free punish if it whiffs. Furthermore, it can cause an [[SD]] if [[fast fall]]ed offstage with. On top of this, despite the disjoint, forward aerial is extremely weak to disjointed attacks itself. This is because the disjoint is generally quite small. Against swordfighter aerials, K. Rool has to strictly attempt to outrange them, and while this is possible, it can be difficult with constant pressure. The move's startup also makes it typically lose head-on if the hurtbox shift isn't enough, due to many forward aerials in ''Ultimate'' being frame 7 to 9 on startup.


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