Super Smash Bros. Ultimate: Difference between revisions

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Undid edit by Dragon NJMB: Brawl, 3DS, and Wii U
(→‎Aesthetic changes: In SSB64 and Melee is This Game's Winner is..., in Brawl and SSB4 is The Winner is...)
m (Undid edit by Dragon NJMB: Brawl, 3DS, and Wii U)
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*Many [[Assist Trophies]] and Final Smashes now affect the background of the stage.
*Many [[Assist Trophies]] and Final Smashes now affect the background of the stage.
*Victory scenes appear identical to the ones in the previous installment. However, the winner's area now takes place on this game's Battlefield. Additionally, while playing Team Battles, all teammates will perform their complete victory animation instead of only the player with the highest score/stock count, much like the first three games.
*Victory scenes appear identical to the ones in the previous installment. However, the winner's area now takes place on this game's Battlefield. Additionally, while playing Team Battles, all teammates will perform their complete victory animation instead of only the player with the highest score/stock count, much like the first three games.
*On the victory screen, the [[Announcer]] now says "(Character name/Team) wins!", instead of saying "The winner is... (character name/team)!" as in the past two installments.
*On the victory screen, the [[Announcer]] now says "(Character name/Team) wins!", instead of saying "The winner is... (character name/team)!" as in the past three installments.
*In addition to some characters with a mirrored stance, some Assist Trophies and Poké Ball Pokémon face the screen regardless of the direction they turn towards.
*In addition to some characters with a mirrored stance, some Assist Trophies and Poké Ball Pokémon face the screen regardless of the direction they turn towards.
*[[Name]]s now override some instances of character names, such as underneath the damage meter.
*[[Name]]s now override some instances of character names, such as underneath the damage meter.