User talk:Toomai/Archive 22: Difference between revisions

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::Dantarion's mastercore3, dump 160. It's a little out of date (v.1.1.1), but it's the best source I could find with data that was that in-depth and reliable. [[User:CpnFlacon|CpnFlacon]] ([[User talk:CpnFlacon|talk]]) 11:23, 3 November 2016 (EDT)
::Dantarion's mastercore3, dump 160. It's a little out of date (v.1.1.1), but it's the best source I could find with data that was that in-depth and reliable. [[User:CpnFlacon|CpnFlacon]] ([[User talk:CpnFlacon|talk]]) 11:23, 3 November 2016 (EDT)
:::Yeah MasterCore has a few misaligned parameters down near the end of the line. Up to Clang is correct, then it should be Rebound, Shield Damage, SFXL, SFXT, G/A, Direct, and Type. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Aurum 06:54, 4 November 2016 (EDT)
:::Yeah MasterCore has a few misaligned parameters down near the end of the line. Up to Clang is correct, then it should be Rebound, Shield Damage, SFXL, SFXT, G/A, Direct, and Type. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Aurum 06:54, 4 November 2016 (EDT)
::Okay, thanks. That does help. Also, is there a place I can find a complete list of the sfx types by number? [[User:CpnFlacon|CpnFlacon]] ([[User talk:CpnFlacon|talk]]) 08:19, 4 November 2016 (EDT)
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