Captain Falcon (SSB4): Difference between revisions

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Captain Falcon has been significantly [[buff]]ed from ''Brawl'', in which he was a low-tier character despite his speed and power. Several of his moves have been given more reach and knockback, and some of his situational moves, such as his up tilt, have been greatly improved. Falcon's grab game has also been buffed, as his throws have less ending lag, allowing him to string together combos more reliably, much as he could before ''Brawl''. Complementing this is his newly buffed dash grab, which comes out very quickly and covers a lot of distance. Falcon also significantly benefits from the changes to two of ''Brawl'''s mechanics - [[hitstun]] cancelling, which is now only possible at higher percents and restored his comboing ability for lower percents, and [[chain grab]]bing, which is now impossible and was one of his biggest weaknesses in ''Brawl''. As he is a heavyweight character, Falcon also benefits from the [[rage]] mechanic, without his combos being affected. As in ''SSB'' and ''Melee'', Falcon is mainly a heavily offensive rushdown character who relies on overwhelming his opponents with rapid combos and powerful finishers.
Captain Falcon has been significantly [[buff]]ed from ''Brawl'', in which he was a low-tier character despite his speed and power. Several of his moves have been given more reach and knockback, and some of his situational moves, such as his up tilt, have been greatly improved. Falcon's grab game has also been buffed, as his throws have less ending lag, allowing him to string together combos more reliably, much as he could before ''Brawl''. Complementing this is his newly buffed dash grab, which comes out very quickly and covers a lot of distance. Falcon also significantly benefits from the changes to two of ''Brawl'''s mechanics - [[hitstun]] cancelling, which is now only possible at higher percents and restored his comboing ability for lower percents, and [[chain grab]]bing, which is now impossible and was one of his biggest weaknesses in ''Brawl''. As he is a heavyweight character, Falcon also benefits from the [[rage]] mechanic, without his combos being affected. As in ''SSB'' and ''Melee'', Falcon is mainly a heavily offensive rushdown character who relies on overwhelming his opponents with rapid combos and powerful finishers.


On the other hand, some of Captain Falcon's previous staple moves were nerfed; for example, his [[Knee Smash]] now has much more landing lag and can no longer autocancel, and [[Falcon Dive]] has decreased safety due to its higher ending lag, weakening some of his possible recovery mixups. As a result, while being considered noticeably better than in ''Brawl'' he is often still considered to be slightly inferior to his ''Melee'' incarnation. However, these nerfs are very minuscule compared to the massive buffs he received, and Captain Falcon is one of the few characters to get truly buffed in his transition.
On the other hand, some of Captain Falcon's previous staple moves were nerfed; for example, his [[Knee Smash]] now has much more landing lag and can no longer autocancel from a short hop, and [[Falcon Dive]] has decreased safety due to its higher ending lag, weakening some of his possible recovery mixups. As a result, while being considered noticeably better than in ''Brawl'' he is often still considered to be slightly inferior to his ''Melee'' incarnation. However, these nerfs are very minuscule compared to the massive buffs he received, and Captain Falcon is one of the few characters to get truly buffed in his transition from ''Brawl'' to ''SSB4''.


===Aesthetics===
===Aesthetics===
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