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(→In Super Smash Bros. 4: This is more like something that should be put on the AI page.) |
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As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs, using the latter puts characters in a better position while they are stuck in the air (such as escaping the buried state, after {{SSB4|Yoshi}}'s [[Egg Lay]] and {{SSB4|Wario}}'s [[Chomp]], or grab releases off the ledge), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out. | As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs, using the latter puts characters in a better position while they are stuck in the air (such as escaping the buried state, after {{SSB4|Yoshi}}'s [[Egg Lay]] and {{SSB4|Wario}}'s [[Chomp]], or grab releases off the ledge), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |
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