Button mashing: Difference between revisions

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→‎In Super Smash Bros. 4: Insight from Poke on button mashing.
m (→‎In Super Smash Bros. 4: Insight from Poke on button mashing.)
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
''Smash 4'' button mashing works slightly differently compared to previous games. First, the buttons cannot be used in conjunction with the control stick to decrease the amount of time spent immobilized, as using both of them together would only count as one input. Addtionally, alternating buttons such as X and Y when both are mapped to Jump by default would be counter-intuitive, since the inputs are very likely to overlap with one another; for this reason, alternating buttons mapped to different actions is the most efficient method to button mash. As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than the control stick inputs, using the latter puts characters in a better position while they are stuck in the air (either while escaping the buried state or after {{SSB4|Yoshi}}'s [[Egg Lay]]), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out.
''Smash 4'' button mashing works slightly differently compared to previous games. First, the buttons cannot be used in conjunction with the control stick to decrease the amount of time spent immobilized, as using both of them together would only count as one input. Addtionally, alternating buttons such as X and Y when both are mapped to Jump by default would be counter-intuitive, since the inputs are very likely to overlap with one another. One can also mash just one button for the same effect, given enough hand speed. As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs (thus making alternating buttons mapped to different actions by far the easiest method to mash out with), using the latter puts characters in a better position while they are stuck in the air (either while escaping the buried state or after {{SSB4|Yoshi}}'s [[Egg Lay]]), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out.


==References==
==References==
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{{AllGames|Techniques}}
{{AllGames|Techniques}}
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