26,489
edits
No edit summary |
mNo edit summary |
||
Line 14: | Line 14: | ||
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]] | |availability = [[Event match#In Super Smash Bros. Melee|Unlockable]] | ||
}} | }} | ||
'''Super Mario 128''' ({{ja|スーパーマリオ128}}, '' | '''Super Mario 128''' ({{ja|スーパーマリオ128|Sūpāmario 128}}, ''Super Mario 128'') is the 22nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly killing and dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other. | ||
The name of this event match is a reference to [[mariowiki:Super Mario 128|a GameCube tech demo entitled ''Super Mario 128'']], part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to ''[[Super Mario 64]]'' but it was ultimately cancelled; elements from its development were worked into various games such as ''[[Pikmin]]'' and ''[[Super Mario Galaxy]]''. | The name of this event match is a reference to [[mariowiki:Super Mario 128|a GameCube tech demo entitled ''Super Mario 128'']], part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to ''[[Super Mario 64]]'' but it was ultimately cancelled; elements from its development were worked into various games such as ''[[Pikmin]]'' and ''[[Super Mario Galaxy]]''. |