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[[Image:Smalljump.jpg|200px|right|thumbnail|{{SSBB|Sheik}}'s short hop (right) compared to her normal jump (left).]] | [[Image:Smalljump.jpg|200px|right|thumbnail|{{SSBB|Sheik}}'s short hop (right) compared to her normal jump (left).]] | ||
[[Image:Shorthopexample.jpg|200px|right|thumbnail|An example of where short hops are useful. {{SSBB|Link}} dodges {{SSBB|Meta Knight}}'s forward smash by short hopping over him, then using a down aerial to [[punish]].]] | [[Image:Shorthopexample.jpg|200px|right|thumbnail|An example of where short hops are useful. {{SSBB|Link}} dodges {{SSBB|Meta Knight}}'s forward smash by short hopping over him, then using a down aerial to [[punish]].]] | ||
A '''short hop''', officially a '''small jump''' ({{ja|小ジャンプ}}, '' | A '''short hop''', officially a '''short jump''' ({{ja|ショートジャンプ}}, ''shōto janpu'') or '''small jump''' ({{ja|小ジャンプ}}, ''ko janpu''), is the act of pressing the jump button and letting go before the character leaves the ground. This will result in a jump that is lower than a normal [[jump]]. This technique can be performed in all three [[Super Smash Bros. (series)|''Super Smash Bros.'']] games. | ||
The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks closer to the ground. This is useful for [[spam]]ming [[aerial]]s, especially with the [[SHFFL]] technique in ''[[Melee]]'', as the aerials can be done closer to the ground and possibly hit targets who are still on the ground, with other techniques such as [[double jump cancelling]] allowing even lower aerials. Hitting grounded targets is great for characters whose aerials play a significant part of their [[metagame]], such as {{SSB|Ness}}, who can perform deadly [[double jump cancel]] combos in conjunction with other moves such as up tilt in ''Smash 64''. Characters who have strong aerial attacks such as [[Captain Falcon]] benefit from this greatly. Short hopped aerials are also very useful for aerial [[approach]]es and [[spacing]], especially for characters such as [[Marth]]. | The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks closer to the ground. This is useful for [[spam]]ming [[aerial]]s, especially with the [[SHFFL]] technique in ''[[Melee]]'', as the aerials can be done closer to the ground and possibly hit targets who are still on the ground, with other techniques such as [[double jump cancelling]] allowing even lower aerials. Hitting grounded targets is great for characters whose aerials play a significant part of their [[metagame]], such as {{SSB|Ness}}, who can perform deadly [[double jump cancel]] combos in conjunction with other moves such as up tilt in ''Smash 64''. Characters who have strong aerial attacks such as [[Captain Falcon]] benefit from this greatly. Short hopped aerials are also very useful for aerial [[approach]]es and [[spacing]], especially for characters such as [[Marth]]. | ||
Jumping speed can affect the timing of the short hop. In ''Melee'', for instance, a {{SSBM|Fox}} player must release the jump button within 2 [[frame]]s to short hop. {{SSBM|Bowser}}, by contrast, requires | Jumping speed can affect the timing of the short hop. In ''Melee'', for instance, a {{SSBM|Fox}} player must release the jump button within 2 [[frame]]s to short hop. {{SSBM|Bowser}}, by contrast, requires 7 frames and so his short hops are much easier. The height of a short hop varies from character to character as well. Short hopping is also used during [[wavedashing]], to an extreme degree. | ||
In ''Brawl'', it's much easier to short hop than in ''Melee'' due to the slower speed of the gameplay. | In ''Brawl'', it's much easier to short hop than in ''Melee'' due to the slower speed of the gameplay. |