Team Healer: Difference between revisions

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'''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''Chīmu Kaifukudama'', '''Team Recoverable''') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, it can't possibly be used on oneself). If it is Eaten it will have no effect, regardless of who threw it. However, if it hits an opponent, it will either deal damage or heal them; damage is more likely to occur. The amount healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts (percentage indicates what percent of the damage was healed, not the damage percentage):
'''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''Chīmu Kaifukudama'', '''Team Recoverable''') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, it can't possibly be used on oneself). Unlike other healing items, if eaten it will have no effect. However, if it hits an opponent, it will either deal 8% damage or heal them by 11%; damage is more likely to occur. The amount allies are healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts.
{|class="wikitable" align="center" style="text-align:center;background:#dfbfbf;border:solid #ef7f7f 2px;"
__NOTOC__
|-style="background:#bf7f7f;border-bottom:solid #ef7f7f 2px;"
===Example numbers===
|&nbsp;
{|class="wikitable"
|023->000 (100.0%)
!Damage before
|024->001 (95.8%)
!Damage after
|030->005 (83.3%)
!Amount healed<br/>(ratio)
|050->016 (68.0%)
|-
|100->051 (49.0%)
|23%||0%||100.0%
|200->121 (39.5%)
|-
|300->191 (36.3%)
|24%||1%||95.8%
|999->680 (31.9%)
|-
|30%||5%||83.3%
|-
|50%||16%||68.0%
|-
|100%||51%||49.0%
|-
|200%||121%||39.5%
|-
|300%||191%||36.3%
|-
|999%||680%||31.9%
|}
|}
*It heals opponents by about 11%, regardless of damage.
 
*It deals 8% damage to opponents.
In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100 HP are lost, the player the Team Healer is thrown at will recover a little more than at 100% damage)
**In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100 HP are lost, the player the Team Healer is thrown at will recover a little more than at 100% damage)
 
==Trophy==
==Trophy==
[[File:Team Healer - Brawl Trophy.png|thumb|left|100px|The Team Healer trophy from ''Brawl''.]]
[[File:Team Healer - Brawl Trophy.png|thumb|left|100px|The Team Healer trophy from ''Brawl''.]]