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I've read somewhere that in ''[[Melee]]'', a character that techs on the ground will retain their momentum from being hit after teching, unlike in ''[[Brawl]]'', where the character will not carry momentum. I don't have any idea how techs carry momentum in ''SSB''. Could someone check up on this and add it to the article? [[User:Mousehunter321|<font face="Calibri">Mousehunter321</font>]] <small>([[User talk:Mousehunter321|<font face="Calibri">talk</font>]] · [[Special:Contributions/Mousehunter321|<font face="Calibri">contributions</font>]])</small> 20:02, 15 August 2012 (EDT) | I've read somewhere that in ''[[Melee]]'', a character that techs on the ground will retain their momentum from being hit after teching, unlike in ''[[Brawl]]'', where the character will not carry momentum. I don't have any idea how techs carry momentum in ''SSB''. Could someone check up on this and add it to the article? [[User:Mousehunter321|<font face="Calibri">Mousehunter321</font>]] <small>([[User talk:Mousehunter321|<font face="Calibri">talk</font>]] · [[Special:Contributions/Mousehunter321|<font face="Calibri">contributions</font>]])</small> 20:02, 15 August 2012 (EDT) | ||
:Yeah the Melee vs. Brawl bit is correct, the Project M people have a FAQ entry specifically for "why do techs feel sticky" and explain this. I'm not sure how to test this in SSB64 though. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Zesty 20:07, 15 August 2012 (EDT) |