Donkey Kong (SSB): Difference between revisions

→‎Attributes: Incredible priority Spinning Kong? That doesn't even make sense.
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Donkey Kong is the [[weight|heaviest]] and largest character in ''Super Smash Bros.'' This means he gets hit quite easily (and having a poor shield cover makes this worse), but he can take many hits before being [[KO]]'d. Like most heavyweights, Donkey Kong has attacks that deal lots of [[damage]] and have good [[knockback]]. He also has two [[spike]]s, and his Giant Punch is extremely powerful when fully charged. However, he has slow attacks, and most of his KOs still require setup. Contrary to popular belief, Donkey Kong has slightly above-average [[dashing|dash]] speed (although he does have the slowest [[air speed]]). Donkey Kong has a great grab/throw game due to having the longest non-tether [[grab]]bing horizontal range, terrific throw combos (especially when there are walls), and the [[infinite throw trap]]. Donkey Kong has good [[reach]], which allows for good combos despite slow attack speed, but he lacks a projectile as well as a reliable way to deal with them, making his [[approach]] poor and unvaried. Donkey Kong's up special move, [[Spinning Kong]], travels great horizontal distance, but has poor vertical gain. It should be noted that Donkey uong is extremely vulnerable to [[combo]]s due to being very large, very heavy, and falling somewhat quickly.
Donkey Kong is the [[weight|heaviest]] and largest character in ''Super Smash Bros.'' This means he gets hit quite easily (and having a poor shield cover makes this worse), but he can take many hits before being [[KO]]'d. Like most heavyweights, Donkey Kong has attacks that deal lots of [[damage]] and have good [[knockback]]. He also has two [[spike]]s, and his Giant Punch is extremely powerful when fully charged. However, he has slow attacks, and most of his KOs still require setup. Contrary to popular belief, Donkey Kong has slightly above-average [[dashing|dash]] speed (although he does have the slowest [[air speed]]). Donkey Kong has a great grab/throw game due to having the longest non-tether [[grab]]bing horizontal range, terrific throw combos (especially when there are walls), and the [[infinite throw trap]]. Donkey Kong has good [[reach]], which allows for good combos despite slow attack speed, but he lacks a projectile as well as a reliable way to deal with them, making his [[approach]] poor and unvaried. Donkey Kong's up special move, [[Spinning Kong]], travels great horizontal distance, but has poor vertical gain. It should be noted that Donkey uong is extremely vulnerable to [[combo]]s due to being very large, very heavy, and falling somewhat quickly.


In high level play, Donkey Kong is known for his incredible priority Spinning Kong and back throw gimps. Donkey Kong is a hard counter to [[Jigglypuff (SSB)|Jigglypuff]], as a Donkey Kong player can grab, cargo release, and re-grab into a Giant Punch for KOs. Donkey Kong however has problems with [[projectile]]s, and characters like [[Fox (SSB)|Fox]], [[Kirby (SSB)|Kirby]], and [[Captain Falcon (SSB)|Captain Falcon]] combo him too heavily for him to rise on the tier list. Donkey Kong is usually considered to be the best low tier in [[low tier tournament]]s due to his Giant Punch combos and the lack of projectile users in low tiers.
In high level play, Donkey Kong is known for his incredible Spinning Kong and back throw gimps. Donkey Kong is a hard counter to [[Jigglypuff (SSB)|Jigglypuff]], as a Donkey Kong player can grab, cargo release, and re-grab into a Giant Punch for KOs. Donkey Kong however has problems with [[projectile]]s, and characters like [[Fox (SSB)|Fox]], [[Kirby (SSB)|Kirby]], and [[Captain Falcon (SSB)|Captain Falcon]] combo him too heavily for him to rise on the tier list. Donkey Kong is usually considered to be the best low tier in [[low tier tournament]]s due to his Giant Punch combos and the lack of projectile users in low tiers.


====In doubles====
====In doubles====
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