Talk:Team Healer: Difference between revisions

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(New Page: ==Damage ratio?== For the life of me I can't seem to pinpoint the exact damage recovery algorithm used. The fraction applied seems to fluctuate between .33 and .35 times the current Damage...)
 
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- [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 05:54, 7 April 2009 (UTC)
- [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 05:54, 7 April 2009 (UTC)
Well, I just did some testing. It appears that not only the strength of throw affects the amount healed, but also the direction of the throw and exactly how fast the Team Healer is moving on contact. And these values don't seem to be in ratios; no matter what percent the target is, a forward smash will heal 3 percentage units more than a forward tilt, an up-smash heals 1% more than an f-smash, and an u-smash that missed and is falling back down heals 7%-8% less than one that's going up. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 15:02, 7 April 2009 (UTC)