Sonic (PM): Difference between revisions

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==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
Sonic was buffed in transition to PM. His already impressive mobilty has been improved, he has more KO power and many of his moves have been altered to be more reliable and have more utility. While he has seen some nerfs mainly to his endurance and recovery, he overall has much better tools and the new mechanics of ''Project M'' benefit him more than they hinder him.  
Sonic was buffed in transition to PM. His already impressive mobilty has been improved, he has more KO power and many of his moves have been altered to be more reliable and have more utility. While he has seen some nerfs mainly to his endurance and recovery, he overall has much better tools and the new mechanics of ''Project M'' benefit him more than they hinder him.  
[[File:Project M Sonic Taunt.gif|thumb|Sonic's new up taunt in Project M.]]
[[File:Sonic PM Taunt.gif|thumb|Sonic's new up taunt in Project M.]]
[[File:SonicFairPM.png|200px|thumb|Sonic's new forward aerial.]]
[[File:SonicFairPM.png|200px|thumb|Sonic's new forward aerial.]]


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|-
|-
! colspan=2 rowspan=3 | Neutral attack
! colspan=2 rowspan=3 | Neutral attack
| rowspan=3 | || 3% || rowspan=3 | The Punch + Punch + Kick Combo from Sonic The Fighters.
| rowspan=3 | || 3% || rowspan=3 | The Punch + Punch + Kick Combo from ''Sonic The Fighters''.
|-
|-
| 3%
| 3%
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|-
|-
! rowspan="3" | Forward tilt || ↗
! rowspan="3" | Forward tilt || ↗
| rowspan="3" | Horse Kick || 12% (feet), 10% (legs) || rowspan="3" | The Horse Kick from Sonic The Fighters where Sonic stands on both hands and kicks out both legs at the opponent. This move can be angled up or down.
| rowspan="3" | Horse Kick || 12% (feet), 10% (legs) || rowspan="3" | The Horse Kick from ''Sonic The Fighters'' where Sonic stands on both hands and kicks out both legs at the opponent. This move can be angled up or down.
|-
|-
!→
!→
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|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 6% || Sonic throws his leg out and does a sweep kick. originates from Sonic The Fighters (Leg Throw).
| || 6% || Sonic throws his leg out and does a sweep kick. Originates from ''Sonic The Fighters'' (Leg Throw) and ''Sonic 06'' (Foot Sweep)
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || 8% (clean), 4% (late) || Sonic curls into a ball to rush at any opponent in his path.
| || 8% (clean), 4% (late) || Sonic curls into a ball to rush at any opponent in his path. Based on the Spin Attack from the original ''Sonic the Hedgehog''.
|-
|-
! colspan=2 | Forward smash
! colspan=2 | Forward smash
| Wind-Up Punch || {{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|12}} (late) || Sonic winds up his fist, then throws a punch forwards. This move can be aimed up or down.
| Wind-Up Punch || {{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|12}} (late) || Sonic winds up his fist, then throws a punch forwards. This move can be aimed up or down. Based on the move of the same name from ''Sonic the Fighters''.
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBM|2}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2) || Sonic jumps up and curls up into a spiky ball. This move hits twice, with the first hit linking onto the second hit. Sonic himself is [[intangible]] while the first hitbox is active.
| || {{ChargedSmashDmgSSBM|2}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2) || Sonic jumps up and curls up into a spiky ball. This move hits twice, with the first hit linking onto the second hit. Sonic himself is [[intangible]] while the first hitbox is active. Based on when he jumps to attack enemies in the original ''Sonic the Hedgehog''.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
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|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| || 10% (early hit), 9% (fall) || Sonic stalls for a brief moment, then shoots downwards foot first, via a [[stall-then-fall]] move. The move's initial hitbox can [[spike]] opponents.
| || 10% (early hit), 9% (fall) || Sonic stalls for a brief moment, then shoots downwards foot first, via a [[stall-then-fall]] move. The move's initial hitbox can [[spike]] opponents. Based on the Stomp Dive from Sonic the Fighters and the Sonic Rocket move from ''Sonic Battle''.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || 3% (hit 1), 6% (throw) || Sonic kicks the opponent forward.
| || 3% (hit 1), 6% (throw) || Sonic kicks the opponent forward. Based on the Top Kick move from ''Sonic Battle''.
|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
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|-
|-
! colspan=2 | Down throw
! colspan=2 | Down throw
| || 1% (hits 1-3), 5% (throw) || Sonic pins the opponent on the ground to spin-grind on top of them.
| || 1% (hits 1-3), 5% (throw) || Sonic pins the opponent on the ground to spin-grind on top of them. Based on the Double Spin move from ''Sonic the Fighters''.
|-
|-
! colspan=2 | Floor attack (front)
! colspan=2 | Floor attack (front)
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|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| [[Homing Attack]] / Blast Attack || 8% || Sonic curls up into a spiky ball while ascending, aims for the nearest target, then crashes into them. He'll perform a pose if he hits. If he fails to aquire a target and doesn't hit a wall or some other obstruction, Sonic will become [[helpless]].
| [[Homing Attack]] / Blast Attack || 8% || Sonic curls up into a spiky ball while ascending, aims for the nearest target, then crashes into them. He'll perform a pose if he hits. If he fails to aquire a target and doesn't hit a wall or some other obstruction, Sonic will become [[helpless]]. Based on the move of the same name from ''Sonic Adventure''.
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
| Somersault || 4% (startup), 8% (jump), 1% (rolling hits)<br/>Slide kick: 9% (clean), 6% (late) || Sonic leaps a small distance in the air while in ball form, then performs a couple of somersault when he lands. This move can be linked into a sliding kick or canceled by jumping, making it a powerful mix-up option.
| Somersault || 4% (startup), 8% (jump), 1% (rolling hits)<br/>Slide kick: 9% (clean), 6% (late) || Sonic leaps a small distance in the air while in ball form, then performs a couple of somersault when he lands. This move can be linked into a sliding kick or canceled by jumping, making it a powerful mix-up option. Based on the move of the same name from ''Sonic Adventure 2''.
|-
|-
! colspan=2 | Up special
! colspan=2 | Up special
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|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Spin Charge]] || 1% (charging hits), 6-11% (dash), 4% (jump) || Sonic curls himself into a spiky ball and dashes forward. This move can be charged by rapidly pressing the special button while holding down, making it both faster and stronger. Unlike in ''Brawl'', this move cannot be charged infinitely.
| [[Spin Charge]] || 1% (charging hits), 6-11% (dash), 4% (jump) || Sonic curls himself into a spiky ball and dashes forward. This move can be charged by rapidly pressing the special button while holding down, making it both faster and stronger. Unlike in ''Brawl'', this move cannot be charged infinitely. Based on the iconic Spin Dash that first appeared in ''Sonic the Hedgehog 2''.
|-
|-
! colspan=2 | Final smash
! colspan=2 | Final smash
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