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Piranha Plant is almost completely undone however by its lack of mobility. Lacking in range across all of its close-quarters attacks to offset its poor grounded and aerial movement, Piranha Plant struggles immensely in mounting an offensive neutral, and its advantage state is highly reliant on circumstantially effective attacks to keep the opponent at bay. [[Long-Stem Strike]] grants Piranha Plant more range but its high startup, finicky control and vulnerable [[hurtbox]] during its extension phase makes it an inconvenient attack to use in many situations. This is exacerbated by Piranha Plant's moveset lacking in the way of notable synergy; while many of its attacks have decent utility, it has very little in the way of optimal combos or routes to pursue the opponent. Many of its moves and aerials pose high amounts of [[ending lag]], while some such as [[neutral aerial]] and [[up aerial]] are plagued by awkward hitbox placements. Finally, Piranha Plant's reliance on [[Ptooie]] serves as a double-edged sword; as the main cornerstone of its game plan, it is completely invalidated by characters with [[Reflection|reflectors]], making several matchups highly problematic for the character. | Piranha Plant is almost completely undone however by its lack of mobility. Lacking in range across all of its close-quarters attacks to offset its poor grounded and aerial movement, Piranha Plant struggles immensely in mounting an offensive neutral, and its advantage state is highly reliant on circumstantially effective attacks to keep the opponent at bay. [[Long-Stem Strike]] grants Piranha Plant more range but its high startup, finicky control and vulnerable [[hurtbox]] during its extension phase makes it an inconvenient attack to use in many situations. This is exacerbated by Piranha Plant's moveset lacking in the way of notable synergy; while many of its attacks have decent utility, it has very little in the way of optimal combos or routes to pursue the opponent. Many of its moves and aerials pose high amounts of [[ending lag]], while some such as [[neutral aerial]] and [[up aerial]] are plagued by awkward hitbox placements. Finally, Piranha Plant's reliance on [[Ptooie]] serves as a double-edged sword; as the main cornerstone of its game plan, it is completely invalidated by characters with [[Reflection|reflectors]], making several matchups highly problematic for the character. | ||
Since its release, Piranha Plant has seen low tournament representation, and | Since its release, Piranha Plant has seen low tournament representation, and although it has seen success from players such as {{Sm|Brood}} and {{Sm|Lucky|p=Minnesota}}, it is considered a fairly weak character in competitive play. | ||
==Attributes== | ==Attributes== | ||
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Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | ||
Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching | Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching. | ||
==Update history== | ==Update history== | ||
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|fspage=Petey Piranha (Final Smash) | |fspage=Petey Piranha (Final Smash) | ||
|fsdmg=4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam) | |fsdmg=4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam) | ||
|fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. The player has some influence over Petey Piranha's actions: he will always start moving in the | |fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. The player has some influence over Petey Piranha's actions: he will always start moving in the direction that Piranha Plant was facing when summoned; he can change direction and hop further based on which way the [[control stick]] is held and by how much; holding a jump input makes him jump higher, dealing damage to opponents below him when landing. Opponents that get hit by a cage will be placed inside of an unoccupied cage, regardless of which cage they are hit by. After three seconds, he will stop hopping and breath fire into each of the cages—the fire can hit characters that aren't in cages, but they take less damage than those inside of cages. Afterwards he will slam both of the cages to the ground, dealing heavy damage and knockback to the opponents who were trapped in the cages as well as anyone too close when he slams them. It is possible for Petey Piranha to fall off the stage, taking any trapped opponents with him, though it is not a guaranteed KO if the opponent has leftover jumps, a strong recovery or both. He also doesn't move much from his starting position, making him easy to avoid if the stage is big enough. | ||
}} | }} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Piranha Plant players (SSBU)]]'' | ''See also: [[:Category:Piranha Plant players (SSBU)]]'' | ||
*{{Sm|Brood|Japan}} - | *{{Sm|Brood|Japan}} - The best Piranha Plant player of all-time, most known for placing 2nd at {{Trn|Umebura SP 4}} defeating {{Sm|Shuton}}, {{Sm|Kameme}}, and {{Sm|Gackt}}, the best Piranha Plant performance of all-time and the only time a Piranha Plant player placed in the top 8 at a major. Although he briefly dropped Piranha Plant for {{SSBU|Banjo & Kazooie}}, he returned to the character in the post-online metagame, though despite initial strong performances such as 5th at {{Trn|WINNER! -Next Gen-}} defeating {{Sm|Abadango}} and 33rd at {{Trn|Kagaribi 5}}, his results would take a significant downturn as time went on. | ||
*{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe in the early metagame and one of the best players from Spain during this time, ranking 49th on the [[European Smash Rankings]] and placing 13th at {{Trn|Ultimate Fighting Arena 2019}} and 17th at {{Trn|Albion 4}}. He became significantly less active in the post-online metagame. | |||
*{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe | *{{Sm|Lucky|USA|p=Minnesota}} - One of the best Piranha Plant players in the post-online metagame who regularly places highly at Midwest events, including winning {{Trn|Warp Zone 2}}, placing 9th at {{Trn|The Big House 11}} and {{Trn|Diamond Dust}} and placing 17th at {{Trn|The Big House 10}}, the latter being the best major placement for a Piranha Plant player during this time. Outside of his region, he has also placed 17th at {{Trn|Patchwork}} defeating {{Sm|Cosmos}}. | ||
*{{Sm|Lucky|USA|p=Minnesota}} - | |||
===Tier placement and history=== | |||
Despite having received noticeable attention due to its unexpected inclusion, initial reactions towards Piranha Plant were underwhelming due to its susceptibility to combos as well as sub-par mobility and approach options. In spite of its versatile projectile and recovery, many professionals considered Piranha Plant to be a low-mid tier character, and Piranha Plant saw little representation. However, the summer of 2019 saw a brief shift for Piranha Plant, mainly due to {{Sm|Brood}}'s unexpected run to 2nd at {{Trn|Umebura SP 4}}, the closest a Piranha Plant player came to winning a major. In addition, Piranha Plant also saw successful runs from players such as {{Sm|Lucky|p=Minnesota}} and {{Sm|Greward}}, which helped boost its representation. As such, this period saw several professionals reconsider their opinions on Piranha Plant, with these players believing Piranha Plant had potential to be a mid-tier character. | |||
Following the summer of 2019, Piranha Plant's results and representation once again declined as Brood switched characters and Greward becoming less active nationally. This stagnation remained even in the post-online metagame: most notably, although Brood eventually returned to Piranha Plant, his results would decline as time went on. Although Lucky remained a threat in the Midwest and other Piranha Plant players such as {{Sm|Budoshu}} and {{Sm|Dmitrii}} began making noticeable impacts in their region, their major results were often inconsistent, let alone anywhere close to Brood's run at Umebura SP 4. As such, Piranha Plant became one of the least popular characters in competitive play, having ranked in the bottom 5 in terms of representation since 2021, and players widely consider it to be a low-tier character. This is reflected in its tier list placement, where it was ranked 77th on the first and second tier lists. | |||
=={{SSBU|Classic Mode}}: New Bloom== | =={{SSBU|Classic Mode}}: New Bloom== |
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