Mr. Game & Watch (SSBM): Difference between revisions

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Mr. Game & Watch is currently ranked 19th in ''Melee''{{'}}s [[tier list]], at the bottom of the C- tier, which is his worst placement in the series. Mr. Game & Watch's positive attributes include extremely powerful KO moves that have a long duration as well as a slew of moderately effective special moves, two of which ([[Judge|Judgment]] and [[Oil Panic]]) can [[OHKO]]. However, Mr. Game & Watch's flaws are due to how he was translated to ''Melee''; he has a bad approach due to his slow overall speed, and outside of his throws, his neutral game is rather predictable. His high [[hitstun]] and frailty also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot [[L-cancel]] most of his aerial attacks, and is considered to have the worst [[shield]] in the game, as it fails to completely cover his entire body after even slight damage. All of this gives him very poor matchups against a majority of the cast, especially against higher-tiered characters.
Mr. Game & Watch is currently ranked 19th in ''Melee''{{'}}s [[tier list]], at the bottom of the C- tier, which is his worst placement in the series. Mr. Game & Watch's positive attributes include extremely powerful KO moves that have a long duration as well as a slew of moderately effective special moves, two of which ([[Judge|Judgment]] and [[Oil Panic]]) can [[OHKO]]. However, Mr. Game & Watch's flaws are due to how he was translated to ''Melee''; he has a bad approach due to his slow overall speed, and outside of his throws, his neutral game is rather predictable. His high [[hitstun]] and frailty also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot [[L-cancel]] most of his aerial attacks, and is considered to have the worst [[shield]] in the game, as it fails to completely cover his entire body after even slight damage. All of this gives him very poor matchups against a majority of the cast, especially against higher-tiered characters.
==How to unlock==
==How to unlock==
For players to unlock Mr. Game & Watch, the Classic Mode, Adventure Mode or Target Test has to be cleared with all other characters.
Mr. Game & Watch must be defeated in battle before he can be unlocked. There are two ways the player can encounter Mr. Game & Watch:
 
*One way is to clear Classic Mode, Adventure Mode, Target Test, or All-Star Mode with all other characters. If the player fails to defeat Mr. Game & Watch, they can re-fight him by clearing any of those modes again with any character.
Alternately, players can play 1,000 versus matches to fight Mr. Game & Watch.
*Another way is to play 1,000 VS. matches to completion. If the player fails to defeat Mr. Game & Watch, they can re-fight him by playing another VS. match to completion. Mr. Game & Watch will not appear with this method until all the other characters are unlocked.
 
Mr. Game & Watch is fought on the [[Flat Zone]] stage.
Mr. Game & Watch must then be fought and defeated on [[Flat Zone]].


==Attributes==
==Attributes==
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Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him more vulnerable.
Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him more vulnerable.
==Version history==
'''NTSC 1.02'''
*{{bugfix|Fixed the [[Item pickup glitch]].}}
*{{bugfix|Bucket and oil from Oil Panic no longer turn invisible upon landing on the ground.}}


==Moveset==
==Moveset==
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|game=SSBM
|game=SSBM
|neutralcount=1
|neutralcount=1
|neutralname=Greenhouse
|neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}})
|neutralinf=y
|neutralinf=y
|neutral1dmg=3%
|neutral1dmg=3%
|neutralinfdmg=3% (loop)
|neutralinfdmg=3% (loop)
|neutraldesc=Pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is mashed, Mr. Game & Watch will fire the insecticide repeatedly. Originates from ''Greenhouse''.
|neutraldesc=Pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is mashed, Mr. Game & Watch will fire the insecticide repeatedly. Originates from ''Greenhouse''.
|ftiltname=Lion
|ftiltname=Lion ({{ja|ライオン|Raion}})
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Thrusts a chair forwards. Has a long range, but significant starting lag. Originates from ''Lion''.
|ftiltdesc=Thrusts a chair forwards. Has a long range, but significant starting lag. Originates from ''Lion''.
|utiltname=Flagman
|utiltname=Flag Man ({{ja|フラッグマン|Furaggu Man}})
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Pulls out a number one flag and waves it upwards. A good move for juggling. Originates from ''Flagman''.
|utiltdesc=Pulls out a number one flag and waves it upwards. A good move for juggling. Originates from ''Flagman''.
|dtiltname=Manhole
|dtiltname=Manhole ({{ja|マンホール|Manhōru}})
|dtiltdmg=12% (grounded), 9% (aerial)
|dtiltdmg=12% (grounded), 9% (aerial)
|dtiltdesc=Flips a manhole cover in front of him. Good vertical knockback, dealing more damage and knockback on a grounded opponent. Valuable combo starter at low percentages, and can KO above 100%. Originates from ''Manhole''.
|dtiltdesc=Flips a manhole cover in front of him. Good vertical knockback, dealing more damage and knockback on a grounded opponent. Valuable combo starter at low percentages, and can KO above 100%. Originates from ''Manhole''.
|dashname=Helmet
|dashname=Helmet ({{ja|ヘルメット|Herumetto}})
|dashdmg=9%
|dashdmg=9%
|dashdesc=Puts on a helmet and charges forwards. Low knockback and sends opponents behind him. Good for racking up damage. Originates from ''Helmet''.
|dashdesc=Puts on a helmet and charges forwards. Low knockback and sends opponents behind him. Good for racking up damage. Originates from ''Helmet''.
|fsmashname=Fire Attack
|fsmashname=Fire Attack ({{ja|ファイアアタック|Faia Atakku}})
|fsmashdmg={{ChargedSmashDmgSSBM|18}} (torch clean), {{ChargedSmashDmgSSBM|14}} (body clean), {{ChargedSmashDmgSSBM|6}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|18}} (torch clean), {{ChargedSmashDmgSSBM|14}} (body clean), {{ChargedSmashDmgSSBM|6}} (late)
|fsmashdesc=Pulls out a torch and swings it forwards. Very powerful, often KO'ing lightweights at 70%. In terms of knockback (not KO percentage), it is the third most powerful side smash in the game (along with Captain Falcon). Otherwise (due to its diagonal knockback), it is the 11th most powerful side smash in the game. This is Mr. Game & Watch`s most reliable smash attack, as it is faster and stronger than his other two smash attacks. The move lasts for a second after it is executed, where the opponent can still get hit. Originates from ''Fire Attack''.
|fsmashdesc=Pulls out a torch and swings it forwards. Very powerful, often KO'ing lightweights at 70%. In terms of knockback (not KO percentage), it is the third most powerful side smash in the game (along with Captain Falcon). Otherwise (due to its diagonal knockback), it is the 11th most powerful side smash in the game. This is Mr. Game & Watch`s most reliable smash attack, as it is faster and stronger than his other two smash attacks. The move lasts for a second after it is executed, where the opponent can still get hit. Originates from ''Fire Attack''.
|usmashname=Octopus
|usmashname=Octopus ({{ja|オクトパス|Okutopasu}})
|usmashdmg={{ChargedSmashDmgSSBM|18}}
|usmashdmg={{ChargedSmashDmgSSBM|18}}
|usmashdesc=With a diving helmet on, leans backwards, then swings his head forwards. Has some start-up lag but also has high knockback, as well as a long duration. Mr. Game & Watch's head is intangible while the hitboxes are active, however due to a developer oversight his nose lacks intangibility, making the head intangibility useless. Originates from ''Octopus''.
|usmashdesc=With a diving helmet on, leans backwards, then swings his head forwards. Has some start-up lag but also has high knockback, as well as a long duration. Mr. Game & Watch's head is intangible while the hitboxes are active, however due to a developer oversight his nose lacks intangibility, making the head intangibility useless. Originates from ''Octopus''.
|dsmashname=Vermin
|dsmashname=Vermin ({{ja|バーミン|Bāmin}})
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (hammers), {{ChargedSmashDmgSSBM|10}} (handles)
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (hammers), {{ChargedSmashDmgSSBM|10}} (handles)
|dsmashdesc=Pulls out two hammers and swings them down on both of his sides. If the opponent is hit on the tips of the hammers, the opponent is hit upwards with high knockback ([[sweetspot]]), but if the enemy is hit with the handles, they are very feebly propelled horizontally. Its power is comparable to Bowser`s down smash. Originates from ''Vermin''.
|dsmashdesc=Pulls out two hammers and swings them down on both of his sides. If the opponent is hit on the tips of the hammers, the opponent is hit upwards with high knockback ([[sweetspot]]), but if the enemy is hit with the handles, they are very feebly propelled horizontally. Its power is comparable to Bowser`s down smash. Originates from ''Vermin''.
|nairname=Parachute
|nairname=Parachute ({{ja|パラシュート|Parashūto}})
|nairdmg=16%
|nairdmg=16%
|nairdesc=Opens up a parachute. High horizontal knockback (can KO under 125%), but comes with a bit of start-up lag. Its hitbox covers all sides of Mr. Game & Watch. This attack cannot be L-canceled, though its landing lag is rather short (15 frames). Overall the most powerful neutral aerial in Melee and is one the most powerful aerials in the game. Originates from ''Parachute''. This was fused with his recovery, ''[[Fire]]'' in later games.
|nairdesc=Opens up a parachute. High horizontal knockback (can KO under 125%), but comes with a bit of start-up lag. Its hitbox covers all sides of Mr. Game & Watch. This attack cannot be L-canceled, though its landing lag is rather short (15 frames). Overall the most powerful neutral aerial in Melee and is one the most powerful aerials in the game. Originates from ''Parachute''. This was fused with his recovery, ''[[Fire]]'' in later games.
|fairname=Cement Factory
|fairname=Cement Factory ({{ja|セメントファクトリー|Semento Fakutorī}})
|fairdmg=16% (clean), 6% (late)
|fairdmg=16% (clean), 6% (late)
|fairdesc=Pulls out a box in front of himself. If the initial hit connects, it has high damage, but only the lingering sourspot hits, the opponent will only receive minor damage with very low knockback. According to the official ''Melee'' website, this move originates from ''Mario's Cement Factory''. However, the object looks closer to the boxes from the ''Game & Watch'' version of ''Mario Bros.''
|fairdesc=Pulls out a box in front of himself. If the initial hit connects, it has high damage, but only the lingering sourspot hits, the opponent will only receive minor damage with very low knockback. According to the official ''Melee'' website, this move originates from ''Mario's Cement Factory''. However, the object looks closer to the boxes from the ''Game & Watch'' version of ''Mario Bros.''
|bairname=Turtle Bridge
|bairname=Turtle Bridge ({{ja|タートルブリッジ|Tātoru Burijji}})
|bairdmg=5% (4 hits), 3% (landing)
|bairdmg=5% (4 hits), 3% (landing)
|bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''.
|bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''.
|uairname=Spitball Sparky
|uairname=Spit Ball Sparky ({{ja|スピットボールスパーキー|Supitto Bōru Supākī}})
|uairdmg=7% (hit 1), 9% (hit 2)
|uairdmg=7% (hit 1), 9% (hit 2)
|uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''.
|uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''.
|dairname=Donkey Kong Jr.
|dairname=Donkey Kong Jr. ({{ja|ドンキーコングJr.|Donkī Kongu Junia}})
|dairdmg= 14% (sweetspot), 13% (sourspot), 6% (landing)
|dairdmg= 14% (sweetspot), 13% (sourspot), 6% (landing)
|dairdesc=Pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[meteor smash]]. Originates from ''Donkey Kong Jr.''
|dairdesc=Pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[meteor smash]]. Originates from the ''Game & Watch'' version of ''Donkey Kong Jr.''
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Alarm ({{ja|アラーム|Arāmu}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature.
|pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature.
|fthrowname=Ball
|fthrowname=Forward Ball ({{ja|フォワードボール|Fowādo Bōru}})
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''.
|fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''.
|bthrowname=Ball
|bthrowname=Backward Ball ({{ja|バックワードボール|Bakkuwādo Bōru}})
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''.
|bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''.
|uthrowname=Ball
|uthrowname=Vertical Ball ({{ja|垂直ボール|Suichoku Bōru}})
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''.
|uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''.
|dthrowname=Ball
|dthrowname=Drop Ball ({{ja|ドロップボール|Doroppu Bōru}})
|dthrowdmg=8%
|dthrowdmg=8%
|dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''.
|dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''.
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| #9 || 32% || A very, very high knockback attack that was designed to be similar to the [[home-run bat]]. While this attack is not a [[OHKO]] move, it can [[KO]] foes with single digit damages. The attack does, however, have a smaller hitbox.
| #9 || 32% || A very, very high knockback attack that was designed to be similar to the [[home-run bat]]. While this attack is not a [[OHKO]] move, it can [[KO]] foes with single digit damages. The attack does, however, have a smaller hitbox.
|}
|}
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 60
|rweight = 24-25
|dash = 1.5
|rdash = 10-13
|run = 1.5
|rrun = 11-15
|walk = 1.1
|rwalk = 12-15
|trac = 0.06
|rtrac = 15-23
|airfric = 0.016
|rairfric = 10-13
|air = 1
|rair = 6-9
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 13-19
|gravity = 0.095
|rgravity = 14-16
|fall = 1.7
|rfall = 16-18
|ff = 2.3
|rff = 14-18
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 29
|rjumpheight = 21-23
|shorthop = 11.025
|rshorthop = 17-19
|djump = 26.7
|rdjump = 11-13
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 60
|rweight = 24-25
|dash = 1.5
|rdash = 10-13
|run = 1.5
|rrun = 11-16
|walk = 1.1
|rwalk = 12-15
|trac = 0.06
|rtrac = 15-23
|airfric = 0.016
|rairfric = 10-13
|air = 1
|rair = 6-8
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 13-19
|gravity = 0.095
|rgravity = 14-16
|fall = 1.7
|rfall = 16-18
|ff = 2.3
|rff = 14-18
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 29
|rjumpheight = 21-23
|shorthop = 11.025
|rshorthop = 17-19
|djump = 26.7
|rdjump = 11-13
}}


===[[Announcer]] call===
===[[Announcer]] call===
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===[[Taunt]]===
===[[Taunt]]===
{{Taunt/SSBM|char=Mr.Game&Watch|desc=Rings his bell in front of him.}}
{{Taunt/SSBM|char=Mr.Game&Watch|desc=Leans forward and rings his bell in front of him.}}


===[[Idle pose]]===
===[[Idle pose]]===
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:''See also: [[:Category:Mr. Game & Watch players (SSBM)]]''
:''See also: [[:Category:Mr. Game & Watch players (SSBM)]]''


*{{Sm|DireOnFire|USA}} - An old-school Mr. Game & Watch player from the Golden Age; he retired from ''Melee'', and later reappeared in the ''Smash 4'' and ''Ultimate'' scenes. Placed 9th at {{Trn|Cataclysm 3}} and {{Trn|EVO East}}.
*{{Sm|DireOnFire|USA}} - An old-school Mr. Game & Watch player from the Golden Age; he retired from ''Melee'', and later reappeared in the ''Smash 4'' and ''Ultimate'' scenes. He was the best Mr. Game & Watch player during the 2000s, placing 9th at {{Trn|Cataclysm 3}} and {{Trn|EVO East}}.
*{{Sm|Kuya|USA}} - Co-mains Mr. Game & Watch with {{SSBM|Link}}. Considered to be the second best Mr. Game & Watch player in the world. Placed 17th at {{Trn|DreamHack Atlanta 2019}} and {{Trn|CEO Dreamland 2020}}. Currently Power Ranked 15th in the Florida Power Rankings.
*{{Sm|Kuya|USA}} - Co-mains Mr. Game & Watch with {{SSBM|Link}}. He made his breakthrough with superregional placements with 17th at {{Trn|DreamHack Atlanta 2019}} and 33rd at {{Trn|CEO 2019}}. He is considered to be the current best Mr. Game & Watch player in the world, placing 25th at {{Trn|Tipped Off 14: Resurgence}} and 33rd at {{Trn|Shine 2023}} using both characters, the best major results seen with the character in the post-Slippi era.
*{{Sm|Qerb|USA}} - Considered to be the best Mr. Game & Watch player in the world. Placed 17th at {{Trn|Get On My Level 2019}}, 25th at {{Trn|Pound 2019}}, and 33rd at {{Trn|Super Smash Con 2019}} with wins over {{Sm|La Luna}}, {{Sm|SloX}}, {{Sm|Cool Lime}}, and {{Sm|htwa}}; Qerb was also ranked as an honorable mention on the [[MPGR 2019]], the only Mr. Game & Watch player to receive such a distinction on a global ranking.
*{{Sm|Qerb|USA}} - Considered to be the best Mr. Game & Watch player in the world prior to hiatus from competition. He is the only player to make multiple top 64 placements at supermajors with solo-Mr. Game & Watch with 17th at {{Trn|Get On My Level 2019}}, 25th at {{Trn|Pound 2019}}, and 33rd at {{Trn|Super Smash Con 2019}}. Qerb was also ranked as an honorable mention on the [[MPGR 2019]], the only Mr. Game & Watch player to receive such a distinction on a global ranking.
*{{Sm|Snap|USA}} - Old-school player from 2005 who returned to competition in 2019, co-mains Mr. Game & Watch with {{SSBM|Fox}}. Placed 17th at {{Trn|DreamHack Montreal 2019}} and 33rd at {{Trn|Mainstage}} with both {{SSBM|Fox}} and Mr. Game & Watch.
*{{Sm|Squeachu|UK}} - Widely considered the best Mr. Game & Watch player in Europe. They are the sole representative at certain European regionals such as 1st at {{Trn|Storm}}, 7th at {{Trn|Myth}}, 9th at {{Trn|Short Hop Pear 5}} with notable wins such as {{Sm|Skerzo}} at {{Trn|Fête 2}} and top European players such as {{Sm|Fat Tino}} and {{Sm|Sharp}}. They are currently ranked 50th on the [[EURank 2023]].
*{{Sm|Squeachu|UK}} - Widely considered the best Mr. Game & Watch player in Europe. Placed 1st at {{Trn|Storm}}, 7th at {{Trn|Myth}}, 9th at {{Trn|Short Hop Pear 5}}, and 25th at {{Trn|Valhalla Online}}{{OnlineIcon}}. Currently ranked 8th on the [[United Kingdom Power Rankings]], with notable wins over {{Sm|Skerzo}}, {{Sm|Fat Tino}}, and {{Sm|abbe}}.


===Tier placement and history===
===Tier placement and history===
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