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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
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:''"Normal" may also refer to one of the five [[difficulty|difficulty levels]].''
:''"Normal" may also refer to one of the five [[difficulty|difficulty levels]].''
The '''normal''' effect (known as '''Battering''' by the [[sticker]]s of ''[[Super Smash Bros. Brawl]]'') is the term used to describe the "regular" effect; that is, an [[attack]] that's not [[slash]], [[flame]], [[electric]], [[freezing]], and so on. By definition the normal effect has no special characteristics.
[[File:MarioUTilt.JPG|thumb|300px|Marth getting hit by Mario's [[up tilt]] in ''SSB4'', a normal attack]]
'''Normal''', officially known as '''battering''', is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros.]]'' It is the default attack effect, so does not have any special properties.


As the normal effect is the default effect of all [[hitbox]]es, maintaning a list would be futile, and as such any attacks that are not listed on any other [[:Category:Effects|effect pages]] can be assumed to be normal.
{{SSBU|Kazuya}}'s normal effect is instead a flashy explosion that is taken from the ''Tekken'' series.
 
Normal attacks are resisted by Battering Resistance [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]].
 
As the normal effect is the default effect of all [[hitbox]]es, and thus used by the majority of attacks, maintaining a list would be futile. Instead, any attacks that are not listed on any other [[:Category:Effects|effect pages]] can be assumed to be normal.
 
{{Effects}}


[[Category:Effects]]
[[Category:Effects]]