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{{Infobox Character | {{Infobox Character | ||
|name = Piranha Plant | |name = Piranha Plant | ||
|image = {{tabber|title1=Pot| | |image = {{tabber|title1=Pot|content1=[[File:Piranha Plant SSBU.png|250px]]|title2=Pipe|content2=[[File:Piranha_Plant-Alt1.png|210px]]}} | ||
|game = SSBU | |game = SSBU | ||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
|tier = D- | |||
|ranking = 77 | |||
}} | }} | ||
:{{cquote|Piranha Plant Pipes Up!|cite=Introduction tagline}} | :{{cquote|''Piranha Plant Pipes Up!''|cite=Introduction tagline}} | ||
'''Piranha Plant''' ({{ja|パックンフラワー|Pakkun Furawā}}, ''Packun Flower'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Revealed alongside {{SSBU|Ken}} and {{SSBU|Incineroar}} on November 1st, 2018, it is the first [[Downloadable content (SSBU)|DLC]] character in ''Ultimate'', and was made available for purchase on February 1st, 2019. However, it was made available at no cost as early as January 29th, 2019 for players who purchased the digital version of ''Ultimate'' or registered their physical version with My Nintendo by January 31st, 2019. Piranha Plant is not part of either Fighters Pass, making it the only DLC character with this distinction. Piranha Plant is classified as [[Fighter number|Fighter #70]]. | '''Piranha Plant''' ({{ja|パックンフラワー|Pakkun Furawā}}, ''Packun Flower'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Revealed alongside {{SSBU|Ken}} and {{SSBU|Incineroar}} on November 1st, 2018, it is the first [[Downloadable content (SSBU)|DLC]] character in ''Ultimate'', and was made available for purchase on February 1st, 2019. However, it was made available at no cost as early as January 29th, 2019 for players who purchased the digital version of ''Ultimate'' or registered their physical version with My Nintendo by January 31st, 2019. Piranha Plant is not part of either Fighters Pass, making it the only DLC character with this distinction. Piranha Plant is classified as [[Fighter number|Fighter #70]]. | ||
Piranha Plant is ranked 77th out of 82 on the current [[tier list]], placing it in the D- tier and making it the lowest ranking DLC character overall. Piranha Plant's most noteworthy attribute is its trapping potential. [[Ptooie]] is considered one of the strongest and most versatile projectiles in the game, being able to dish out a lot of damage, cover aerial approaches, be used as a ledgetrapping tool, and even be employed as a defensive deterrent in the event of the opponent interrupting it in close-quarters engagements. [[Poison Breath]] can be utilized to pile on immense damage if Piranha Plant manages to lock in the opponent into its area of effect, or to deny the enemy of approach routes that can circumvent damage. Piranha Plant bolsters these strengths with its possession of very fast frame data on the ground, with moves such as its [[neutral attack]], and [[forward tilt]] being able to be employed as effective damage dealing pokes. Its fast frame data extends to its grab and [[up smash]], benefitting its KO power, as its up throw also serves as a KO throw. These traits round out to make Piranha Plant a highly defensive powerhouse that can respond to several approaches with effective keep away and anti-air options. It is also classified as a [[heavyweight]], offering it a strong level of endurance, which is also complemented by a long-distanced recovery in the form of [[Piranhacopter]]. | |||
Piranha Plant is almost completely undone however by its lack of mobility. Lacking in range across all of its close-quarters attacks to offset its poor grounded and aerial movement, Piranha Plant struggles immensely in mounting an offensive neutral, and its advantage state is highly reliant on circumstantially effective attacks to keep the opponent at bay. [[Long-Stem Strike]] grants Piranha Plant more range but its high startup, finicky control and vulnerable [[hurtbox]] during its extension phase makes it an inconvenient attack to use in many situations. This is exacerbated by Piranha Plant's moveset lacking in the way of notable synergy; while many of its attacks have decent utility, it has very little in the way of optimal combos or routes to pursue the opponent. Many of its moves and aerials pose high amounts of [[ending lag]], while some such as [[neutral aerial]] and [[up aerial]] are plagued by awkward hitbox placements. Finally, Piranha Plant's reliance on [[Ptooie]] serves as a double-edged sword; as the main cornerstone of its game plan, it is completely invalidated by characters with [[Reflection|reflectors]], making several matchups highly problematic for the character. | |||
Since its release, Piranha Plant has seen low tournament representation, and although it has seen success from players such as {{Sm|Brood}} and {{Sm|Lucky|p=Minnesota}}, it is considered a fairly weak character in competitive play. | |||
==Attributes== | ==Attributes== | ||
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Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | ||
Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching | Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching. | ||
==Update history== | ==Update history== | ||
Piranha Plant | Piranha Plant was significantly buffed in game updates. Patch 3.0.0 increased its edge attack and Ptooie hitbox size, the latter of which makes Ptooie a lot easier to hit with overall as a trading tool and conventional projectile. 3.1.0 gave further small improvements towards its jab, allowing it to function a lot more consistently, with neutral attack 3 now out-ranging neutral attack 2. | ||
The first significant set of buffs came in 4.0.0, which provided drastic improvements for Piranha Plant's advantage state and slight improvements to its neutral. Up tilt's decreased lag allowed it to become safe on hit, as well as being much safer on shield and a better combo tool. Dash attack's angle change allows Piranha Plant to set up edgeguards and ledgetraps easier, as well as occasionally KO opponents with bad [[DI]], and Poison Breath's decreased startup and endlag allow Piranha Plant to set up its ledgetrapping faster, and use it more safely in neutral. Finally, Long-Stem Strike's significantly increased shield damage and decreased endlag made it a far more potent pressure tool, being able to cause shieldbreaks much more frequently, working well in tandem with Ptooie's already high shield damage. | The first significant set of buffs came in 4.0.0, which provided drastic improvements for Piranha Plant's advantage state and slight improvements to its neutral. Up tilt's decreased lag allowed it to become safe on hit, as well as being much safer on shield and a better combo tool. Dash attack's angle change allows Piranha Plant to set up edgeguards and ledgetraps easier, as well as occasionally KO opponents with bad [[DI]], and Poison Breath's decreased startup and endlag allow Piranha Plant to set up its ledgetrapping faster, and use it more safely in neutral. Finally, Long-Stem Strike's significantly increased shield damage and decreased endlag made it a far more potent pressure tool, being able to cause shieldbreaks much more frequently, working well in tandem with Ptooie's already high shield damage. | ||
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|neutralinfdmg=0.6% (loop), 3.4% (end) | |neutralinfdmg=0.6% (loop), 3.4% (end) | ||
|neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly. | |neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly. | ||
|ftiltname=Push and Pull ({{ja|押しパックン| | |ftiltname=Push and Pull ({{ja|押しパックン|Oshi Pakkun}}, ''Pushing Pakkun'') | ||
|ftiltcount=2 | |ftiltcount=2 | ||
|ftiltdmg=5.5% | |ftiltdmg=5.5% | ||
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|fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | |fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | ||
|fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop. | |fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop. | ||
|bairname=Fire Breath ({{ja|火炎ふき| | |bairname=Fire Breath ({{ja|火炎ふき|Kaen Fuki}}, ''Flame Wipe'') | ||
|bairdmg={{ShortHopDmgSSBU|14.5}} | |bairdmg={{ShortHopDmgSSBU|14.5}} | ||
|bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''. | |bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''. | ||
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|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield. | |uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield. | ||
|dairname=Flowerpot Meteor ({{ja|植木鉢メテオ| | |dairname=Flowerpot Meteor ({{ja|植木鉢メテオ|Uekibachi Meteo}}) | ||
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | |dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | ||
|dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land. | |dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land. | ||
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|fsdmg=4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam) | |fsdmg=4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam) | ||
|fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. The player has some influence over Petey Piranha's actions: he will always start moving in the direct that Piranha Plant was facing when summoned; he can change direction and hop further based on which way the [[control stick]] is held and by how much; holding a jump input makes him jump higher, dealing damage to opponents below him when landing. Opponents that get hit by a cage will be placed inside of an unoccupied cage, regardless of which cage they are hit by. After three seconds, he will stop hopping and breath fire into each of the cages—the fire can hit characters that aren't in cages, but they take less damage than those inside of cages. Afterwards he will slam both of the cages to the ground, dealing heavy damage and knockback to the opponents who were trapped in the cages as well as anyone too close when he slams them. It is possible for Petey Piranha to fall off the stage, taking any trapped opponents with him, though it is not a guaranteed KO if the opponent has leftover jumps, a strong recovery or both. He also doesn't move much from his starting position, making him easy to avoid if the stage is big enough. | |fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. The player has some influence over Petey Piranha's actions: he will always start moving in the direct that Piranha Plant was facing when summoned; he can change direction and hop further based on which way the [[control stick]] is held and by how much; holding a jump input makes him jump higher, dealing damage to opponents below him when landing. Opponents that get hit by a cage will be placed inside of an unoccupied cage, regardless of which cage they are hit by. After three seconds, he will stop hopping and breath fire into each of the cages—the fire can hit characters that aren't in cages, but they take less damage than those inside of cages. Afterwards he will slam both of the cages to the ground, dealing heavy damage and knockback to the opponents who were trapped in the cages as well as anyone too close when he slams them. It is possible for Petey Piranha to fall off the stage, taking any trapped opponents with him, though it is not a guaranteed KO if the opponent has leftover jumps, a strong recovery or both. He also doesn't move much from his starting position, making him easy to avoid if the stage is big enough. | ||
}} | |||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=112 | rweight=9 | |||
| dash=1.82 | rdash=62 | |||
| run=1.72 | rrun=45-46 | |||
| walk=0.76 | rwalk=83-85 | |||
| trac=0.088 | rtrac=73-74 | |||
| airfric=0.008 | rairfric=57-66 | |||
| air=1 | rair=59-60 | |||
| baseaccel=0.01 | rbaseaccel=15-87 | |||
| addaccel=0.05 | raddaccel=53-64 | |||
| gravity=0.14 | rgravity=5-6 | |||
| fall=1.95 | rfall=2-4 | |||
| ff=2.73 | rff=27 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=37.4 | rjumpheight=11 | |||
| shorthop=17.5 | rshorthop=19-20 | |||
| djump=38.52 | rdjump=15 | |||
}} | }} | ||
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*Dozes off for a second, it then wakes up and rotates its head 360°. | *Dozes off for a second, it then wakes up and rotates its head 360°. | ||
<gallery> | <gallery> | ||
SSBUPiranhaPlantIdle1.gif|Piranha Plant's first idle pose | SSBUPiranhaPlantIdle1.gif|Piranha Plant's first idle pose. | ||
SSBUPiranhaPlantIdle2.gif|Piranha Plant's second idle pose | SSBUPiranhaPlantIdle2.gif|Piranha Plant's second idle pose. | ||
</gallery> | </gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | |||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
''See also: [[:Category:Piranha Plant players (SSBU)]]'' | |||
*{{Sm|Brood|Japan}} - The best Piranha Plant player of all-time, most known for placing 2nd at {{Trn|Umebura SP 4}} defeating {{Sm|Shuton}}, {{Sm|Kameme}}, and {{Sm|Gackt}}, the best Piranha Plant performance of all-time and the only time a Piranha Plant player placed in the top 8 at a major. Although he briefly dropped Piranha Plant for {{SSBU|Banjo & Kazooie}}, he returned to the character in the post-online metagame, though despite initial strong performances such as 5th at {{Trn|WINNER! -Next Gen-}} defeating {{Sm|Abadango}} and 33rd at {{Trn|Kagaribi 5}}, his results would take a significant downturn as time went on. | |||
*{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe in the early metagame and one of the best players from Spain during this time, ranking 49th on the [[European Smash Rankings]] and placing 13th at {{Trn|Ultimate Fighting Arena 2019}} and 17th at {{Trn|Albion 4}}. He became significantly less active in the post-online metagame. | |||
*{{Sm|Lucky|USA|p=Minnesota}} - One of the best Piranha Plant players in the post-online metagame who regularly places highly at Midwest events, including winning {{Trn|Warp Zone 2}}, placing 9th at {{Trn|The Big House 11}} and {{Trn|Diamond Dust}} and placing 17th at {{Trn|The Big House 10}}, the latter being the best major placement for a Piranha Plant player during this time. Outside of his region, he has also placed 17th at {{Trn|Patchwork}} defeating {{Sm|Cosmos}}. | |||
===Tier placement and history=== | |||
Despite having received noticeable attention due to its unexpected inclusion, initial reactions towards Piranha Plant were underwhelming due to its susceptibility to combos as well as sub-par mobility and approach options. In spite of its versatile projectile and recovery, many professionals considered Piranha Plant to be a low-mid tier character, and Piranha Plant saw little representation. However, the summer of 2019 saw a brief shift for Piranha Plant, mainly due to {{Sm|Brood}}'s unexpected run to 2nd at {{Trn|Umebura SP 4}}, the closest a Piranha Plant player came to winning a major. In addition, Piranha Plant also saw successful runs from players such as {{Sm|Lucky|p=Minnesota}} and {{Sm|Greward}}, which helped boost its representation. As such, this period saw several professionals reconsider their opinions on Piranha Plant, with these players believing Piranha Plant had potential to be a mid-tier character. | |||
Following the summer of 2019, Piranha Plant's results and representation once again declined as Brood switched characters and Greward becoming less active nationally. This stagnation remained even in the post-online metagame: most notably, although Brood eventually returned to Piranha Plant, his results would decline as time went on. Although Lucky remained a threat in the Midwest and other Piranha Plant players such as {{Sm|Budoshu}} and {{Sm|Dmitrii}} began making noticeable impacts in their region, their major results were often inconsistent, let alone anywhere close to Brood's run at Umebura SP 4. As such, Piranha Plant became one of the least popular characters in competitive play, having ranked in the bottom 5 in terms of representation since 2021, and players widely consider it to be a low-tier character. This is reflected in its tier list placement, where it was ranked 77th on the first and second tier lists. | |||
=={{SSBU|Classic Mode}}: New Bloom== | =={{SSBU|Classic Mode}}: New Bloom== | ||
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|5||{{CharHead|Isabelle|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}''|| | |5||{{CharHead|Isabelle|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}''|| | ||
|- | |- | ||
|6||{{CharHead|Incineroar|SSBU|hsize=20px}} and {{CharHead|Ken|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||Free-for-All | |6||{{CharHead|Incineroar|SSBU|hsize=20px}} and {{CharHead|Ken|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||Free-for-All. References their shared reveal trailer. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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| | | | ||
|} | |} | ||
[[Credits]] roll after completing Classic Mode. Completing it as Piranha Plant has ''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}'' accompany the credits. As a downloadable character, Piranha Plant uses the same [[Mario (SSBU)#Character unlock tree|character unlock tree]] as {{SSBU|Mario}}. | [[Credits]] roll after completing Classic Mode. Completing it as Piranha Plant has ''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}'' accompany the credits. As a downloadable character, Piranha Plant uses the same [[Mario (SSBU)#Character unlock tree|character unlock tree]] as {{SSBU|Mario}}. | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBU)#Piranha Plant|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Piranha Plant|Alternate costumes]]== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Piranha_Plant_Unused_Render.png|Piranha Plant's unused render of a red plant inside of a warp pipe. | Piranha_Plant_Unused_Render.png|Piranha Plant's unused render of a red plant inside of a warp pipe instead of a plant pot. | ||
Piranha Plant Pipes Up.png|Piranha Plant's splash art. | Piranha Plant Pipes Up.png|Piranha Plant's splash art. | ||
Piranha Plant amiibo.png|Piranha Plant's [[amiibo]]. | Piranha Plant amiibo.png|Piranha Plant's [[amiibo]]. | ||
SSBU Piranha Plant Number.png|Piranha Plant's fighter card. | SSBU Piranha Plant Number.png|Piranha Plant's fighter card. | ||
Piranha Plant unlock notice SSBU.jpg|Piranha Plant's unlock notice after downloading it from the Nintendo eShop. | Piranha Plant unlock notice SSBU.jpg|Piranha Plant's unlock notice after downloading it from the [[Nintendo eShop]]. | ||
Piranha Plant Third Jump.gif|Piranha Plant's Unused Third Jump (can be accessed with spirit effects.) | Piranha Plant Third Jump.gif|Piranha Plant's Unused Third Jump (can be accessed with spirit effects.) | ||
SSBUWebsitePiranhaPlant1.jpg|Piranha Plant attacking {{SSBU|Wario}} eating a [[Maxim Tomato]] on [[Skyloft]]. | SSBUWebsitePiranhaPlant1.jpg|Piranha Plant attacking {{SSBU|Wario}} eating a [[Maxim Tomato]] on [[Skyloft]]. | ||
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==Trivia== | ==Trivia== | ||
[[File:PiranhaPlantUVErr.png|thumb|The UV error on Piranha Plant's official artwork. Note the textures being squished.]] | |||
*Piranha Plant is the only DLC fighter in ''Ultimate'': | *Piranha Plant is the only DLC fighter in ''Ultimate'': | ||
**To not have an internal codename, instead being referred to in the game files as its Japanese name "packun". This may be due to it being developed and revealed pre-release, thus avoiding the need to conceal its identity to eventual dataminers. | **To not have an internal codename, instead being referred to in the game files as its Japanese name "packun". This may be due to it being developed and revealed pre-release, thus avoiding the need to conceal its identity to eventual dataminers. | ||
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**To have received a unique [[Palutena's Guidance]] conversation in the game it was DLC in; other ''Ultimate'' downloadable fighters use a generic conversation that was previously used by the ''Smash 4'' DLC characters. | **To have received a unique [[Palutena's Guidance]] conversation in the game it was DLC in; other ''Ultimate'' downloadable fighters use a generic conversation that was previously used by the ''Smash 4'' DLC characters. | ||
**Who shares a [[victory theme]] with another fighter ({{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}). | **Who shares a [[victory theme]] with another fighter ({{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}). | ||
***Most of these distinctions have | ***Most of these distinctions have led players to speculate that Piranha Plant may have originally been planned to be a part of ''Ultimate''{{'}}s base roster, but was held back either due to time constraints or to have a bonus character for those who purchased the game early. | ||
*Piranha Plant's official artwork has a UV mapping error near the base of its pot, where the texture appears to squish vertically | *Piranha Plant's official artwork has a UV mapping error near the base of its pot, where the texture appears to squish vertically. | ||
*On the [[character selection screen]], Piranha Plant's icon in the Japanese version shows its name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, and {{SSBU|Banjo & Kazooie}}. | *On the [[character selection screen]], Piranha Plant's icon in the Japanese version shows its name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, and {{SSBU|Banjo & Kazooie}}. | ||
**Piranha Plant’s image in the character selection screen is lower than the English version of the icon. | **Piranha Plant’s image in the character selection screen is lower than the English version of the icon. | ||
*Piranha Plant is one of only two fighters to have a victory pose that features another playable fighter (in this case, Mario). The other is {{SSBU|Robin}}, whose victory pose features {{SSBU|Chrom}}. | *Piranha Plant is one of only two fighters to have a victory pose that features another playable fighter (in this case, Mario). The other is {{SSBU|Robin}}, whose victory pose features {{SSBU|Chrom}}. | ||
*Piranha Plant is the second DLC fighter to be free for a limited time after launch, the first being {{SSB4|Mewtwo}} in ''[[Super Smash Bros. 4]]''. | *Piranha Plant is the second DLC fighter to be free for a limited time after launch, the first being {{SSB4|Mewtwo}} in ''[[Super Smash Bros. 4]]''. | ||
**Both characters were the first to be released as DLC in their respective games. | **Both characters were the first to be released as DLC in their respective games. | ||
*Piranha Plant is the only unique newcomer in ''[[Ultimate]]'' that does not have an animated reveal trailer. | *Piranha Plant is the only unique newcomer in ''[[Ultimate]]'' that does not have an animated reveal trailer. | ||
*The splash art for Piranha Plant was the first one that used a font other than DF Gothic Japanese, which has been used in nearly every other character reveal splash art since ''Super Smash Bros. 4''. The second splash art that used a different font was {{SSBU|Kazuya}}'s, which uses the same font from ''Tekken 7'''s battle loading screen. | *The splash art for Piranha Plant was the first one that used a font other than DF Gothic Japanese, which has been used in nearly every other character reveal splash art since ''Super Smash Bros. 4''. The substitute font is named Source Sans Pro. | ||
**The second splash art that used a different font was {{SSBU|Kazuya}}'s, which uses the same font from ''Tekken 7'''s battle loading screen. | |||
*Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | *Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | ||
*Datamining Piranha Plant's character data reveals some interesting information: | *Datamining Piranha Plant's character data reveals some interesting information: | ||
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*In Spanish, French, German, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''la''' Planta Piraña, '''la''' Fleur Piranha {{NTSC}}/Plante Piranha {{PAL}}, '''die''' Piranha-Pflanze, '''la''' Pianta Piranha). Piranha Plant shares this trait with Wii Fit Trainer, Pokémon Trainer, {{SSBU|Villager}}, {{SSBU|Inkling}}, the {{SSBU|Ice Climbers}}, the Mii Fighters, {{SSBU|Hero}}, [[Steve (SSBU)|Zombie, and Enderman]]. | *In Spanish, French, German, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''la''' Planta Piraña, '''la''' Fleur Piranha {{NTSC}}/Plante Piranha {{PAL}}, '''die''' Piranha-Pflanze, '''la''' Pianta Piranha). Piranha Plant shares this trait with Wii Fit Trainer, Pokémon Trainer, {{SSBU|Villager}}, {{SSBU|Inkling}}, the {{SSBU|Ice Climbers}}, the Mii Fighters, {{SSBU|Hero}}, [[Steve (SSBU)|Zombie, and Enderman]]. | ||
*Piranha Plant's [https://www.nintendo.com/amiibo/detail/piranha-plant-amiibo-super-smash-bros-series/ description] on the North American [[amiibo]] website is based on its trophy description from ''[[Brawl]]''. | *Piranha Plant's [https://www.nintendo.com/amiibo/detail/piranha-plant-amiibo-super-smash-bros-series/ description] on the North American [[amiibo]] website is based on its trophy description from ''[[Brawl]]''. | ||
*In the victory animation featuring Mario, the game's "whoosh" sound effect when receiving knockback can be heard when he flies away. | |||
*In the victory animation featuring Mario, the | |||
*Piranha Plant is one of three characters never to appear in any Spirit Battles, the others being {{SSBU|Terry}} and {{SSBU|Sephiroth}}. | *Piranha Plant is one of three characters never to appear in any Spirit Battles, the others being {{SSBU|Terry}} and {{SSBU|Sephiroth}}. | ||
* | *The base of Piranha Plant's pot has a chipped part on the bottom. This trait is shared with its [[mariowiki:File:MP3 Waluigi Storm Chasers Artwork.jpg|artwork]] from ''{{s|mariowiki|Mario Party 3}}''. | ||
==References== | ==References== | ||
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[[Category:Piranha Plant (SSBU)| ]] | [[Category:Piranha Plant (SSBU)| ]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Planta Piraña (SSBU)]] | [[es:Planta Piraña (SSBU)]] |