Sephiroth (SSBU): Difference between revisions

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Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier and making him the lowest-ranking character from Fighters Pass Vol. 2. Sephiroth's greatest strengths are his great KO power and long range; the latter of which is courtesy of his [[Masamune]], which grants him the ability to apply constant pressure to his opponents without having to risk fighting in close-quarters combat. Sephiroth's [[Winged Form]] also grants him increased attack power, higher mobility, [[super armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.
Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier and making him the lowest-ranking character from Fighters Pass Vol. 2. Sephiroth's greatest strengths are his great KO power and long range; the latter of which is courtesy of his [[Masamune]], which grants him the ability to apply constant pressure to his opponents without having to risk fighting in close-quarters combat. Sephiroth's [[Winged Form]] also grants him increased attack power, higher mobility, [[super armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.


However, Sephiroth has some glaring weaknesses. His very light [[weight]] and tall hurtbox collectively make him easy to hit and KO in a similar vein to {{SSBU|Mewtwo}}. Sephiroth's long range also comes at the cost of sluggish frame data and the Masamune's hitboxes being very narrow to compensate for their long range, making his thrust attacks difficult to hit short or crouching characters with. He also has inconsistent KO power, as he needs to connect precise sweespots in his attacks: if he attacks with a slash, he has to connect with the sweetspot in the middle of the Masamune and avoid the sourspots at the tip, and when attacking with thrusts, he needs to hit at the tip and avoid the sourspots at close range, which combined with his slow frame data, gives him a poor close-range game and makes it hard for him to score a KO, as he must space himself accordingly when using his attacks to avoid getting punished and finish off his opponent. Lastly, the Winged Form is a high-risk, high-reward [[fighter ability]]: due to being a comeback-oriented mechanic, it requires Sephiroth to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it will be able to be reactivated only after Sephiroth is KO'd.
However, Sephiroth has some glaring weaknesses. His very light [[weight]] and tall hurtbox collectively make him easy to hit and KO in a similar vein to {{SSBU|Mewtwo}}. Sephiroth's long range also comes at the cost of sluggish frame data and the Masamune's hitboxes being very narrow to compensate for their long range. Lastly, the Winged Form is a high-risk, high-reward [[fighter ability]]: due to being a comeback-oriented mechanic, it requires Sephiroth to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it will be able to be reactivated only after Sephiroth is KO'd.


Despite his shortcomings, Sephiroth is seen as a high tier in the current metagame, with players such as {{Sm|KEN}}, {{Sm|Ned}}, and {{Sm|Tweek}} showing what he is capable of.
Despite his shortcomings, Sephiroth is seen as a high tier in the current metagame, with players such as {{Sm|KEN}}, {{Sm|Ned}}, and {{Sm|Tweek}} showing what he is capable of.