Bowser (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Bowser
|name = Bowser
|image = [[File:Bowser SSBB.jpg|250px]]
|image = {{tabber|title1=Bowser (PM)|content1=[[File:Bowser SSBB.jpg|250px]]|title2=Bowser (P+)|content2=[[File:PPlus Bowser.png|250x250px]]|title3=Dry Bowser|content3=[[File:PMBowserAlt.png|250x250px]]}}
|symbol = BowserSymbol
|symbol = BowserSymbol
|filetype = png
|filetype = png
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Hailing from the {{uv|Mario}} universe, '''Bowser''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset in ''Project M'' comes from a combination of his ''Brawl'' and ''Melee'' movesets, though with heavy buffs.  
Hailing from the {{uv|Mario}} universe, '''Bowser''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset in ''Project M'' comes from a combination of his ''Brawl'' and ''Melee'' movesets, though with heavy buffs.  


Bowser is currently ranked 41st out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], ranking himself as the worst character on the tier list, a marginal drop from his ''Melee'' placement of 25th out of 26 and a somewhat larger drop from his ''Brawl'' placement of 33rd out of 38.  
Bowser is currently ranked 41st out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], ranking himself as the worst character on the tier list, the same ''Melee'' placement ranking 26th out of 26 characters and a somewhat larger drop from his ''Brawl'' placement of 33rd out of 38. In the official [[Project+]] tier list, he places higher, ranking 32nd out of 42 characters.


==Attributes==
==Attributes==
[[File:PMBowserAlt.png|thumb|Bowser's alternate costume.]]
In ''Project M'', Bowser keeps most of his characteristics from ''Brawl'' and ''Melee''. He is both the largest and heaviest character, but still has a somewhat high dash speed for his size, and his powerful attacks are offset somewhat by lag or awkward animations. His only recovery move, Whirling Fortress, maintains its strong horizontal capabilities while still being weak vertically. However, in ''Project M'', Bowser's offense has been greatly buffed, giving him better damage, [[armor]], additional shield damage, and less lag on many of his moves, making him excellent at dealing burst damage and, consequently, a terrifyingly dangerous force when he's in control of the match. Bowser's armor mechanic allows him to absorb the knockback and flinch effects from attacks of various strengths while performing certain moves, as well as during his dash, crouch, and crawl. As a result, Bowser can nullify what would otherwise be a potentially combo starting move, or simply plow straight through an attack intended to stop Bowser from advancing. Additionally, the damage buffs on his attacks now allow Bowser to outprioritize stronger attacks if his armored moves aren't appropriate. Even though he is a slower character, Bowser has high speed in some areas: besides his above-average [[dash]]ing speed, [[Bowser Bomb]] can be cancelled before Bowser reaches its peak, allowing for quick follow-ups into the air that are impossible to achieve with his normal jumps.  
In ''Project M'', Bowser keeps most of his characteristics from ''Brawl'' and ''Melee''. He is both the largest and heaviest character, but still has a somewhat high dash speed for his size, and his powerful attacks are offset somewhat by lag or awkward animations. His only recovery move, Whirling Fortress, maintains its strong horizontal capabilities while still being weak vertically. However, in ''Project M'', Bowser's offense has been greatly buffed, giving him better damage, [[armor]], additional shield damage, and less lag on many of his moves, making him excellent at dealing burst damage and, consequently, a terrifyingly dangerous force when he's in control of the match. Bowser's armor mechanic allows him to absorb the knockback and flinch effects from attacks of various strengths while performing certain moves, as well as during his dash, crouch, and crawl. As a result, Bowser can nullify what would otherwise be a potentially combo starting move, or simply plow straight through an attack intended to stop Bowser from advancing. Additionally, the damage buffs on his attacks now allow Bowser to outprioritize stronger attacks if his armored moves aren't appropriate. Even though he is a slower character, Bowser has high speed in some areas: besides his above-average [[dash]]ing speed, [[Bowser Bomb]] can be cancelled before Bowser reaches its peak, allowing for quick follow-ups into the air that are impossible to achieve with his normal jumps.  


The keystone of Bowser's combo potential is Koopa Klaw, which returns from ''Melee'' with some reworking. Instead of providing Bowser with a pummel, Koopa Klaw is now purely a command-grab, and now gives Bowser a down-throw option which spikes when used in the air while knocking grounded foes down, setting up a highly advantageous tech-chase. Bowser can use his down-smash or the quake hitbox on his up-smash to hit foes attempting to roll into him; the latter can keep foes close for another Koopa Klaw. Foes attempting to get up in place can easily be hit with a forward-smash, and its lingering hitbox and armor can easily circumvent the invincibility and weak hitboxes on get-up attacks. Meanwhile, foes who roll away from Bowser can be chased down thanks to his surprisingly high dash speed, which can outpace all but the quickest and farthest rolls. The versatility and numerous setups Bowser has off of this tech-chasing option, combined with his armor, shield-damaging capabilities, and highly damaging attacks, allow Bowser to easily dominate opponents who attempt to play defensively in close quarters with him.  The forward- and back-throws off of Koopa Klaw, while nowhere near as useful as the down-throw, can set up an edgeguard when used from the ground, and at low percentages, lead well into all of his aerials. While Bowser's ordinary jump is often too slow to serve this purpose, using a cancelled Bowser Bomb can let Bowser quickly chase foes into the air at low heights.  
The keystone of Bowser's combo potential is Koopa Klaw, which returns from ''Melee'' with some reworking. Instead of providing Bowser with a pummel, Koopa Klaw is now purely a grab, and now gives Bowser a down-throw option which spikes when used in the air while knocking grounded foes down, setting up a highly advantageous tech-chase. Bowser can use his down-smash or the quake hitbox on his up-smash to hit foes attempting to roll into him; the latter can keep foes close for another Koopa Klaw. Foes attempting to get up in place can easily be hit with a forward-smash, and its lingering hitbox and armor can easily circumvent the invincibility and weak hitboxes on get-up attacks. Meanwhile, foes who roll away from Bowser can be chased down thanks to his surprisingly high dash speed, which can outpace all but the quickest and farthest rolls. The versatility and numerous setups Bowser has off of this tech-chasing option, combined with his armor, shield-damaging capabilities, and highly damaging attacks, allow Bowser to easily dominate opponents who attempt to play defensively in close quarters with him.  The forward- and back-throws off of Koopa Klaw, while nowhere near as useful as the down-throw, can set up an edgeguard when used from the ground, and at low percentages, lead well into all of his aerials. While Bowser's ordinary jump is often too slow to serve this purpose, using a cancelled Bowser Bomb can let Bowser quickly chase foes into the air at low heights.  


Bowser has other setups at his disposal. Whirling Fortress remains a stellar out-of-shield option that can let him get the upper hand out of a defensive situation, and its first hit has lower knockback to keep damaged foes close enough for a combo. Fire Breath keeps its buffs from ''Brawl'' and remains a great tool for trapping foes too far away for melee attacks. It also now has a bite hitbox in its ending animation, punishing foes who attempt to DI close to him to punish the ending lag. Bowser Bomb is now a much safer move; in addition to its new cancelling capabilities, it is more damaging, it is armored (especially during its descent), and upon landing, it produces a shockwave that serves the same purpose as Fire Breath's bite, making the move harder to punish from the ground. The shockwave can lead into most aerials, an up-tilt, or a down- or up-smash.  
Bowser has other setups at his disposal. Whirling Fortress remains a stellar out-of-shield option that can let him get the upper hand out of a defensive situation, and its first hit has lower knockback to keep damaged foes close enough for a combo. Fire Breath keeps its buffs from ''Brawl'' and remains a great tool for trapping foes too far away for melee attacks. It also now has a bite hitbox in its ending animation, punishing foes who attempt to DI close to him to punish the ending lag. Bowser Bomb is now a much safer move; in addition to its new cancelling capabilities, it is more damaging, it is armored (especially during its descent), and upon landing, it produces a shockwave that serves the same purpose as Fire Breath's bite, making the move harder to punish from the ground. The shockwave can lead into most aerials, an up-tilt, or a down- or up-smash.  
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*{{buff|Forward and back throws have stronger knockback.}}
*{{buff|Forward and back throws have stronger knockback.}}
*{{buff|Down throw deals 4% more damage (12% → 16%).}}
*{{buff|Down throw deals 4% more damage (12% → 16%).}}
*{{bugfix|Down throw now properly damages {{PM|Jigglypuff}} and {{PM|Mr. Game & Watch}}.}}


===Special Moves===
===Special Moves===
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*{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward. His heavy landing also produces a 6% damage hitbox that sends any close grounded opponents straight up.}}
*{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward. His heavy landing also produces a 6% damage hitbox that sends any close grounded opponents straight up.}}
*{{buff|Koopa Klaw forward throw deals 5% more damage (15% → 20%).}}
*{{buff|Koopa Klaw forward throw deals 5% more damage (15% → 20%).}}
*{{buff|Landing with Bowser Bomb produces an enormous [[quake]] hitbox that affects all grounded opponents (no matter the platform in which they are standing) near him, similar to [[Venusaur]]'s Earthquake in ''Melee''.}}
*{{buff|Landing with Bowser Bomb produces an enormous quake hitbox that affects all grounded opponents (no matter the platform in which they are standing) near him, similar to [[Venusaur]]'s Earthquake in ''Melee''.}}
*{{buff|Bowser Bomb hits opponents powerfully in different directions depending on when they get hit; at the apex of Bowser Bomb, they are sent upwards; while Giga Bowser is falling at any other point of the attack, they are spiked; if they are on the ground and directly below Giga Bowser, they are buried and then sent horizontally.}}
*{{buff|Bowser Bomb hits opponents powerfully in different directions depending on when they get hit; at the apex of Bowser Bomb, they are sent upwards; while Giga Bowser is falling at any other point of the attack, they are spiked; if they are on the ground and directly below Giga Bowser, they are buried and then sent horizontally.}}
*{{buff|Down throw now involves Giga Bowser forcefully slamming his opponent into the ground, which is faster than the original throw, and hits nearby characters.}}
*{{buff|Down throw now involves Giga Bowser forcefully slamming his opponent into the ground, which is faster than the original throw, and hits nearby characters.}}
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*{{change|Ending the match as Giga Bowser will now make him appear that way on the results screen, using the same victory poses and clapping motion as the regular Bowser. His name is now properly displayed on the jumbotron on the Pokémon Stadium stages and the results screen if he wins. The announcer also has a separate voice clip for Giga Bowser's name.}}
*{{change|Ending the match as Giga Bowser will now make him appear that way on the results screen, using the same victory poses and clapping motion as the regular Bowser. His name is now properly displayed on the jumbotron on the Pokémon Stadium stages and the results screen if he wins. The announcer also has a separate voice clip for Giga Bowser's name.}}
*{{change|Giga Bowser has two new victory poses, replacing Bowser's roar and claw swipes. One of them has him in a crouching position. The other has him biting rapidly similar to his side taunt.}}
*{{change|Giga Bowser has two new victory poses, replacing Bowser's roar and claw swipes. One of them has him in a crouching position. The other has him biting rapidly similar to his side taunt.}}
==Changes from PM to P+==
Term clarification:
FAF: First Actionable Frame
IASA: Interrupted as soon as
BKB: Base Knockback
KBG: Knockback Growth
===v2.0===
(Taken from https://projectplusgame.com/changes/2.0)
*Attributes:
**{{change|Weight: 118 → 113}}
**{{buff|Jump Startup Time: 6 → 5}}
**{{buff|Empty Landing Time: 6 → 5}}
*Jab 1 & 2:
**{{change|Jab 1: Adjusted animation so that the first frame of hitboxes hit in front of him rather than completely to the side.}}
**{{buff|Jab 2: Startup 8 → 6}}
*Up Tilt:
**{{change|Added 3rd hitbox to sweet spot to match sour spot. Matches sourspot’s KB but retains sweetspot’s angle.}}
**{{bugfix|Up Tilt interpolation glitch has been fixed.}}
*{{nerf|Down Tilt: Armor removed.}}
*{{buff|Forward Smash: Armor comes out 3 frames earlier.}}
*Up Smash:
**{{nerf|Landing Hitbox active frames 22-25 → 22-23}}
**{{nerf|IASA 40 → 42}}
*Down Smash:
**{{change|Hitboxes no longer clank}}
**{{nerf|Low Hitboxes pulled in slightly, X Offset -9.4/11.2 → -8/9.8}}
*{{nerf|Up Air: Damage 23 → 22}}
*{{buff|Standing Grab: Startup 9 → 7, Total animation frames 36 → 31}}
*Grab boxes:
**{{buff|Outer Grab box X Offset: 14.175 → 15.8}}
**{{nerf|Middle Grab box X Offset: 11.7 → 10.0}}
**{{nerf|Inner Grab box X Offset: 7.2 → 6.2}}
**{{buff|Size 2.73 → 3.23}}
*Dash Grab:
**{{change|Inner grab box size increased in size to fix dead zone}}
**{{buff|IASA 52 → 48}}
*{{change|Up Throw: KBG 110 → 118}}
*Neutral Special (Firebreath → Fireball):
**{{change|Firebreath replaced with Fireball (similar to Yoshi's fireballs during his final smash, Super Dragon). Fireball takes roughly 13 seconds to fully recharge, is lost on death, and does not recharge on the respawn platform.}}
**{{change|While uncharged, Bowser has access to a bite attack.}}
*Side Special (Koopa Klaw):
**{{bugfix|Fixed a bug where character actions wouldn’t update if thrown from a buffered Koopa Klaw throw. As a result, this slows down the fastest possible throw by 2 frames.}}
**{{change|Grounded Version: Cleaned up GFX timing.}}
*Aerial Side Special:
**{{buff|Down Variant: IASA 51 → 45}}
**{{nerf|Down Variant: BKB 40 → 20}}
**{{buff|If you hold the B button upon punching, Bowser will gain a small boost of momentum in the opposite direction of the punch.}}
**{{bugfix|Fixed a bug where it could not do damage to opponents that were too close to the ground.}}
*{{nerf|Up Special (Whirling Fortress): Grounded initial hit KBG 85 → 80}}
*Other:
**{{nerf|Ledge Jump IASA 4 → 7}}
**{{nerf|Crawl and Crouch armor reduced from 80/52.333 → 50/33}}
**{{bugfix|Bowser’s armor while charging smashes now works properly.}}
**{{buff|Missed tech rolls given slightly more distance.}}
*Costumes & Aesthetics:
**{{change|New Dash and Run animations}}
**{{change|Dry Bowser alt costumes now have blue fire effects.}}
**{{change|Eye animation adjustments made on back air, up air, and forward air.}}
**{{change|Sound quality of voice clip used for down taunt improved.}}
===v2.0 - v2.28===
No Changes


==Revisions==
==Revisions==
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**{{change|Tipper hitbox now comes out a frame later and slightly reduced in size. Body Hitbox enlarged.}}
**{{change|Tipper hitbox now comes out a frame later and slightly reduced in size. Body Hitbox enlarged.}}
**{{change|Lunging movement reduced.}}
**{{change|Lunging movement reduced.}}
**{{nerf|Knockback reduced. Base 50 -> 60, Growth 100 -> 70.}}
**{{nerf|Knockback reduced. Base 50 60, Growth 100 70.}}
**{{change|Minor tweaks to explosion graphic placement.}}
**{{change|Minor tweaks to explosion graphic placement.}}
*{{buff|Up smash startup|15 frames|12 frames}}
*{{buff|Up smash startup|15 frames|12 frames}}
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|American Bowser|USA}}-Ranked 10th on the DFW Project M Power Rankings.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Calm Animal|USA}}-Solid DFW Bowser player.
*{{Sm|Can~D|UK}}-Placed 17th at [[Heir 3]].
''See also: [[:Category:Bowser players (PM)]]''
*{{Sm|Gimpyfish|USA}}
 
*{{Sm|JaimeHR|Mexico}}-Placed 17th at [[Paragon Los Angeles 2015]]. Has wins over {{Sm|Axe}} and {{Sm|Neon}}.
*{{Sm|American Bowser|USA}} - Ranked 38th on the [[PMRank 2019]].
*{{Sm|Jorge|USA}}-Placed 49th at [[Paragon Los Angeles 2015]] and 17th at [[The Big Balc]].
*{{Sm|Malachi|USA}} - Won [[Blacklisted 5]] with solo Bowser, now ranked 8th on the [[PMRank 2022]]
*{{Sm|Kirk|USA}}-Placed 1st at [[The Big House 3]].
*{{Sm|Nogh|USA}} - Ranked 5th on the [[PMRank 2022]], secondaries Bowser.
*{{Sm|Knullebibs|Netherlands}}-Ranked 5th on the Pharmasmash Power Rankings.
*{{Sm|Nick Riddle|USA}}-Placed 5th at [[CEO 2014]] using a combination of Link and Bowser.
*{{Sm|Nino|USA}}-Solid SoCal Bowser player.
*{{Sm|Odds|Canada}}-Ranked 1st on the Calgary Project M Power Rankings. 5th at [[Summit 2016]], 9th at [[Frozen Phoenix 2017]].
*{{Sm|shairn|Canada}}-Ranked 8th on the Montreal Project M Power Rankings.
*{{Sm|Rosalinasama|Australia}}-One of the best Bowser players in Australia.


==Alternate costumes==
==Alternate costumes==
{{s|mariowiki|Dry Bowser}} appears in ''Project M'' as Bowser's alternate costume. In the game ''{{s|mariowiki|New Super Mario Bros.}}'', Bowser falls to his apparent doom in a pit of lava, only to emerge and be fought later on in his skeletal form, Dry Bowser. He is an undead skeleton of Bowser (similar to how {{s|mariowiki|Dry Bones}} are apparent skeletons of [[supermariowiki:Koopa (species)|Koopa]]s) with an orange tuft of hair and his shell intact, though badly burnt. As of v3.5, Bowser's eyes gain an orange glow during certain attack animations as Dry Bowser. However, Bowser's moveset, and sounds remain the same while playing as Dry Bowser.
===Project M===
{{s|mariowiki|Dry Bowser}} appears in ''Project M'' as Bowser's alternate costume. In the game ''{{s|mariowiki|New Super Mario Bros.}}'', Bowser falls to his apparent doom in a pit of lava, only to emerge and be fought later on in his skeletal form, Dry Bowser. He is an undead skeleton of Bowser (similar to how {{s|mariowiki|Dry Bones}} are apparent skeletons of [[supermariowiki:Koopa (species)|Koopa]]s) with an orange tuft of hair and his shell intact, though badly burnt. As of v3.5, Bowser's eyes gain an orange glow during certain attack animations as Dry Bowser. However, Bowser's moveset and sounds remain the same while playing as Dry Bowser.


Giga Bowser now additionally uses recolors correspondent to those of the regular Bowser, including a Giga Dry Bowser alt costume. Disregarding size, shell and tail, the latter costume looks exactly the same as the regular Dry Bowser, though with a more pronounced muzzle and additional spikes protruding from his chest and nose.
Giga Bowser now additionally uses recolors correspondent to those of the regular Bowser, including a Giga Dry Bowser alt costume. Disregarding size, shell and tail, the latter costume looks exactly the same as the regular Dry Bowser, though with a more pronounced muzzle and additional spikes protruding from his chest and nose.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
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|[[File:BowserHeadDryPM.png]]
|[[File:BowserHeadDryPM.png]]
|}
|}
===Project+===
''[[Project+]]'' provides several new recolors for both Bowser's default and Dry Bowser costumes. Bowser's new green alternate costume resembles his appearance in ''Super Mario World'', and his new red costume resembles a costume in ''Mario Golf''.  The last default costume recolor resembles his appearance on the Japanese cover for ''Super Mario Bros.''. Dry Bowser received additional recolors, his team colors representing the Dry Bone colors in ''Mario Superstar Baseball'' and ''Mario Super Sluggers'', and his brown color resembling fossilized dinosaur bones.  Additionally, Dry Bowser's attacks now use a blue fire effect instead of the regular red fire of his default costume.
<center>{{tabber|title1=Bowser|content1=[[File:Bowser Palette (P+).png|800px|thumb|center|Bowser's alternate costumes in P+]]|title2=Giga Bowser|content2=[[File:Giga Bowser Palette (P+).png|800px|thumb|center|Giga Bowser's alternate costumes in P+]]}}</center>
'''Z-Secret Costume:''' Dark Bowser: Based on [[mariowiki:Dark Bowser|Dark Bowser]], a doppelgänger of Bowser created by the [[mariowiki:Dark Star|Dark Star]] after it steals some of his DNA in ''Mario & Luigi: Bowser's Inside Story''. Extra details include black mask-like markings around his red eyes and his hair being more spiked up. Since 2.4, this secret costume has received a minor visual overhaul, namely a scar on the left side of his chest and the mask-like markings being smaller.
'''R-Secret Costume:''' Rookie: Based on [[mariowiki:Rookie|Rookie]], Bowser's alter-ego that he develops after winding up with amnesia in ''Mario & Luigi: Superstar Saga''. The only visual distinction from Bowser is the blue burglar mask he wears.
 
'''Giga Bowser Z-Secret Costume:''' Giga Dark Bowser: A Giga Bowser version of the Dark Bowser Z-Alt. ''Project+'' Ver. 2.4 altered the mask-like markings and placed the [[mariowiki:Dark Star|Dark Star]] on the left side of his chest where the scar mentioned above used to be.
'''Giga Bowser R-Secret Costume:''' Giga Rookie: A Giga Bowser version of the Rookie R-Alt.
==External links==
*[https://pmunofficial.com/en/characters/bowser/ Bowser's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/ah5trh/labbing_discord_results_bowser/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Bowser]]
[[Category:Bowser]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]