Super Smash Bros. Melee in competitive play: Difference between revisions

m
→‎See also: this is notable!
m (Text replacement - "{{DISPLAYTITLE:" to "{{Title|")
m (→‎See also: this is notable!)
(10 intermediate revisions by 7 users not shown)
Line 7: Line 7:


==The "Golden Age" (2004-2008)==
==The "Golden Age" (2004-2008)==
[[File:Pcchrislasvegas.jpg|thumb|right|{{Sm|PC Chris}} after winning [[MLG Las Vegas 2006]].]]
[[File:Pcchrislasvegas.jpg|thumb|{{Sm|PC Chris}} after winning [[MLG Las Vegas 2006]].]]
The '''Golden Age''' of ''Super Smash Bros. Melee'' kicked off with Major League Gaming's addition of the game to its largest tournaments, such as [[MLG New York 2004]]. Following large public interest in these early events, MLG began expanding its presence in the ''Melee'' scene, featuring the Nintendo game at more and more of its big events. {{Sm|Ken}}, {{Sm|Azen}}, {{Sm|ChuDat}}, {{Sm|Isai}}, {{Sm|PC Chris}}, and {{Sm|KoreanDJ}} competed with a rising star in the form of {{Sm|Mew2King}} for the top spots at MLG tournaments in 2005 and 2006; Ken was notably dubbed the "King of Smash" for his incredibly consistent level of dominance at these events. Major League Gaming's professional sponsorship resulted in large prize pools compared to the number of competitors (PC Chris won $10,000 for his victory at [[MLG Las Vegas 2006]]), creating a solid foundation for the nation's top players and the competitive community as a whole.
The '''Golden Age''' of ''Super Smash Bros. Melee'' kicked off with Major League Gaming's addition of the game to its largest tournaments, such as [[MLG New York 2004]]. Following large public interest in these early events, MLG began expanding its presence in the ''Melee'' scene, featuring the Nintendo game at more and more of its big events. {{Sm|Ken}}, {{Sm|Azen}}, {{Sm|ChuDat}}, {{Sm|Isai}}, {{Sm|PC Chris}}, and {{Sm|KoreanDJ}} competed with a rising star in the form of {{Sm|Mew2King}} for the top spots at MLG tournaments in 2005 and 2006; Ken was notably dubbed the "King of Smash" for his incredibly consistent level of dominance at these events. Major League Gaming's professional sponsorship resulted in large prize pools compared to the number of competitors (PC Chris won $10,000 for his victory at [[MLG Las Vegas 2006]]), creating a solid foundation for the nation's top players and the competitive community as a whole.


Line 13: Line 13:


==The "Dark Age" and the era of "The Five Gods" (2008-2013)==
==The "Dark Age" and the era of "The Five Gods" (2008-2013)==
[[File:GENESIS grand finals.jpg|thumb|right|A photo of the crowd reaction during the grand finals between {{Sm|Mango}} and {{Sm|Armada}} at [[GENESIS]], the largest tournament of 2009.]]
[[File:GENESIS grand finals.jpg|thumb|A photo of the crowd reaction during the grand finals between {{Sm|Mango}} and {{Sm|Armada}} at [[GENESIS]], the largest tournament of 2009.]]
[[File:The Five Gods.jpg|thumb|right|A fan artwork of the Five Gods of ''Melee'', created by DeviantArt user [https://www.deviantart.com/moxie2d/art/THE-FIVE-GODS-Super-Smash-Bros-Melee-528749196 moxie2D].]]
[[File:The Five Gods.jpg|thumb|A fan artwork of the Five Gods of ''Melee'', created by DeviantArt user [https://www.deviantart.com/moxie2d/art/THE-FIVE-GODS-Super-Smash-Bros-Melee-528749196 moxie2D].]]
After Nintendo released its [[Super Smash Bros. Brawl|newest]] ''Smash Bros.'' game in March 2008, ''Melee'' players questioned the survivability of their game as much of the community moved on to the new title. These fears turned out to be true, as 2008, commonly known as the '''Dark Age''' of ''Melee'', became completely dominated by the ''Brawl'' scene; not a single ''Melee'' major was held for around a year, and the few small tournaments held registered paltry attendance numbers compared to those of just the year before. The ''Melee'' scene remained stagnant until {{sm|Alukard}} held [[Revival of Melee]] in Nanuet, New York, in March 2009. This tournament was the first American event to feature ''Melee''{{'}}s best players from across the country (such as {{sm|Mew2King}}, {{sm|Mango}}, {{sm|PC Chris}}, and {{sm|Azen}}) since [[Pound 3]] in February 2008, and was the beginning of a gradual revival in tournament attendance back to pre-''Brawl'' levels. The renewed surge in attendance was aided by the fact that many ''Melee'' players disliked the slower, less combo-oriented gameplay of ''Brawl'' and returned to the former game shortly after its release. While [[EVO]] and [[Major League Gaming]] added ''Brawl'' to their major tournaments, the ''Melee'' community held on through a strong grassroots presence. ''Melee'' players' desires to remain a strong presence in the ''Smash'' scene led to the hosting of bigger and bigger tournaments, including [[GENESIS]] and [[Pound 4]], and ''Melee'' was able to maintain tournament numbers similar to those of ''Brawl'', even though the 2008 game attracted more newer ''Smash'' players than its predecessor.
After Nintendo released its [[Super Smash Bros. Brawl|newest]] ''Smash Bros.'' game in March 2008, ''Melee'' players questioned the survivability of their game as much of the community moved on to the new title. These fears turned out to be true, as 2008, commonly known as the '''Dark Age''' of ''Melee'', became completely dominated by the ''Brawl'' scene; not a single ''Melee'' major was held for around a year, and the few small tournaments held registered paltry attendance numbers compared to those of just the year before. The ''Melee'' scene remained stagnant until {{sm|Alukard}} held [[Revival of Melee]] in Nanuet, New York, in March 2009. This tournament was the first American event to feature ''Melee''{{'}}s best players from across the country (such as {{sm|Mew2King}}, {{sm|Mango}}, {{sm|PC Chris}}, and {{sm|Azen}}) since [[Pound 3]] in February 2008, and was the beginning of a gradual revival in tournament attendance back to pre-''Brawl'' levels. The renewed surge in attendance was aided by the fact that many ''Melee'' players disliked the slower, less combo-oriented gameplay of ''Brawl'' and returned to the former game shortly after its release. While [[EVO]] and [[Major League Gaming]] added ''Brawl'' to their major tournaments, the ''Melee'' community held on through a strong grassroots presence. ''Melee'' players' desires to remain a strong presence in the ''Smash'' scene led to the hosting of bigger and bigger tournaments, including [[GENESIS]] and [[Pound 4]], and ''Melee'' was able to maintain tournament numbers similar to those of ''Brawl'', even though the 2008 game attracted more newer ''Smash'' players than its predecessor.


Line 20: Line 20:


==The "Platinum Age" (2013-2018)==
==The "Platinum Age" (2013-2018)==
[[File:Mango Evo 2013.jpg|thumb|right|{{Sm|Mango}} celebrates his victory at [[EVO 2013]].]]
[[File:Mango Evo 2013.jpg|thumb|{{Sm|Mango}} celebrates his victory at [[EVO 2013]].]]
[[File:TSBLogo.jpg|thumb|right|{{Sm|Samox}}'s documentary ''[[The Smash Brothers]]'' helped lead to a huge increase in ''Melee''{{'}}s popularity.]]
[[File:TSBLogo.jpg|thumb|{{Sm|Samox}}'s documentary ''[[The Smash Brothers]]'' helped lead to a huge increase in ''Melee''{{'}}s popularity.]]
The era of ''Melee'' after 2013 became known as the '''Platinum Age''', characterized by an unprecedented, explosive spike in attendance numbers, and another transition from a largely grassroots scene to an increased connection and involvement with the rest of the eSports community. After EVO's announcement of a donation drive to feature an eighth title at the world's largest fighting game tournament, [[Melee It On Me]] and other groups organized efforts that raised nearly $95,000, allowing ''Melee'' to become the final featured game at EVO. Hosted from July 12th-14th, 2013, EVO drew a staggering 709 entrants, becoming the largest ''Melee'' tournament of all time. The tournament surpassed [[Pound 4]], the previous record holder, by twice as many entrants, and was the third largest game at EVO, even though it had not been featured in the series since 2007.  
The era of ''Melee'' after 2013 became known as the '''Platinum Age''', characterized by an unprecedented, explosive spike in attendance numbers, and another transition from a largely grassroots scene to an increased connection and involvement with the rest of the eSports community. After EVO's announcement of a donation drive to feature an eighth title at the world's largest fighting game tournament, [[Melee It On Me]] and other groups organized efforts that raised nearly $95,000, allowing ''Melee'' to become the final featured game at EVO. Hosted from July 12th-14th, 2013, EVO drew a staggering 709 entrants, becoming the largest ''Melee'' tournament of all time. The tournament surpassed [[Pound 4]], the previous record holder, by twice as many entrants, and was the third largest game at EVO, even though it had not been featured in the series since 2007.  


Line 30: Line 30:
While The Five Gods had continued to dominate ''Melee'' majors in the new era, notably featuring {{Sm|Mango}}'s two wins at EVO 2013 and 2014, {{Sm|Leffen}} and {{Sm|Plup}} had emerged as true challengers to them, and are the only two players who have defeated all five in a tournament set. Following his rise in 2014, Leffen won [[B.E.A.S.T 5]], marking the first non-God victory at a major with at least two in attendance since 2008; he won his first American major, [[CEO 2015]], that same year, with three of the gods present. He also won [[Get On My Level 2016]], defeating four gods all in a row without dropping a set. Plup became the second player after Leffen to win a major with two or more gods in attendance, taking [[DreamHack Atlanta 2017]] over Hungrybox and Mew2King; he then won [[GENESIS 5]], winning over Mango and Armada, and double eliminating Hungrybox.
While The Five Gods had continued to dominate ''Melee'' majors in the new era, notably featuring {{Sm|Mango}}'s two wins at EVO 2013 and 2014, {{Sm|Leffen}} and {{Sm|Plup}} had emerged as true challengers to them, and are the only two players who have defeated all five in a tournament set. Following his rise in 2014, Leffen won [[B.E.A.S.T 5]], marking the first non-God victory at a major with at least two in attendance since 2008; he won his first American major, [[CEO 2015]], that same year, with three of the gods present. He also won [[Get On My Level 2016]], defeating four gods all in a row without dropping a set. Plup became the second player after Leffen to win a major with two or more gods in attendance, taking [[DreamHack Atlanta 2017]] over Hungrybox and Mew2King; he then won [[GENESIS 5]], winning over Mango and Armada, and double eliminating Hungrybox.


{{out of date}}
There are some players whose level of skill lies just below the top players; these players are most commonly considered the "demi-gods". These players are known to frequently earn high placings in large tournaments, and even occasionally take sets off of the gods and other top players, but have yet to achieve the skill level or consistency of the players above them. In addition, {{Sm|Fly Amanita}} and {{Sm|Wobbles}} have each taken sets off of four of the gods, except for {{Sm|Armada}}. <!--https://twitter.com/TempoAxe/status/556216820450209793 Axe does not consider his Pound 4 win over PPMD to be a "god victory".-->{{Sm|Axe}}<!--Please do not add wins against PPMD that happened prior to Revival of Melee 3 (for example, don't include Lucky's or Axe's wins from Pound 4 against him, as PPMD was not considered in contention for "god status" at the time) or wins where Mango was playing as Scorpion Master.-->, {{Sm|Zain}}, {{Sm|aMSa}}, {{Sm|Westballz}}, {{Sm|Shroomed}}, {{Sm|PewPewU}}, SFAT, {{Sm|ChuDat}}, {{Sm|Lucky}}, and {{Sm|Hax}} have each beaten three of the gods.
There are several players whose level of skill lies just below the top players; {{Sm|iBDW}}, {{Sm|S2J}}, {{Sm|Fiction}}, and {{Sm|SFAT}} are currently the players most commonly considered the "demi-gods". These four players are known to frequently earn high placings in large tournaments, as well as for occasionally taking sets off of the gods and Leffen/Plup, but have yet to achieve the skill level or consistency of the players above them. In addition, {{Sm|Fly Amanita}} and {{Sm|Wobbles}} have each taken sets off of four of the gods, except for {{Sm|Armada}}. <!--https://twitter.com/TempoAxe/status/556216820450209793 Axe does not consider his Pound 4 win over PPMD to be a "god victory".-->{{Sm|Axe}}<!--Please do not add wins against PPMD that happened prior to Revival of Melee 3 (for example, don't include Lucky's or Axe's wins from Pound 4 against him, as PPMD was not considered in contention for "god status" at the time) or wins where Mango was playing as Scorpion Master.-->, {{Sm|Zain}}, {{Sm|aMSa}}, {{Sm|Westballz}}, {{Sm|Shroomed}}, {{Sm|PewPewU}}, SFAT, {{Sm|ChuDat}}, {{Sm|Lucky}}, and {{Sm|Hax}} have each beaten three of the gods.


Moreover, the ''Melee'' metagame has seen a major shift towards {{SSBM|Fox}}, the current undisputed best character in the game, sitting at the #1 spot on the [[tier]] list. Fox's incredible speed, mobility, combo ability, and KO power has given him a major increase in popularity far above the rest of the top tiers. Many former mains of other characters have picked up Fox as a main, attempting to improve their results by playing a more tournament-viable character. Most notably, Armada picked up the character to complement his {{SSBM|Peach}}, while {{Sm|Hax}} switched over completely from {{SSBM|Captain Falcon}}.
Moreover, the ''Melee'' metagame has seen a major shift towards {{SSBM|Fox}}, the current undisputed best character in the game, sitting at the #1 spot on the [[tier]] list. Fox's incredible speed, mobility, combo ability, and KO power has given him a major increase in popularity far above the rest of the top tiers. Many former mains of other characters have picked up Fox as a main, attempting to improve their results by playing a more tournament-viable character. Most notably, Armada picked up the character to complement his {{SSBM|Peach}}, while {{Sm|Hax}} switched over completely from {{SSBM|Captain Falcon}}.
Line 157: Line 156:
In February 2019, it was revealed that {{Trn|EVO}}, the tournament series responsible for ''Melee''{{'}}s rise in popularity in 2013, would not feature the game in its [[Tournament:EVO 2019|next incarnation]], instead relegating it to a side event. While arguably inevitable, this announcement drew some concern from the ''Melee'' fanbase, for it could possibly compel other fighting game tournaments to drop the game as well and thus lead to its eventual demise. Observers remarked, however, that worry over the exclusion of ''Melee'' from larger tournaments would do more damage to its popularity than the exclusion itself. ''Melee'' remained strong throughout the year even with the noticeable decline in interest thanks to the release of ''Ultimate'' and the reduced prominence of the Five Gods.
In February 2019, it was revealed that {{Trn|EVO}}, the tournament series responsible for ''Melee''{{'}}s rise in popularity in 2013, would not feature the game in its [[Tournament:EVO 2019|next incarnation]], instead relegating it to a side event. While arguably inevitable, this announcement drew some concern from the ''Melee'' fanbase, for it could possibly compel other fighting game tournaments to drop the game as well and thus lead to its eventual demise. Observers remarked, however, that worry over the exclusion of ''Melee'' from larger tournaments would do more damage to its popularity than the exclusion itself. ''Melee'' remained strong throughout the year even with the noticeable decline in interest thanks to the release of ''Ultimate'' and the reduced prominence of the Five Gods.


==The "Diamond Age" and The Rise of Netplay (2020-present)==
==The "Diamond Age" and The Rise of Netplay (2020-2022)==
{{main|COVID-19 pandemic and its impact on competitive Smash}}
{{main|COVID-19 pandemic and its impact on competitive Smash}}
{{main|2020 Super Smash Bros. sexual misconduct allegations}}
{{main|2020 Super Smash Bros. sexual misconduct allegations}}
Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments.
Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments.


Similar to ''Ultimate''{{'}}s competitive scene, tournament activity for ''Melee'' took a hit as a result of the COVID-19 pandemic, with numerous tournaments being either delayed or cancelled, players remaining inside and not travelling abroad to attend the few tournaments that were open, and the [[MPGR]] and Smash World Tour being suspended to further dissuade players from attending in person events. Many ''Melee'' players began shifting to online netplay via modified versions of the [[Dolphin]] emulator, thus formally beginning an online tournament scene for the game. The use of delay-based netcode, however, meant international play was nearly impractical due to the drastic latency such long distance connections would introduce. Because of this, online tournaments were restricted to certain regions and as such ''Melee'' tournament activity became far less common than that of ''Ultimate''. Despite this, several tournament series such as {{Trn|Rona Rumble|series}}, {{Trn|Untitled}}, and {{Trn|East Coast Fridays}}, managed to garner a regional-level size of attendance and many top players. Outside of these smaller scale tournaments, in place of Pound 2020 was {{Trn|Pound Online}}, which drew nearly 1000 entrants for ''Melee'' and had {{Sm|Zain}} beat out Hungrybox in grand finals.
Similar to ''Ultimate''{{'}}s competitive scene, tournament activity for ''Melee'' took a hit as a result of the COVID-19 pandemic, with numerous tournaments being either delayed or cancelled, players remaining inside and not travelling abroad to attend the few tournaments that were open, and the [[MPGR]] and Smash World Tour being suspended to further dissuade players from attending in person events. Many ''Melee'' players began shifting to online netplay via modified versions of the [[Dolphin]] emulator, thus formally beginning an online tournament scene for the game. The use of delay-based netcode, however, meant international play was nearly impossible due to the drastic latency such long distance connections would introduce. Because of this, online tournaments were restricted to certain regions; as such, ''Melee'' tournament activity became far less common than that of ''Ultimate''. Despite this, several tournament series such as {{Trn|Rona Rumble|series}}, {{Trn|Untitled}}, and {{Trn|East Coast Fridays}}, managed to garner a regional-level size of attendance and many top players. Outside of these smaller scale tournaments, in place of Pound 2020 was {{Trn|Pound Online}}, which drew nearly 1000 entrants for ''Melee'' and had {{Sm|Zain}} beat out Hungrybox in grand finals.


As frustration with the state of netplay grew and online attendance waned, a surprise announcement was made on June 22nd, 2020. {{Sm|Fizzi}} had announced that the team behind [[Project Slippi]] had managed to introduce [[Wikipedia:GGPO|rollback netcode]] into ''Super Smash Bros. Melee'', allowing ''Melee'' netplay to work over large distances with little latency. With the arrival of a viable, practical alternative to major international tournaments, many ''Melee'' players, along with some ''Ultimate'' players who were frustrated with the game's online service, began flocking to the netplay scene, thus allowing it to thrive.
As frustration with the state of netplay grew and online attendance waned, a surprise announcement was made on June 22nd, 2020. {{Sm|Fizzi}} had announced that the team behind [[Project Slippi]] had managed to incorporate [[Wikipedia:GGPO|rollback netcode]] into ''Super Smash Bros. Melee'', allowing ''Melee'' netplay to work over large distances with little latency. With the arrival of a viable, practical alternative to major international tournaments, many ''Melee'' players, along with some ''Ultimate'' players who were frustrated with the game's online service, began flocking to the netplay scene, thus allowing it to thrive.


With the increased attention to Project Slippi, however, came concerns that Nintendo would soon go after it and cancel events running it. On November 19th, 2020, the team behind The Big House, a series which saw tournaments sponsored by Nintendo, announced that Nintendo had sent them a {{Iw|wikipedia|cease and desist}} letter over their use of Slippi for {{Trn|The Big House Online}}, the online replacement to the cancelled 10th installment of the tournament. This sparked outrage amongst the community and the hashtag "#FreeMelee" began trending on [[Twitter]] within minutes.
With the increased attention to Project Slippi, however, came concerns that Nintendo would soon go after it and cancel events running it. On November 19th, 2020, the team behind The Big House, a series which saw tournaments sponsored by Nintendo, announced that Nintendo had sent them a {{Iw|wikipedia|cease and desist}} letter over their use of Slippi for {{Trn|The Big House Online}}, the online replacement to the cancelled 10th installment of the tournament. This sparked outrage amongst the community and the hashtag "#FreeMelee" began trending on [[Twitter]] within minutes.
Line 172: Line 171:
Through the COVID-19 pandemic, online events continued with both minor and major hiccups including but not limited to Nintendo barring tournaments due to the use of Slippi. During this time period, Zain and Mango were widely considered to be the best players in North America, with them both taking numerous sets off each other at tournaments such as the {{Trn|Summit Champions League}}. This era saw the rise and decline of many players, most notably n0ne's rise to a likely top 10 spot, and Hungrybox's sub-par performance.  
Through the COVID-19 pandemic, online events continued with both minor and major hiccups including but not limited to Nintendo barring tournaments due to the use of Slippi. During this time period, Zain and Mango were widely considered to be the best players in North America, with them both taking numerous sets off each other at tournaments such as the {{Trn|Summit Champions League}}. This era saw the rise and decline of many players, most notably n0ne's rise to a likely top 10 spot, and Hungrybox's sub-par performance.  


On July 15th, 2021, the first major offline tournament post-quarantine was held, {{Trn|Smash Summit 11}}. This marked the return of offline ''Melee'' and the continuation of in-person tournaments. The pandemic gave rise to a new generation of players nicknamed "Slippi kids" who have started coming to these tournaments with varying results. Past Mango's win at Smash Summit 11, Zain's dominance continued into offline tournaments, with him taking 1st place at {{Trn|GENESIS 8}} and {{Trn|Pound 2022}}. This period in time also saw the rise of Sheik player {{Sm|Jmook}}, who placed just behind Zain to take 2nd place at his first offline major post-quarantine. Many players would take 1st place spots at major tournaments during the late spring and summer of 2022, such as Leffen at {{Trn|Battle of BC 4}}, Hungrybox at {{Trn|Get On My Level 2022}}, and iBDW at Smash Summit 13 and {{Trn|Double Down}}.
On July 15th, 2021, the first major offline tournament post-quarantine was held, {{Trn|Smash Summit 11}}. This marked the return of offline ''Melee'' and the continuation of in-person tournaments. The pandemic gave rise to a new generation of players nicknamed "Slippi kids" who started attending tournaments with varying results. Past Mango's win at Smash Summit 11, Zain's dominance continued into offline tournaments, with him taking 1st place at {{Trn|GENESIS 8}} and {{Trn|Pound 2022}}. This period in time also saw the rise of Sheik player {{Sm|Jmook}}, who placed just behind Zain to take 2nd place at his first offline major post-quarantine. Many players would take 1st place spots at major tournaments during the late spring and summer of 2022, such as Leffen at {{Trn|Battle of BC 4}}, Hungrybox at {{Trn|Get On My Level 2022}}, and iBDW at Smash Summit 13 and {{Trn|Double Down}}.


{{Trn|The Big House 10}}, held on October 7th, 2022, saw Japanese player {{Sm|Amsa}} finally win a ''Melee'' "supermajor". This win was noteworthy not only because The Big House 10 was considered to be the most stacked tournament of all time, with 23 of the top 25-ranked players at the time having attended, but because it was achieved solely with {{SSBM|Yoshi}}, a character long-considered to be mid-tier at best. As with Axe's Summit win in 2019, Amsa's 1st place finish at The Big House 10 with Yoshi would defend "Melee" against arguments of the game's limited number of tournament-viable characters.
{{Trn|The Big House 10}}, held on October 7th, 2022, saw Japanese player {{Sm|aMSa}} finally win a ''Melee'' "supermajor". This win was noteworthy not only because The Big House 10 was considered to be the most difficult tournament of all time -- with 23 of the top 25-ranked players at the time having attended -- but because it was achieved solely with {{SSBM|Yoshi}}, a character long-considered to be mid-tier at best. As with Axe's Summit win in 2019, Amsa's 1st place finish at The Big House 10 with Yoshi would defend ''Melee'' against arguments of the game's limited number of tournament-viable characters.
 
The closing months of 2022 and beginning months of 2023 saw several harsh setbacks for competitive play, ''Melee'' included. November saw the cancellations of the {{Trn|Smash World Tour 2022}} and the {{Trn|Panda Cup}}. Due to the controversy that came with the cancellations, {{Team|Panda}} also disbanded, reverting the yearly rankings to the "SSBMRank" moniker. The beginning 2023 saw the end of the {{Trn|Smash Summit|series}} series following {{Team|Beyond the Summit}}'s dissolution, while other teams that had ''Melee'' rosters such as {{Team|Counter Logic Gaming}} followed suit or dropped their rosters.
 
Despite these setbacks, majors continued to flourish with little setback. Most notably, the first two majors of the year -- the supermajor {{Trn|GENESIS 9}} and the major {{Trn|Collision 2023}} -- were won by {{Sm|Jmook}}, marking the first major win for a solo-Sheik player. In addition, the {{Trn|Ludwig Ahgren Championship Series 5}} gave the community a supermajor invitational for the first half of the year, taking the place of the Smash Summit that would have ran around the same time.


==See also==
==See also==
*[[The Smash Brothers]] - documentary about seven of the greatest players before the era of the gods, with Mew2King and Mango being part of both groups
*[[The Smash Brothers]] - documentary about seven of the greatest players before the era of the gods, with Mew2King and Mango being part of both groups
*[[Metagame (documentary)]]
*[[Tournament rulesets (SSBM)]]
*[[Tournament rulesets (SSBM)]]
*[[Super Smash Bros. 64 in competitive play]]
*[[Super Smash Bros. 64 in competitive play]]