Crazy Hand (SSBU): Difference between revisions

m
Tags: Mobile edit Advanced mobile edit
Tag: Mobile edit
(2 intermediate revisions by 2 users not shown)
Line 39: Line 39:
|Glare ({{ja|にらみつける|Niramitsukeru}})|| ||Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that [[stun]]s the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing.
|Glare ({{ja|にらみつける|Niramitsukeru}})|| ||Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that [[stun]]s the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing.
|-
|-
|Fire Wheel ({{ja|火車|Higuruma}})|| ||Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal [[aura (effect)|aura]] damage.
|Fire Wheel ({{ja|火車|Higuruma}})|| ||Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal {{b|aura|effect}} damage.
|-
|-
|Gravity Sphere ({{ja|重力球|Jūryokukyū}})|| ||Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
|Gravity Sphere ({{ja|重力球|Jūryokukyū}})|| ||Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
Line 78: Line 78:


Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army.
Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army.
{{clr}}


==Spirit==
==Spirit==
Line 98: Line 99:
*''Ultimate'' marks the first time Crazy Hand has a {{SSBUMusicLink|Super Smash Bros.|Crazy Hand|unique theme}} that is not shared with Master Hand. Crazy Hand's theme is mostly composed of the fourth verse of [[Lifelight]], the main theme of Super Smash Bros. Ultimate. This is also shared with Dharkon's theme.
*''Ultimate'' marks the first time Crazy Hand has a {{SSBUMusicLink|Super Smash Bros.|Crazy Hand|unique theme}} that is not shared with Master Hand. Crazy Hand's theme is mostly composed of the fourth verse of [[Lifelight]], the main theme of Super Smash Bros. Ultimate. This is also shared with Dharkon's theme.
**The end of Crazy Hand's theme also has a small portion of the beginning of [[Master Core]]'s theme.
**The end of Crazy Hand's theme also has a small portion of the beginning of [[Master Core]]'s theme.
*{{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} are the only characters to face Master Hand without Crazy Hand in their route (since they fight [[Mewtwo]] beforehand).
*{{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} are the only characters to face Master Hand in their Classic Mode route to have no possibility to also fight Crazy Hand (since they fight [[Mewtwo]] beforehand).


{{Smash universe}}
{{Smash universe}}
409

edits