Mega Man (SSBU): Difference between revisions

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Mega Man's [[projectile]] game has been generally improved. His Mega Buster shots ([[neutral attack]], [[forward tilt]] and [[neutral aerial]]), a staple of his [[neutral game]], cover a longer distance, allowing him to apply more pressure from afar, and [[forward smash]] has longer range and much less ending lag, enabling it to be used much more safely as a disjointed KO option. [[Crash Bomber]] travels faster and has had its knockback reduced to the point where combos led from it are more consistent at a wider array of percentages (though this does come at the cost of its KO power). [[Leaf Shield]] activates significantly faster, hits opponents at a quicker rate (thus dealing more damage), and the leaves no longer disappearing on hit.
Mega Man's [[projectile]] game has been generally improved. His Mega Buster shots ([[neutral attack]], [[forward tilt]] and [[neutral aerial]]), a staple of his [[neutral game]], cover a longer distance, allowing him to apply more pressure from afar, and [[forward smash]] has longer range and much less ending lag, enabling it to be used much more safely as a disjointed KO option. [[Crash Bomber]] travels faster and has had its knockback reduced to the point where combos led from it are more consistent at a wider array of percentages (though this does come at the cost of its KO power). [[Leaf Shield]] activates significantly faster, hits opponents at a quicker rate (thus dealing more damage), and the leaves no longer disappearing on hit.


His close-up game has been improved as well, as his [[dash attack]] deals more damage and connects more reliably, and his [[forward aerial]] has decreased landing lag with considerably more knockback, allowing it to combo at lower percents and KO reliably at higher percents, while also making it safer on shield. Other buffs include those to [[Rush Coil]], which0 no longer incurs a high amount of landing lag, noticeably improving Mega Man's [[recovery]] mixups, as he can now safely land onstage with the move instead of having to grab the ledge.
His close-up game has been improved as well, as his [[dash attack]] deals more damage and connects more reliably, and his [[forward aerial]] has decreased landing lag with considerably more knockback, allowing it to combo at lower percents and KO reliably at higher percents, while also making it safer on shield. Other buffs include those to [[Rush Coil]], which no longer incurs a high amount of landing lag, noticeably improving Mega Man's [[recovery]] mixups, as he can now safely land onstage with the move instead of having to grab the ledge.


Alongside his direct buffs, Mega Man benefits drastically from the universal changes in ''Ultimate''. The ability to [[run-cancel]] with any ground attack gives him more opportunities to land his powerful [[up tilt]], and his overall faster mobility alongside the nerfs to [[air dodge]]s allow him to challenge and pressure opponents more effectively with his projectiles, especially his [[up aerial]] to juggle them. The reintroduction of directional air dodges also further improves Mega Man's recovery, as due to Rush Coil not leaving him helpless, he can use a directional air dodge after it for additional distance.
Alongside his direct buffs, Mega Man benefits drastically from the universal changes in ''Ultimate''. The ability to [[run-cancel]] with any ground attack gives him more opportunities to land his powerful [[up tilt]], and his overall faster mobility alongside the nerfs to [[air dodge]]s allow him to challenge and pressure opponents more effectively with his projectiles, especially his [[up aerial]] to juggle them. The reintroduction of directional air dodges also further improves Mega Man's recovery, as due to Rush Coil not leaving him helpless, he can use a directional air dodge after it for additional distance.