Template:SSB4 to SSBU changelist/Cloud: Difference between revisions

→‎Special moves: i think it being downwards in that part was a mistake.
(→‎Special moves: i think it being downwards in that part was a mistake.)
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**{{change|The Buster Sword's blade texture appears more "battle-worn", featuring scratches and a metallic sheen.}}
**{{change|The Buster Sword's blade texture appears more "battle-worn", featuring scratches and a metallic sheen.}}
*{{change|Cloud's sixth [[alternate costume]] is black instead of a deep teal, making it identical to the default ''Advent Children'' costume with the exception of his exposed left arm. His seventh alternate costume has also been slightly updated; it is now brown, instead of black.}}
*{{change|Cloud's sixth [[alternate costume]] is black instead of a deep teal, making it identical to the default ''Advent Children'' costume with the exception of his exposed left arm. His seventh alternate costume has also been slightly updated; it is now brown, instead of black.}}
*{{buff|Cloud's [[Limit Gauge]] is now shown persistently above his [[damage meter]], akin to [[Little Mac]]'s [[Power Meter]]. This makes it possible to see how much the meter has been charged to.}}
*{{buff|Cloud's [[Limit Gauge]] is now shown persistently above his [[damage meter]], akin to [[Little Mac]]'s [[Power Meter]]. This makes it possible to see how much the meter has been charged.}}
*{{change|The Buster Sword has a much brighter glow effect at its tip during Cloud's sword-based attacks, although this does not affect the range of the sword itself.}}
*{{change|The Buster Sword has a much brighter glow effect at its tip during Cloud's sword-based attacks, although this does not affect the range of the sword itself.}}
*{{change|Cloud keeps his eyes open during his clapping animation.}}
*{{change|Cloud keeps his eyes open during his clapping animation.}}
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**{{buff|Its 13% hitboxes have more knockback scaling (96 → 105), improving its KO potential.}}
**{{buff|Its 13% hitboxes have more knockback scaling (96 → 105), improving its KO potential.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|The farthest hitbox on the first hit deals less set knockback (120 → 85) and sends at a higher angle (176° (aerial)/165° (grounded) → 155°/150°), allowing it to connect into the second hit more reliably.}}
**{{buff|The farthest hitbox on the first hit deals less set knockback (120 → 85) and sends at a higher angle (165° (grounded)/176° (aerial) → 150°/155°), allowing it to connect into the second hit more reliably.}}
**{{nerf|Down smash deals less damage (4% → 3% (hit 1), 12% → 11% (hit 2)), and the second hit also has less knockback scaling (94 → 92), reducing its KO potential.}}
**{{nerf|Down smash deals less damage (4% → 3% (hit 1), 12% → 11% (hit 2)), and the second hit also has less knockback scaling (94 → 92), reducing its KO potential.}}


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**{{buff|It has less landing lag (41 → 26 frames), making it safer when whiffed.}}
**{{buff|It has less landing lag (41 → 26 frames), making it safer when whiffed.}}
**{{buff|The rising portion of Climhazzard snaps to ledges earlier (frame 28 → 24).}}
**{{buff|The rising portion of Climhazzard snaps to ledges earlier (frame 28 → 24).}}
**{{buff|The downward slash's sweetspot has been made untechable [https://twitter.com/Ruben_dal/status/1221238565281173504] and deals set knockback (90 base/25 scaling → 110 set/100 scaling), increasing its knockback at lower percents and allowing the grounded hit to land far more reliably at any percent. It is also easier to use as a [[sacrificial KO]], as meteor smashes can now KO the opponent before they reach the bottom blast line.}}
**{{buff|The upward slash's sweetspot has been made untechable [https://twitter.com/Ruben_dal/status/1221238565281173504] and deals set knockback (90 base/25 scaling → 110 set/100 scaling), increasing its knockback at lower percents and allowing the grounded hit to land far more reliably at any percent. It is also easier to use as a [[sacrificial KO]], as meteor smashes can now KO the opponent before they reach the bottom blast line.}}
**{{nerf|The downward slash's sourspot deals much less base knockback (130 → 50), with knockback scaling not fully compensated (25 → 80), significantly hindering its safety on hit at lower percents, and in combination with the nerfs to [[rage]], no longer KOing at very low percents near the edge.}}
**{{nerf|The downward slash's sourspot deals much less base knockback (130 → 50), with knockback scaling not fully compensated (25 → 80), significantly hindering its safety on hit at lower percents, and in combination with the nerfs to [[rage]], no longer KOing at very low percents near the edge.}}
**{{nerf|Due to the changes to [[jostle]] mechanics, Cloud's horizontal momentum now immediately halts when hitting opponents with the rising hit of Climhazzard, increasing its vulnerability to edgeguarding. [https://twitter.com/Cheeks_SSB4/status/1151905661741162496]}}
**{{nerf|Due to the changes to [[jostle]] mechanics, Cloud's horizontal momentum now immediately halts when hitting opponents with the rising hit of Climhazzard, increasing its vulnerability to edgeguarding. [https://twitter.com/Cheeks_SSB4/status/1151905661741162496]}}
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**{{nerf|It has more ending lag (FAF 80 → 85 (grounded)/88 (aerial)).}}
**{{nerf|It has more ending lag (FAF 80 → 85 (grounded)/88 (aerial)).}}
*[[Omnislash]]:
*[[Omnislash]]:
**{{buff|A trapping hit was added before the tackling hit that deals 1%.}}
**{{buff|The string of airborne hits (3-16) deal more damage (2% → 2.2%).}}
**{{nerf|The final hit has lower knockback scaling (120 → 113) and launches at a lower angle (70° → 65°), weakening its KO potential.}}
**{{nerf|The final hit has lower knockback scaling (120 → 113) and launches at a lower angle (70° → 65°), weakening its KO potential.}}
**{{change|The camera no longer shakes when Cloud is preparing the final hit of the move (though this was initially not the case in his character showcase video).}}
**{{change|The camera no longer shakes when Cloud is preparing the final hit of the move (though this was initially not the case in his character showcase video).}}
**{{change|When using any even-numbered costume, Cloud performs Omnislash Ver. 5, the variant of Omnislash used in ''Advent Children''.}}
**{{change|When using any even-numbered costume, Cloud performs Omnislash Ver. 5, the variant of Omnislash used in ''Advent Children''.}}
***{{change|While the differences are mostly cosmetic, the final hit of Omnislash Ver. 5 has slightly different knockback properties against bystanders, always launching them in the direction Cloud is facing rather than the side of the explosion they are hit on. This changes the trajectory that bystanders behind Cloud are launched and, by extension, the [[directional influence]] that must be employed to potentially avoid being KOed, giving it a legitimate, albeit negligible, gameplay difference from Omnislash.}}
***{{change|While the differences are mostly cosmetic, the final hit of Omnislash Ver. 5 has slightly different knockback properties against bystanders, always launching them in the direction Cloud is facing rather than the side of the explosion they are hit on. This changes the trajectory that bystanders behind Cloud are launched and, by extension, the [[directional influence]] that must be employed to potentially avoid being KOed, giving it a legitimate, albeit negligible, gameplay difference from Omnislash.}}
***{{change|The string of airborne hits deal more damage (2.2% → 2.8%) but there are fewer hits (14 → 11), resulting in the same amount of damage to trapped opponents.}}
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