Falling speed: Difference between revisions

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Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable
m (Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable)
Tag: Undo
 
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:''Not to be confused with [[gravity]].''
:''Not to be confused with [[gravity]].''
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|right|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].


While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
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In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].
In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].


In ''Ultimate'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.
In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.


All characters can also [[fast fall]] at any time to increase falling speed.
All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]].


==Categories of falling speed==
==Categories of falling speed==
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==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
 
<center>
{|style="margin:1em auto 1em auto"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|width="50%" style="vertical-align:top"|
{| class="wikitable sortable" style="text-align:center"
|+JPN
|+JPN
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''n/a'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|-
|'''n/a'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|-
|'''1'''||{{CharHead|Link|SSB}}||64
|'''1'''||{{CharHead|Link|SSB}}||64
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|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
|}
|width="50%" style="vertical-align:top"|
 
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+NA/PAL
|+NA/PAL
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|-
|'''n/a'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|-
|'''n/a'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|-
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
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|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
|}
|}
</center>


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
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|{{CharHead|Roy|SSBM}}
|{{CharHead|Roy|SSBM}}
|-
|-
|'''n/a'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|-
|-
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
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|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|-
|-
|'''n/a'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|-
|-
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
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|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|-
|-
|'''n/a'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|-
|-
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
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|{{CharHead|Ice Climbers|SSBM}}
|{{CharHead|Ice Climbers|SSBM}}
|-
|-
|'''n/a'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|-
|-
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
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|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|-
|-
|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||1.65
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65
|-
|-
|'''7-8'''||{{CharHead|Ike|SSBB}}||1.65
|{{CharHead|Ike|SSBB}}
|-
|-
|'''9'''||{{CharHead|Link|SSBB}}||1.6
|'''9'''||{{CharHead|Link|SSBB}}||1.6
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|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|-
|-
|'''5-8'''||{{CharHead|Little Mac|SSB4}}||1.8
|rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8
|-
|-
|'''5-8'''||{{CharHead|Falco|SSB4}}||1.8
|{{CharHead|Falco|SSB4}}
|-
|-
|'''5-8'''||{{CharHead|Mega Man|SSB4}}||1.8
|{{CharHead|Mega Man|SSB4}}
|-
|-
|'''5-8'''||{{CharHead|Roy|SSB4}}||1.8
|{{CharHead|Roy|SSB4}}
|-
|-
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|-
|-
|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||1.75
|rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75
|-
|-
|'''10-11'''||{{CharHead|Sheik|SSB4}}||1.75
|{{CharHead|Sheik|SSB4}}
|-
|-
|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|-
|-
|'''12-13'''||{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|-
|-
|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|-
|-
|'''14-15'''||{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full.|y}}
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}}
|-
|-
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|-
|-
|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||1.65
|rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65
|-
|-
|'''17-21'''||{{CharHead|Ganondorf|SSB4}}||1.65
|{{CharHead|Ganondorf|SSB4}}
|-
|-
|'''17-21'''||{{CharHead|Ike|SSB4}}||1.65
|{{CharHead|Ike|SSB4}}
|-
|-
|'''17-21'''||{{CharHead|Duck Hunt|SSB4}}||1.65
|{{CharHead|Duck Hunt|SSB4}}
|-
|-
|'''17-21'''||{{CharHead|Corrin|SSB4}}||1.65
|{{CharHead|Corrin|SSB4}}
|-
|-
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
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|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|-
|-
|'''24-27'''||{{CharHead|Link|SSB4}}||1.6
|rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6
|-
|-
|'''24-27'''||{{CharHead|R.O.B.|SSB4}}||1.6
|{{CharHead|R.O.B.|SSB4}}
|-
|-
|'''24-27'''||{{CharHead|Ryu|SSB4}}||1.6
|{{CharHead|Ryu|SSB4}}
|-
|-
|'''24-27'''||{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|-
|-
|'''28-29'''||{{CharHead|Marth|SSB4}}||1.58
|rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58
|-
|-
|'''28-29'''||{{CharHead|Lucina|SSB4}}||1.58
|{{CharHead|Lucina|SSB4}}
|-
|-
|'''N/A'''||[[Mega Lucario]]||1.56
|'''N/A'''||[[Mega Lucario]]||1.56
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|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|-
|-
|'''31-35'''||{{CharHead|Mario|SSB4}}||1.5
|rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5
|-
|-
|'''31-35'''||{{CharHead|Robin|SSB4}}||1.5
|{{CharHead|Robin|SSB4}}
|-
|-
|'''31-35'''||{{CharHead|Shulk|SSB4}}||1.5
|{{CharHead|Shulk|SSB4}}
|-
|-
|'''31-35'''||{{CharHead|Dr. Mario|SSB4}}||1.5
|{{CharHead|Dr. Mario|SSB4}}
|-
|-
|'''31-35'''||{{CharHead|Mewtwo|SSB4}}||1.5
|{{CharHead|Mewtwo|SSB4}}
|-
|-
|'''36-37'''||{{CharHead|Pit|SSB4}}||1.48
|rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48
|-
|-
|'''36-37'''||{{CharHead|Dark Pit|SSB4}}||1.48
|{{CharHead|Dark Pit|SSB4}}
|-
|-
|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|-
|-
|'''38-39'''||{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|-
|-
|'''40-41'''||{{CharHead|Palutena|SSB4}}||1.4
|rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4
|-
|-
|'''40-41'''||{{CharHead|Charizard|SSB4}}||1.4
|{{CharHead|Charizard|SSB4}}
|-
|-
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
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|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|-
|-
|'''44-46'''||{{CharHead|Zelda|SSB4}}||1.35
|rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35
|-
|-
|'''44-46'''||{{CharHead|Olimar|SSB4}}||1.35
|{{CharHead|Olimar|SSB4}}
|-
|-
|'''44-46'''||{{CharHead|Pac-Man|SSB4}}||1.35
|{{CharHead|Pac-Man|SSB4}}
|-
|-
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
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|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|-
|-
|'''49-50'''||{{CharHead|Samus|SSB4}}||1.3
|rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3
|-
|-
|'''49-50'''||{{CharHead|Wii Fit Trainer|SSB4}}||1.3
|{{CharHead|Wii Fit Trainer|SSB4}}
|-
|-
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
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{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||[[Giga Bowser]]||2.2
|-
|-
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
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|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|-
|-
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||{{rollover|1.55|2.0 after using Warp|y}}
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55
|-
|-
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
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*[[Fast-falling]]
*[[Fast-falling]]
*[[Weight]]
*[[Weight]]
*[[Gravity]]


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]